Tales From Space: Mutant Blobs Attack similar games & best alternatives
Tales From Space: Mutant Blobs Attack
2012
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Quick resume
A sci-fi puzzle-platformer of cataclysmic proportions! You’re an ill-tempered blob that grows in size by swallowing everything in its path. Evolve from a tiny captive into a world-eating giant. Use your mutant blob powers to devour the pathetic humans and all of civilization!
Global score
92/100
Genres
Action, Indie, Platform, Puzzle
Similar games
Pros
- Unique and fun blob mechanics
- Humorous and charming art style
- Accessible and forgiving gameplay
- Engaging level design with secrets
- Good value especially on sale
Cons
- Short game length
- Some control awkwardness especially on keyboard
- Limited challenge for experienced players
- No multiplayer or social features
- Repetitive basic gameplay concept
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the character's movement and decisions, including exploration and puzzle solving, with some freedom in approach."
Mr. Hopp's Playhouse
"Players control the blob's movements and use various abilities freely to solve puzzles and progress."
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Competence
Game with the same Competence vibe
2"The game offers puzzle platforming with some challenge, but difficulty is generally low and forgiving, suitable for children and casual players."
Koala Kids
"The game offers mild challenge with platforming and puzzle elements, but is generally accessible and forgiving."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration rather than direct competition or leaderboards."
Warcube
"Focus is on personal progression and exploration; leaderboards exist but competition is not central."
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Continuation
Game with the same Continuation vibe
1"Some players enjoy replaying levels to find secrets and collectibles, but overall the game is short and easily completed."
Sizeable
"Players enjoy replaying levels for achievements and secrets, though the game is relatively short."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
What Remains of Edith Finch
"Single-player experience with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
3"Players solve puzzles with multiple possible solutions and explore humorous interactions, encouraging creative problem solving."
Her Majesty's SPIFFING
"Unique blob mechanics, abilities, and humorous references encourage creative problem solving."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."
Plants vs. Zombies GOTY Edition
"No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."
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Escapism
Game with the same Escapism vibe
4"Humorous story and engaging gameplay provide a fun escape from reality."
BattleBlock Theater®
"Lighthearted, humorous gameplay and story provide a fun escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia, not out of obligation."
LEGO® Harry Potter: Years 1-4
"Players engage voluntarily for fun and nostalgia, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different puzzle strategies and adapt to new puzzle mechanics introduced in later levels."
Furry Feet
"Players try new blob abilities and puzzle mechanics as they progress."
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Exploration
Game with the same Exploration vibe
2"Some exploration encouraged to find collectibles and secrets, though levels are mostly linear."
Max: The Curse of Brotherhood
"Encouraged to explore levels for secrets and collectibles."
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Expression
Game with the same Expression vibe
-3"Limited customization options; players mostly use predefined assets and layouts without extensive personalization."
Railroad Corporation
"Limited customization; blob appearance changes with size but no player-driven personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative sci-fi setting with superhuman abilities and colorful mutant enemies"
Caster
"Imaginative sci-fi setting with a mutant blob protagonist and humorous narrative."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
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Growth
Game with the same Growth vibe
3"Players develop skills, learn game mechanics, and improve through progression and challenges."
Chicken Invaders Universe
"Players develop skills and learn to use new abilities and mechanics throughout the game."
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Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity elements."
Faeria
"Standard sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to navigate puzzles and platforming."
Teslagrad 2
"Requires focused attention and active control during platforming and puzzles."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building features."
Pirates Outlaws
"No close social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling, mutations, and unlocking new abilities."
Maneater
"Strong sense of progression through growth of the blob and unlocking new abilities."
-
Relaxation
Game with the same Relaxation vibe
3"Generally fun and lighthearted gameplay with humor and accessible difficulty promotes relaxation."
LEGO® DC Super-Villains
"Generally light and fun gameplay with a forgiving difficulty curve promotes relaxation."
-
Sensation
Game with the same Sensation vibe
2"Colorful visuals and humorous audio provide moderate sensory stimulation and emotional enjoyment."
Tiny Brains
"Colorful visuals and humorous audio provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-3"Minimal social recognition or status seeking; leaderboards exist but are not prominent."
Thunder Wolves
"Minimal social recognition; leaderboards exist but are not a major focus."
-
Story
Game with the same Story vibe
2"Simple, humorous narrative with cutscenes and character interactions, but not deeply immersive."
Spark the Electric Jester
"Simple narrative with humorous cutscenes and thematic progression."
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Strategy
Game with the same Strategy vibe
1"Basic puzzle solving and item usage require some planning but limited strategic depth."
Skinfreak
"Basic puzzle solving and ability usage; not deeply strategic but requires some planning."
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Thrill
Game with the same Thrill vibe
-2"Generally low tension gameplay; some challenge in harder modes but mostly relaxed."
Atelier Ryza 2: Lost Legends & the Secret Fairy
"Mild challenge and tension; mostly controlled and forgiving gameplay."
-
Value
Game with the same Value vibe
3"Good value for price especially on sale; short but enjoyable experience."
Sherlock Holmes and The Hound of The Baskervilles
"Good value especially on sale; short but enjoyable experience."
-
Violence
Game with the same Violence vibe
1"Gameplay involves destroying abstract shapes, but in a non-graphic, non-violent style."
Nodebuster
"Gameplay involves consuming objects and enemies, but in a cartoonish, non-violent style."
-
Survival
Game with the same Survival vibe
-2"Some challenge in avoiding hazards but overall low risk and forgiving checkpoints."
Sonic Generations Collection
"Some hazards exist but overall low threat and forgiving checkpoints."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026