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Stealth Inc 2: A Game of Clones similar games & best alternatives

Stealth Inc 2: A Game of Clones

PC (Microsoft Windows), Wii U, Windows Phone, PlayStation 4, Xbox One, Android, PlayStation Vita, PlayStation 3 • 2015

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Quick resume

In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a sprawling overworld.

Global score

75/100

Genres

Action, Adventure, Indie, Platform, Puzzle

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    Pros

    • Challenging and clever puzzles
    • Metroidvania-style overworld exploration
    • Character customization and level editor
    • Smooth controls and responsive gameplay
    • Humorous narrative and atmospheric music

    Cons

    • Awkward aiming mechanics with some gadgets
    • Overworld navigation can be tedious without fast travel
    • Some technical issues and bugs reported
    • Story is minimal and not very engaging
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

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      "Players freely choose levels, play styles, and can create or play custom levels, showing high personal control over actions."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

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    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles and platforming require skill and problem solving; players report significant difficulty and rewarding mastery."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "Challenging puzzles and platforming require skill, timing, and problem solving with feedback via ranks and achievements."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards for speedrunning and best times, encouraging comparison with others, but competition is not the main focus."

      Capsule for iZBOT iZBOT

      "Leaderboards and speedrun rankings exist but competition is not the main focus; mostly personal improvement."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replaying for collectibles and achievements, and enjoying multiple modes, indicating sustained engagement."

      Capsule for POPUCOM POPUCOM

      "Players report long play sessions and replaying levels for collectibles and ranks, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "Single-player only with no multiplayer or cooperative gameplay; players act independently."

      Capsule for IS Defense IS Defense

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    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters and roleplaying encourages creative expression; some desire more variety and modding."

      Capsule for King Of The Castle King Of The Castle

      "Customization of character appearance and level editor for user-created content encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

      Capsule for My Friend Pedro My Friend Pedro

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, with immersive exploration and discovery."

      Capsule for Spelunky Spelunky

      "Players use the game as a distraction and stress relief through immersive puzzles and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different gadgets and routes, experimenting with physics mechanics and co-op strategies."

      Capsule for Chariot Chariot

      "Players try new gadgets and explore different paths in the overworld, experimenting with mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities"

      Capsule for Guacamelee! Gold Edition Guacamelee! Gold Edition

      "Metroidvania overworld encourages discovering new areas, secrets, and collectibles."

    • Expression

      Game with the same Expression vibe

      3

      "Cosmetic hats and character customization allow some self-expression."

      Capsule for BioGun BioGun

      "Character customization with hats and suits allows self-expression despite being cosmetic only."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game has a fictional story and setting with imaginative elements but grounded in puzzle-platformer conventions."

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      "Fictional sci-fi setting with clones and gadgets, but grounded in puzzle-platformer mechanics."

    • Fellowship

      Game with the same Fellowship vibe

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      "Minimal social connection; primarily solo play with little community interaction in-game."

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      "Minimal social connection; primarily solo play without community interaction in-game."

    • Growth

      Game with the same Growth vibe

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      "Players develop puzzle-solving skills, timing, and coordination throughout the game."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Players develop skills in puzzle solving, timing, and mastering gadgets throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

      Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional sharing; interactions are limited to solo gameplay."

      Capsule for Garden Galaxy Garden Galaxy

      "No close relationships or emotional sharing; interactions are limited to solo gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player acts independently without guiding others."

      Capsule for Catto's Post Office Catto's Post Office

      "No leadership or management roles; player acts independently without guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."

      Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

      "Players unlock gadgets, costumes, and new areas, showing clear accumulation and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with some tension but overall enjoyable and not overly stressful."

      Capsule for Dark Quest 2 Dark Quest 2

      "Generally balanced challenge with moments of tension; some frustration but overall enjoyable flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audio-visual style and atmospheric music provide sensory stimulation"

      Capsule for ATOM RPG Trudograd ATOM RPG Trudograd

      "Pleasant audiovisuals and atmospheric music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is not a strong motivator."

      Capsule for Creeper World 3: Arc Eternal Creeper World 3: Arc Eternal

      "Leaderboards offer some recognition, but social status is not a strong motivator."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with humor and worldbuilding, but story is minimal and secondary to gameplay."

      Capsule for Supraland Supraland

      "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

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      "Puzzles require planning, logic, and problem solving, though some trial and error is involved."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from traps and timing challenges, but overall not highly suspenseful."

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      "Some suspense and tension from traps and timing challenges, but not extreme or constant."

    • Value

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      3

      "Good content and replayability for price, especially when purchased on sale."

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      "Good amount of content and replayability for price, especially on sale or in bundles."

    • Violence

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      1

      "Some combat elements exist but are minimal and cartoonish rather than violent."

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    • Survival

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      "Avoiding hazards and enemies is core to gameplay, requiring careful navigation and timing."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026