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Infested Planet similar games & best alternatives

Infested Planet

PC (Microsoft Windows) • 2014

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Quick resume

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

Global score

94/100

Genres

Action, Indie, Strategy

Similar games

    Pros

    • Challenging and rewarding tactical gameplay
    • High replayability with random missions and weekly challenges
    • Flexible unit and upgrade system allowing experimentation
    • Active developer support and dlc adding content
    • Engaging combat against evolving alien hordes

    Cons

    • Lack of multiplayer or cooperative modes
    • Some repetitiveness in later stages
    • Graphics are simple and not highly detailed
    • Campaign length is relatively short
    • Steep difficulty curve may frustrate some players

    Motivations

    • Autonomy

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      "Players can freely choose traps, weapons, and strategies; multiple ways to solve missions and customize loadouts."

      Capsule for Orcs Must Die! 2 Orcs Must Die! 2

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    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat requiring skillful planning and execution, especially on higher difficulties."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "The game offers challenging tactical gameplay requiring skillful management and decision-making, especially at higher difficulties."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score chasing, encouraging comparison with others, but main gameplay is single-player focused."

      Capsule for RIVE RIVE

      "Includes leaderboards and weekly challenges for score competition, but main gameplay is single-player focused."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual return to the game, with long play sessions and engagement in challenge and multiplayer modes."

      Capsule for Overload Overload

      "Players report habitual return to the game for repeated sessions and challenges, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is single-player only with no multiplayer or cooperative modes."

      Capsule for The Slormancer The Slormancer

      "The game is single-player only with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can create custom maps and experiment with different strategies and upgrade choices."

      Capsule for Creeper World: Anniversary Edition Creeper World: Anniversary Edition

      "Players experiment with unit combinations, upgrades, and strategies; also includes a mission generator for custom maps."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and focused on overcoming AI enemies rather than exerting power over other players."

      Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

      "Gameplay focuses on managing own squad and adapting to AI enemies rather than exerting power over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief through cooperative alien combat."

      Capsule for Alien Swarm Alien Swarm

      "Players use the game as a challenging distraction and stress relief through tactical combat against alien hordes."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new strategies, unit combinations, and adapting to dynamic battlefields."

      Capsule for Supreme Commander Supreme Commander

      "The game encourages trying new unit builds, strategies, and adapting to random enemy mutations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Varied maps and campaigns offer some discovery, though environments are mostly fixed and familiar."

      Capsule for Toy Soldiers Toy Soldiers

      "Randomly generated maps and mission types provide some discovery, though environments are similar."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

      Capsule for PixelJunk™ Shooter PixelJunk™ Shooter

      "Limited character customization; focus is on tactical choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi universe with imaginative space battles and alien factions, though grounded in strategic gameplay."

      Capsule for Pixel Starships Pixel Starships

      "Set in a sci-fi universe with alien swarms and mutations, providing an imaginative combat scenario."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player experience."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "No social or community gameplay elements; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in timing and strategy and improve through upgrades and repeated play."

      Capsule for OMG Zombies! OMG Zombies!

      "Players develop skills in tactics and strategy; unlock upgrades and improve through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer gameplay with no physical activity involved."

      Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

      "Typical sedentary computer gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for tactical combat and management; not suited for passive or background play."

      Capsule for Siralim 2 Siralim 2

      "Requires focused attention and tactical micromanagement; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Rock 'N' Roll Defense Rock 'N' Roll Defense

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a small squad, managing roles and tactics."

      Capsule for Marauder Marauder

      "Players command and manage a small squad, making strategic decisions and directing unit roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, unlock units, and improve squad capabilities over time."

      Capsule for Bot Wars Bot Wars

      "Players accumulate upgrades, unlock new units and abilities, and improve their squad over time."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find moments of flow and relaxation, but game can also be tense and challenging."

      Capsule for Kohan II: Kings of War Kohan II: Kings of War

      "Some players find the tactical flow relaxing, but the game also involves tense and challenging moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and audio effects are modest but provide satisfying feedback and excitement during combat."

      Capsule for Drox Operative Drox Operative

      "Visuals and sound effects provide satisfying feedback and excitement during combat."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is not a primary motivator."

      Capsule for Idle Hero TD - Tower Defense Idle Hero TD - Tower Defense

      "Leaderboards provide some recognition, but social status is not a core motivator."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and campaign progression, but story elements are secondary to gameplay."

      Capsule for Space Crew: Legendary Edition Space Crew: Legendary Edition

      "The game has a campaign with narrative elements, though story is secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, resource management, and tactical defense."

      Capsule for Grim Nights Grim Nights

      "Core gameplay revolves around tactical planning, resource management, and adapting to evolving threats."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from managing waves and surviving challenging encounters."

      Capsule for Orcs Must Die! 3 Orcs Must Die! 3

      "Players experience suspense and excitement from managing overwhelming enemy waves and mutations."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and satisfaction relative to price, especially on sale."

      Capsule for The Consuming Shadow The Consuming Shadow

      "Players report high replay value and satisfaction relative to cost, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting, and destruction with various weapons and alien enemies."

      Capsule for Crysis 3 Remastered Crysis 3 Remastered

      "Gameplay centers on combat, destruction of alien enemies, and use of weapons and explosives."

    • Survival

      Game with the same Survival vibe

      4

      "Players must defend bases and survive enemy attacks, managing resources and positioning."

      Capsule for Monday Night Combat Monday Night Combat

      "Players must defend bases and survive continuous enemy attacks, managing resources and positioning."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026