Hylics 2 similar games & best alternatives
Hylics 2
2020
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Quick resume
A surreal RPG with a unique graphical style and droll scenario.
Global score
97/100
Genres
Role-playing (RPG), Adventure, Turn-based strategy (TBS), Platform, Indie
Similar games
Pros
- Unique claymation art style
- Excellent psychedelic soundtrack
- Challenging and strategic combat
- Immersive surreal world and lore
- Creative and original gameplay experience
Cons
- Clunky platforming controls
- Some navigation and direction issues
- Shorter gameplay length
- Steep learning curve for mechanics
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore a large open world and choose their own paths and approaches to platforming challenges, with minimal handholding."
The Big Catch: Tacklebox
"Players have freedom to explore a surreal world, choose party members, and experiment with combat strategies, though some platforming sections have fixed challenges."
-
Competence
Game with the same Competence vibe
3"Combat is engaging and skill-based with combos, parries, and character mastery; some platforming is challenging but frustrating."
Darksiders Genesis
"Combat is challenging and strategic with status effects and requires skillful play; platforming can be difficult and requires mastery."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and exploration without competitive elements or leaderboards."
Date Everything!
"Focus is on personal experience and exploration without competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, multiple playthroughs, and strong attachment to the game and its world."
Sea of Stars
"Many players report long play sessions, multiple playthroughs, and strong attachment to the game's unique style and music."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay elements."
Fran Bow
"Single-player experience with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
5"Highly creative claymation art style, surreal world design, and experimental mechanics"
Hylics
"Highly creative with unique claymation visuals, surreal worldbuilding, and innovative combat and music."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and non-competitive."
Haste
"No evidence of exerting control over others; gameplay is individual and non-competitive."
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Escapism
Game with the same Escapism vibe
5"Players describe the game as a surreal, psychedelic dream world providing immersive escape from reality."
Dungeons of Blood and Dream
"Strongly immersive and surreal experience that players use to escape reality and enjoy a psychedelic atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and appreciation for the art and gameplay."
Synergy
"Players engage voluntarily out of intrinsic interest and appreciation for the game's art and uniqueness."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore different world settings, crafting recipes, combat tactics, and survival strategies, encouraging experimentation."
ZED ZONE
"Players explore unusual mechanics, experiment with combat gestures and items, and navigate a nontraditional world."
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Exploration
Game with the same Exploration vibe
4"Exploration of surreal environments and discovery of secrets and story elements is central to gameplay."
The Void
"Exploration of a surreal 3D world with secrets, puzzles, and hidden content is a core part of gameplay."
-
Expression
Game with the same Expression vibe
3"Players customize party members’ equipment and abilities; some room for self-expression though limited by inventory constraints."
Knuckle Sandwich
"Customization through equipment and party composition allows some self-expression, though limited."
-
Fantasy
Game with the same Fantasy vibe
5"Highly imaginative and psychedelic fantasy world with surreal creatures and story."
Karma. Incarnation 1
"Highly imaginative, surreal, and psychedelic fantasy setting with abstract characters and lore."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community involvement."
NieR:Automata™
"Single-player game with minimal social interaction or community involvement in gameplay."
-
Growth
Game with the same Growth vibe
3"Players learn combat mechanics, enemy patterns, and progression systems; some skill and knowledge development over time."
Ascend: Reborn
"Players learn combat systems, status effects, and platforming skills; some grinding and strategic development involved."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention on combat, puzzles, and exploration; not suited for idle or background play."
Darksiders™
"Requires focused attention on exploration, combat, and platforming; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing within gameplay."
The Crust
"No evidence of close social relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual."
Pro Office Calculator
"No leadership or group management roles; gameplay is individual."
-
Progression
Game with the same Progression vibe
3"Players collect items, power-ups, and level up to improve stats and abilities."
Touhou Luna Nights
"Players collect items, gestures, and upgrades to improve stats and abilities, though no traditional leveling system."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the music and visuals relaxing, though others note the challenge can create tension."
DubWars
"Some players find the music and visuals relaxing, but challenging combat and platforming add tension."
-
Sensation
Game with the same Sensation vibe
5"Vivid psychedelic visuals and dynamic music provide strong sensory stimulation."
The Artful Escape
"Strong sensory stimulation through unique visuals, animations, and psychedelic music."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; focus is on personal experience."
Layers of Fear (2016)
"No social status or recognition mechanics; focus is on personal experience."
-
Story
Game with the same Story vibe
2"Narrative is present but somewhat fragmented and minimal; story supports atmosphere rather than driving gameplay."
Generation Zero®
"Narrative is present but minimal and surreal; story supports atmosphere rather than driving gameplay."
-
Strategy
Game with the same Strategy vibe
3"Combat requires timing, resource management, and tactical decision-making to succeed."
Precipice of Darkness, Episode One
"Combat requires strategic use of status effects, targeting, and resource management."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from raids and combat encounters, but overall experience is more relaxing than thrilling"
Drake Hollow
"Some suspense from challenging battles and platforming, but overall experience is more surreal than thrilling."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its short length, unique experience, and artistic quality."
Zelle
"Players feel the game offers good value for its unique artistic experience and gameplay length."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies in battles, but violence is stylized and abstract rather than graphic or destructive."
Everhood
"Combat involves attacking enemies and status effects, but violence is stylized and abstract rather than graphic."
-
Survival
Game with the same Survival vibe
2"Combat requires managing health and resources to avoid defeat; survival is a tactical concern."
Shadowrun Returns
"Combat requires managing health and resources to avoid defeat; no high-risk survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Sensation, Creativity, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026