Under the Sand REDUX - a road trip simulator similar games & best alternatives
Under the Sand REDUX - a road trip simulator
2020
Related articles
Quick resume
You. Your car. And world under the sand.
Global score
78/100
Genres
Action, Adventure, Indie, Racing, Simulator
Similar games
Pros
- Relaxing and atmospheric gameplay
- Frequent developer updates
- Low price and accessible
- Simple vehicle maintenance mechanics
- Pleasant low-poly art style
Cons
- Limited content and variety
- Repetitive environments and pois
- Lack of story and progression depth
- No multiplayer or social features
- Some bugs and performance issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore multiple locations, choose items to collect, and decide how to repair and sell them, showing a high degree of control over actions."
Barn Finders
"Players freely choose routes, manage vehicle repairs, and decide when and where to scavenge or sell items."
-
Competence
Game with the same Competence vibe
2"Requires managing routes, vehicle maintenance, and finances with some challenge, but gameplay can become repetitive and luck-dependent."
Transport INC
"Gameplay involves vehicle maintenance and resource management with some skill, but overall challenges are moderate and forgiving."
-
Competition
Game with the same Competition vibe
-4"Focus is on solo or cooperative survival and exploration without competitive or ranked elements."
Forever Skies
"Focus is on solo exploration and survival without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play, excitement for updates, and repeated sessions despite limited content."
Unpossess: Exorcism Simulator
"Players report habitual play and returning for updates despite limited content, indicating some attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Rise of Insanity
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
1"Some customization of dealership and car paint, but limited vehicle customization and mostly predefined structures."
Car Dealer Simulator
"Some vehicle customization and inventory management, but limited creative building or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."
Cube Escape Collection
"No elements of exerting control or superiority over others; gameplay is solitary and equal."
-
Escapism
Game with the same Escapism vibe
5"Strongly oriented towards relaxation, stress relief, and escaping real life through serene exploration and atmosphere."
Arctico
"Strongly oriented toward relaxing, meditative escape from real life through atmospheric driving."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation without obligation or pressure."
DAVE THE DIVER
"Players engage voluntarily for chill experience without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some players explore different controls, vehicle setups, and driving techniques, though core gameplay is somewhat routine."
Truck World: Australia - First Haul
"Players explore mechanics like scavenging and vehicle upkeep, though content is limited and repetitive."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated world with points of interest encourages discovery, though some repetition noted."
Drive Beyond Horizons
"Encourages discovering points of interest and scavenging in a procedurally generated desert world."
-
Expression
Game with the same Expression vibe
1"Some avatar and vehicle skin customization allows for personal expression."
Til Nord
"Some cosmetic vehicle customization and minor avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
2"Set in a fictional post-apocalyptic universe with exaggerated characters and scenarios, though grounded in a somewhat realistic setting."
Mad Max
"Set in a post-apocalyptic 1980s world, blending realistic survival with fictional setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; strictly solo experience."
The Thrill of the Fight - VR Boxing
"No social or community gameplay; strictly solo experience."
-
Growth
Game with the same Growth vibe
2"Players learn game mechanics and improve strategy, but limited depth restricts long-term growth."
ROD: Revolt Of Defense
"Players learn vehicle maintenance and resource management, but limited depth restricts long-term growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay focused on driving and observation; no physical activity involved."
OUTBRK
"Sedentary gameplay focused on sitting and driving; no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires player attention to driving and survival; not a background or idle game."
The Long Drive
"Requires player attention for vehicle management and scavenging; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; interactions are limited to NPC customers."
Midori no Kaori
"No social or emotional connections; interactions limited to NPC shopkeepers with minimal engagement."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player focused."
Ghostrunner
"No leadership or group management elements; single-player focused."
-
Progression
Game with the same Progression vibe
3"Players collect parts, upgrade vehicles, and accumulate resources to improve their journey."
The Long Drive
"Players accumulate vehicle upgrades, parts, and resources to improve their truck and extend journeys."
-
Relaxation
Game with the same Relaxation vibe
5"Strongly relaxing and chill gameplay with low pressure and soothing atmosphere."
Fruit Mountain
"Highly relaxing and atmospheric gameplay designed for chill, low-stress experiences."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable ambient soundtrack and pleasing low-poly visuals provide moderate sensory stimulation."
Awe
"Enjoyable low-poly visuals and ambient soundtrack provide pleasant sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements and visibility are minimal or absent."
GUN™
"No social recognition or ranking systems; achievements and visibility minimal."
-
Story
Game with the same Story vibe
1"Sparse narrative and lore mostly conveyed through environment and item descriptions; story is minimal but present."
Void Sols
"Minimal narrative present; story elements are sparse and mostly implied rather than explicit."
-
Strategy
Game with the same Strategy vibe
1"Basic planning involved in managing businesses and jobs, but no deep strategic or complex problem solving."
Denizen
"Basic resource and vehicle management require some planning but lack complex strategic depth."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is calm with occasional mild tension from resource management."
Airborne Kingdom
"Gameplay is calm and predictable with little suspense or risk; some mild tension managing resources."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its low price and frequent updates."
GoreBox
"Players find the game worth its low price given its relaxing gameplay and potential for updates."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on dodging and survival."
Race The Sun
"No combat or destructive gameplay; focus is on survival and maintenance."
-
Survival
Game with the same Survival vibe
3"Players manage vehicle health, fuel, and resources to avoid failure and continue journey."
Jalopy
"Players manage vehicle condition, fuel, and character needs to avoid failure and continue driving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026