Bad North: Jotunn Edition similar games & best alternatives
Bad North: Jotunn Edition
2018
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Quick resume
Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.
Global score
93/100
Genres
Action, Indie, Simulator
Similar games
Pros
- Simple yet deep tactical gameplay
- Beautiful minimalist art and sound design
- Accessible for newcomers with challenging higher difficulties
- Procedurally generated islands increase variety
- Good value especially on sale
Cons
- Limited content and replayability after multiple runs
- No multiplayer or social features
- Some players find late game difficulty spike harsh
- Minimal character customization and narrative depth
- Lack of quality of life features like better ui info
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to make diverse political and economic decisions, customize their leader, and choose strategies for island management."
Tropico Reloaded
"Players have control over unit deployment, positioning, and strategic decisions on each island, with freedom to adapt tactics."
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Competence
Game with the same Competence vibe
4"The game offers challenging tactical scenarios requiring skillful use of units and strategic planning."
Warhammer 40,000: Armageddon
"The game offers challenging tactical depth, requiring skillful unit management and strategic planning, especially at higher difficulties."
-
Competition
Game with the same Competition vibe
-3"Focus is on solo play and personal progress; no multiplayer or ranked modes mentioned."
Alien Shooter
"Focus is on solo play and personal progression; no multiplayer or ranked modes mentioned."
-
Continuation
Game with the same Continuation vibe
2"Players report replayability through multiple endings, hard modes, and unlockables, encouraging repeated play sessions."
Obscure
"Players report replayability through multiple runs and unlocking traits/items, though some find content limited after several playthroughs."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is single-player only with no cooperative multiplayer or teamwork elements."
永远消失的幻想乡 ~ The Disappearing of Gensokyo
"The game is single-player only with no cooperative multiplayer or team-based mechanics."
-
Creativity
Game with the same Creativity vibe
2"Some creativity in tactical decisions and commander strategies; limited character customization."
Natural Selection 2
"Some tactical creativity in unit positioning and strategy, but limited by fixed unit classes and predefined mechanics."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominating others; gameplay is solo and cooperative social dominance is absent."
Marvel’s Spider-Man: Miles Morales
"No evidence of dominating others; gameplay is individual and cooperative social dominance is absent."
-
Escapism
Game with the same Escapism vibe
3"Players immerse themselves in a harsh fictional Viking survival setting to escape real life."
Dead In Vinland
"Players describe immersion in the Viking-themed world and emotional engagement as a form of escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."
Fae Tactics
"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different unit combinations, tactics, and scenario designs."
Warhammer 40,000: Armageddon
"Players experiment with different unit combinations, island tactics, and item/trait synergies."
-
Exploration
Game with the same Exploration vibe
2"Procedurally generated islands provide some novelty and discovery"
ISLANDERS
"Procedurally generated islands provide some variety and discovery, though environments are small and limited."
-
Expression
Game with the same Expression vibe
-4"Minimal character customization; focus is on gameplay rather than avatar personalization."
Titan Souls
"Minimal character customization or cosmetic expression; focus is on gameplay rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional Viking world with mythological elements and narrative fiction."
Dead In Vinland
"Set in a stylized Viking fantasy world with heroic narratives and imaginative combat scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary without shared group identity."
Sniper Ghost Warrior Contracts 2
"No social or community features; gameplay is solitary without shared group identity."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge of builds and mechanics, with metaprogression and unlocks."
Goobies
"Players develop skills and knowledge of unit interactions and strategies; some meta-progression through unlocks."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
Total Tank Simulator
"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic decision making; not suited for idle or background play."
SolForge Fusion
"Requires focused attention and strategic decision-making; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to game mechanics."
Grim Nights
"No social or emotional relationship-building features; interactions are limited to game mechanics."
-
Leadership
Game with the same Leadership vibe
3"Players lead their squad and manage upgrades and strategies, acting as commanders."
Super Robot Wars 30
"Players lead and manage up to four commanders and their squads, making strategic decisions and upgrades."
-
Progression
Game with the same Progression vibe
3"Players accumulate weapons, items, and unlock cosmetic upgrades; campaign progression unlocks new challenges."
I am not a Monster: First Contact
"Progression through unlocking items, traits, and upgrading commanders; campaign advancement unlocks new challenges."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing, but gameplay can be tense and challenging"
Stronghold Legends: Steam Edition
"Some players find the game relaxing and aesthetically pleasing, though gameplay can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visual style and sound design provide pleasant sensory stimulation."
Kingdoms and Castles
"Enjoyable visual style and sound design provide sensory pleasure and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
The Painscreek Killings
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
2"Minimal narrative with some lore and atmosphere; story is light and underdeveloped but present."
Source of Madness
"Minimal narrative with some lore and atmosphere; story is subtle and emergent rather than explicit."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around planning, positioning, and tactical problem solving."
Shogun Showdown: Prologue
"Core gameplay revolves around strategic planning, tactical positioning, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from challenging battles and risk of defeat."
Order of Battle: World War II
"Players experience suspense and tension during battles, especially on higher difficulties and late game."
-
Value
Game with the same Value vibe
3"Generally considered good value especially on sale; praised for art and atmosphere relative to price."
Apocalipsis
"Generally considered good value for time and money, especially on sale; praised for quality and polish."
-
Violence
Game with the same Violence vibe
3"Combat and fighting are central, with stylized violence and destruction as key gameplay elements."
Punch Club 2: Fast Forward
"Combat and defeating Viking enemies is central; stylized violence is part of the core experience."
-
Survival
Game with the same Survival vibe
4"Strong survival elements with resource management, avoiding damage, and overcoming threats."
Blazing Beaks
"Strong survival elements with permanent unit loss and resource management under threat from enemies."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Expression, Cooperation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026