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Cataegis : The White Wind

PC (Microsoft Windows) • 2015

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Quick resume

Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.

Global score

68/100

Genres

Action, Indie

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    Pros

    • Authentic retro nes-style gameplay
    • Challenging and rewarding difficulty
    • Engaging soundtrack and pixel art
    • Multiple endings and replay value
    • Developer responsiveness

    Cons

    • Sluggish or awkward controls for some
    • High difficulty can be frustrating
    • Limited enemy variety
    • Small screen resolution, no widescreen support
    • Some bugs and technical issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story outcomes and endings, indicating control over decisions."

      Capsule for Just Ignore Them Just Ignore Them

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    • Competence

      Game with the same Competence vibe

      4

      "High difficulty requiring skill, memorization, and mastery of patterns; players feel effective as they improve."

      Capsule for Oniken: Unstoppable Edition Oniken: Unstoppable Edition

      "High difficulty requiring skill, pattern memorization, and mastery of controls; players feel effective as they improve."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and mastery rather than competing against others."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "Focus is on individual challenge and personal mastery rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings encourage replaying, but game is short and some find repetition tedious."

      Capsule for Friendly Fire Friendly Fire

      "Multiple endings and new game plus encourage replay, though some find repeated playthroughs frustrating."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some weapon upgrades and minor customization, but mostly predefined levels and mechanics."

      Capsule for Bird Assassin Bird Assassin

      "Some weapon upgrades and playstyle variations, but mostly follows predefined level design and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; solo gameplay without social hierarchy."

      Capsule for The Pony Factory The Pony Factory

      "No social dominance or power over others; purely solo gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Retro style and varied gameplay provide nostalgic escape and distraction from real life."

      Capsule for Retro Game Crunch Retro Game Crunch

      "Retro style and challenging gameplay provide distraction and immersion away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, not obligation."

      Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

      "Players engage voluntarily out of interest and nostalgia, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with timing, tactics, and weapon use to overcome challenges, though within a fixed level design and enemy behavior."

      Capsule for Volgarr the Viking Volgarr the Viking

      "Players experiment with different weapons and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some secret items and challenge points encourage limited exploration within levels, but environments are mostly linear and familiar."

      Capsule for STAR WARS™ SHADOWS OF THE EMPIRE™ STAR WARS™ SHADOWS OF THE EMPIRE™

      "Some secrets and multiple endings encourage exploration within levels, but environments are mostly linear."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; expression mainly through gameplay choices rather than visual or avatar personalization."

      Capsule for Nation Red Nation Red

      "Limited character customization; expression mainly through gameplay choices rather than appearance."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with gods, magic, and mythical creatures in a pixel art world."

      Capsule for Realm of the Mad God Exalt Realm of the Mad God Exalt

      "Fictional setting with knights, gods, and fantasy elements in a retro pixel art style."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social features; strictly single-player."

      Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

      "No community or social features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and learn to use new abilities and mechanics throughout the game."

      Capsule for Tales From Space: Mutant Blobs Attack Tales From Space: Mutant Blobs Attack

      "Players develop skills and unlock new abilities and endings through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise input; not suited for casual or background play."

      Capsule for Mega Man Legacy Collection Mega Man Legacy Collection

      "Requires focused attention and precise input; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements, though no traditional item or power upgrades."

      Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

      "Unlocking multiple endings, weapon upgrades, and new game plus modes provide progression."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High difficulty and frustration reported; gameplay is tense and challenging rather than relaxing."

      Capsule for Slave Zero X Slave Zero X

      "High difficulty and frustration reduce relaxation; gameplay is tense and demanding."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging retro pixel art, music, and sound effects provide satisfying sensory stimulation."

      Capsule for Iron Fisticle Iron Fisticle

      "Engaging retro music and pixel art provide sensory enjoyment despite simple graphics."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems present."

      Capsule for Baldr Sky Baldr Sky

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements and events provide story immersion and multiple endings."

      Capsule for Rogue State Rogue State

      "Multiple endings and narrative choices provide story immersion beyond basic action."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan weapon and equipment use and learn enemy patterns to succeed."

      Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

      "Players must learn enemy patterns and plan attacks carefully to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging boss fights and higher difficulties provide suspense and excitement."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Challenging boss fights and risk of death create suspense and tension."

    • Value

      Game with the same Value vibe

      -2

      "Short length and limited replayability lead some players to feel price is high for content."

      Capsule for Tacoma Tacoma

      "Some players feel price is high for content; others appreciate replayability and challenge."

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay with attacking and defeating enemies."

      Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

      "Combat-focused gameplay with sword fighting and defeating enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage limited health and lives to progress."

      Capsule for ORCS ORCS

      "Players must manage limited lives and health to avoid failure and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026