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Tales From Space: Mutant Blobs Attack similar games & best alternatives

Tales From Space: Mutant Blobs Attack

PC (Microsoft Windows), Mac, Xbox 360, PlayStation Vita, Nintendo Switch, PlayStation 3, Linux • 2012

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Quick resume

A sci-fi puzzle-platformer of cataclysmic proportions! You’re an ill-tempered blob that grows in size by swallowing everything in its path. Evolve from a tiny captive into a world-eating giant. Use your mutant blob powers to devour the pathetic humans and all of civilization!

Global score

92/100

Genres

Action, Indie, Platform, Puzzle

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    Pros

    • Unique and fun blob mechanics
    • Humorous and charming art style
    • Accessible and forgiving gameplay
    • Engaging level design with secrets
    • Good value especially on sale

    Cons

    • Short game length
    • Some control awkwardness especially on keyboard
    • Limited challenge for experienced players
    • No multiplayer or social features
    • Repetitive basic gameplay concept

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the character's movement and decisions, including exploration and puzzle solving, with some freedom in approach."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "Players control the blob's movements and use various abilities freely to solve puzzles and progress."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers puzzle platforming with some challenge, but difficulty is generally low and forgiving, suitable for children and casual players."

      Capsule for Koala Kids Koala Kids

      "The game offers mild challenge with platforming and puzzle elements, but is generally accessible and forgiving."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration rather than direct competition or leaderboards."

      Capsule for Warcube Warcube

      "Focus is on personal progression and exploration; leaderboards exist but competition is not central."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoy replaying levels to find secrets and collectibles, but overall the game is short and easily completed."

      Capsule for Sizeable Sizeable

      "Players enjoy replaying levels for achievements and secrets, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative features."

      Capsule for What Remains of Edith Finch What Remains of Edith Finch

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players solve puzzles with multiple possible solutions and explore humorous interactions, encouraging creative problem solving."

      Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

      "Unique blob mechanics, abilities, and humorous references encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Humorous story and engaging gameplay provide a fun escape from reality."

      Capsule for BattleBlock Theater® BattleBlock Theater®

      "Lighthearted, humorous gameplay and story provide a fun escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different puzzle strategies and adapt to new puzzle mechanics introduced in later levels."

      Capsule for Furry Feet Furry Feet

      "Players try new blob abilities and puzzle mechanics as they progress."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration encouraged to find collectibles and secrets, though levels are mostly linear."

      Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

      "Encouraged to explore levels for secrets and collectibles."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization options; players mostly use predefined assets and layouts without extensive personalization."

      Capsule for Railroad Corporation Railroad Corporation

      "Limited customization; blob appearance changes with size but no player-driven personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative sci-fi setting with superhuman abilities and colorful mutant enemies"

      Capsule for Caster Caster

      "Imaginative sci-fi setting with a mutant blob protagonist and humorous narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn game mechanics, and improve through progression and challenges."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Players develop skills and learn to use new abilities and mechanics throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity elements."

      Capsule for Faeria Faeria

      "Standard sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to navigate puzzles and platforming."

      Capsule for Teslagrad 2 Teslagrad 2

      "Requires focused attention and active control during platforming and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship-building features."

      Capsule for Pirates Outlaws Pirates Outlaws

      "No close social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, mutations, and unlocking new abilities."

      Capsule for Maneater Maneater

      "Strong sense of progression through growth of the blob and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally fun and lighthearted gameplay with humor and accessible difficulty promotes relaxation."

      Capsule for LEGO® DC Super-Villains LEGO® DC Super-Villains

      "Generally light and fun gameplay with a forgiving difficulty curve promotes relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and humorous audio provide moderate sensory stimulation and emotional enjoyment."

      Capsule for Tiny Brains Tiny Brains

      "Colorful visuals and humorous audio provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Minimal social recognition or status seeking; leaderboards exist but are not prominent."

      Capsule for Thunder Wolves Thunder Wolves

      "Minimal social recognition; leaderboards exist but are not a major focus."

    • Story

      Game with the same Story vibe

      2

      "Simple, humorous narrative with cutscenes and character interactions, but not deeply immersive."

      Capsule for Spark the Electric Jester Spark the Electric Jester

      "Simple narrative with humorous cutscenes and thematic progression."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic puzzle solving and item usage require some planning but limited strategic depth."

      Capsule for Skinfreak Skinfreak

      "Basic puzzle solving and ability usage; not deeply strategic but requires some planning."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Generally low tension gameplay; some challenge in harder modes but mostly relaxed."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Mild challenge and tension; mostly controlled and forgiving gameplay."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but enjoyable experience."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Good value especially on sale; short but enjoyable experience."

    • Violence

      Game with the same Violence vibe

      1

      "Gameplay involves destroying abstract shapes, but in a non-graphic, non-violent style."

      Capsule for Nodebuster Nodebuster

      "Gameplay involves consuming objects and enemies, but in a cartoonish, non-violent style."

    • Survival

      Game with the same Survival vibe

      -2

      "Some challenge in avoiding hazards but overall low risk and forgiving checkpoints."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Some hazards exist but overall low threat and forgiving checkpoints."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026