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Among the Heavens similar games & best alternatives

Among the Heavens

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Up in the sky in a fantasy world, two friends Cid and Markus decided to bring an old tavern back to life in Among the Heavens!

Global score

85/100

Genres

Casual, Simulator, Puzzle

Similar games

    Pros

    • Challenging and engaging time management gameplay
    • Cute fantasy setting and characters
    • Achievements and collectible cards
    • Affordable price
    • Progression through upgrades and new taverns

    Cons

    • Repetitive gameplay and music
    • Technical issues like crashes and aspect ratio
    • Lack of multiplayer or social features
    • Limited customization and creativity
    • Stressful pace may not suit casual players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players direct servants' actions and plan task sequences, showing some control over gameplay despite limited complexity."

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      "Players direct waiter actions and plan sequences, but within fixed game mechanics and level constraints"

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges reflexes and timing with increasing difficulty and skill mastery; players receive feedback and can improve performance."

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    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal timing and self-improvement; lacks global leaderboards or direct player-vs-player competition."

      Capsule for Clock Simulator Clock Simulator

      "Focus is on personal performance and achieving stars; no online leaderboards or direct player competition"

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy replaying levels for higher scores and challenges, but the game is relatively short and can feel repetitive."

      Capsule for Foul Play Foul Play

      "Players often replay levels to improve scores and complete achievements, but game can be tiring and repetitive"

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player game focused on individual task management without multiplayer or cooperative elements."

      Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

      "Single-player gameplay focused on individual task management without multiplayer or team collaboration"

    • Creativity

      Game with the same Creativity vibe

      -3

      "Limited customization or building; gameplay follows preset maps and modes with minimal player modification."

      Capsule for Sopwith VR Sopwith VR

      "Gameplay follows preset patterns and routines; limited customization mainly via upgrades, no creative building"

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are individual and equal."

      Capsule for Zup! S Zup! S

      "No elements of exerting power or superiority over others; interactions are task-focused and equal"

    • Escapism

      Game with the same Escapism vibe

      3

      "Casual and relaxing gameplay with fantasy setting provides distraction and stress relief."

      Capsule for Gnomes Garden Gnomes Garden

      "Casual fantasy setting and gameplay provide distraction and stress relief from real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure"

      Capsule for Space Run Space Run

      "Players engage voluntarily for fun and challenge, not due to obligation or external pressure"

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons and strategies but core gameplay loop is consistent"

      Capsule for It came from space and ate our brains It came from space and ate our brains

      "Players try different strategies for seating and combos but within a fixed gameplay loop"

    • Exploration

      Game with the same Exploration vibe

      -4

      "Game is level-based and linear with minimal exploration or discovery of secrets."

      Capsule for Iron Danger Iron Danger

      "Game involves known tavern layouts and repeated level structures with minimal discovery"

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization; players use predefined characters and environments without personalization."

      Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

      "Limited visual customization; players cannot personalize characters or environments extensively"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Magical setting with whimsical characters, potions, and fantasy animals."

      Capsule for Calico Calico

      "Set in a magical sky tavern with fantasy elements like potions and whimsical customers"

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Solo play with minimal social interaction or community involvement."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Solo play with minimal social interaction or community involvement"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in management, multitasking, and design with progression and upgrades."

      Capsule for Sunset Motel: Prologue Sunset Motel: Prologue

      "Players develop skills in multitasking and strategy; game offers progression via upgrades"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with heavy clicking; no physical activity involved."

      Capsule for The Defender: Farm and Castle The Defender: Farm and Castle

      "Sedentary gameplay with intense clicking and no physical activity"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and fast reactions; no idle or background play."

      Capsule for SHOWTIME 2073 SHOWTIME 2073

      "Requires constant player attention and fast reactions; not suitable for idle or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional sharing; interactions are individual and task-focused."

      Capsule for Car Mechanic Simulator 2021 Car Mechanic Simulator 2021

      "No close social relationships or emotional sharing; interactions are task-oriented"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player controls only own character."

      Capsule for Enclave Enclave

      "No leadership or management of others; player controls only own character"

    • Progression

      Game with the same Progression vibe

      3

      "Players collect coins to unlock new clubs, hats, and power-ups, providing a sense of advancement."

      Capsule for Worms Crazy Golf Worms Crazy Golf

      "Players accumulate coins and upgrades to improve performance and unlock new taverns"

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be stressful and fast-paced, though some find it engaging and flow-inducing."

      Capsule for Shawarma Legend Shawarma Legend

      "Game can be stressful and fast-paced, though some find it enjoyable and engaging"

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful graphics and music provide sensory stimulation, though some find music repetitive."

      Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

      "Colorful graphics and sounds provide sensory stimulation, though music can be repetitive"

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly visible"

      Capsule for Rise of Liberty Rise of Liberty

      "No social recognition or ranking; achievements are personal and not publicly compared"

    • Story

      Game with the same Story vibe

      1

      "Minimal lore and context; primarily task-based gameplay with light narrative elements."

      Capsule for Kill It With Fire: HEATWAVE Kill It With Fire: HEATWAVE

      "Minimal narrative with light fantasy setting; gameplay focus is on task completion"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning combos and routes to maximize scores and complete objectives."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "Requires planning seating arrangements and action sequences to maximize points and combos"

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from challenging levels and time constraints, though not intense or high-risk."

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      "Some tension from time pressure and multitasking, but no high-risk or suspenseful elements"

    • Value

      Game with the same Value vibe

      3

      "High replay value and content justify the price for fans of the genre"

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      "Affordable price with decent content, achievements, and replay value for fans of the genre"

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on building and managing systems."

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      "No combat or destruction; gameplay centers on service and management"

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid failure by maintaining timing; some risk of losing progress but low stakes overall."

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      "Players must avoid failure by managing time and resources but no life-threatening stakes"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Violence, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026