Among the Heavens similar games & best alternatives
Among the Heavens
2015
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Quick resume
Up in the sky in a fantasy world, two friends Cid and Markus decided to bring an old tavern back to life in Among the Heavens!
Global score
85/100
Genres
Casual, Simulator, Puzzle
Similar games
Pros
- Challenging and engaging time management gameplay
- Cute fantasy setting and characters
- Achievements and collectible cards
- Affordable price
- Progression through upgrades and new taverns
Cons
- Repetitive gameplay and music
- Technical issues like crashes and aspect ratio
- Lack of multiplayer or social features
- Limited customization and creativity
- Stressful pace may not suit casual players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players direct servants' actions and plan task sequences, showing some control over gameplay despite limited complexity."
12 Labours of Hercules
"Players direct waiter actions and plan sequences, but within fixed game mechanics and level constraints"
-
Competence
Game with the same Competence vibe
4"Game challenges reflexes and timing with increasing difficulty and skill mastery; players receive feedback and can improve performance."
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
"Game challenges player reflexes and multitasking skills with increasing difficulty and performance feedback"
-
Competition
Game with the same Competition vibe
-3"Focus is on personal timing and self-improvement; lacks global leaderboards or direct player-vs-player competition."
Clock Simulator
"Focus is on personal performance and achieving stars; no online leaderboards or direct player competition"
-
Continuation
Game with the same Continuation vibe
2"Players enjoy replaying levels for higher scores and challenges, but the game is relatively short and can feel repetitive."
Foul Play
"Players often replay levels to improve scores and complete achievements, but game can be tiring and repetitive"
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player game focused on individual task management without multiplayer or cooperative elements."
12 Labours of Hercules II: The Cretan Bull
"Single-player gameplay focused on individual task management without multiplayer or team collaboration"
-
Creativity
Game with the same Creativity vibe
-3"Limited customization or building; gameplay follows preset maps and modes with minimal player modification."
Sopwith VR
"Gameplay follows preset patterns and routines; limited customization mainly via upgrades, no creative building"
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are individual and equal."
Zup! S
"No elements of exerting power or superiority over others; interactions are task-focused and equal"
-
Escapism
Game with the same Escapism vibe
3"Casual and relaxing gameplay with fantasy setting provides distraction and stress relief."
Gnomes Garden
"Casual fantasy setting and gameplay provide distraction and stress relief from real life"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or external pressure"
Space Run
"Players engage voluntarily for fun and challenge, not due to obligation or external pressure"
-
Experimenting
Game with the same Experimenting vibe
2"Players try different weapons and strategies but core gameplay loop is consistent"
It came from space and ate our brains
"Players try different strategies for seating and combos but within a fixed gameplay loop"
-
Exploration
Game with the same Exploration vibe
-4"Game is level-based and linear with minimal exploration or discovery of secrets."
Iron Danger
"Game involves known tavern layouts and repeated level structures with minimal discovery"
-
Expression
Game with the same Expression vibe
-4"Limited customization; players use predefined characters and environments without personalization."
12 Labours of Hercules II: The Cretan Bull
"Limited visual customization; players cannot personalize characters or environments extensively"
-
Fantasy
Game with the same Fantasy vibe
4"Magical setting with whimsical characters, potions, and fantasy animals."
Calico
"Set in a magical sky tavern with fantasy elements like potions and whimsical customers"
-
Fellowship
Game with the same Fellowship vibe
-4"Solo play with minimal social interaction or community involvement."
Undusted: Letters from the Past
"Solo play with minimal social interaction or community involvement"
-
Growth
Game with the same Growth vibe
3"Players develop skills in management, multitasking, and design with progression and upgrades."
Sunset Motel: Prologue
"Players develop skills in multitasking and strategy; game offers progression via upgrades"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with heavy clicking; no physical activity involved."
The Defender: Farm and Castle
"Sedentary gameplay with intense clicking and no physical activity"
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and fast reactions; no idle or background play."
SHOWTIME 2073
"Requires constant player attention and fast reactions; not suitable for idle or background play"
-
Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional sharing; interactions are individual and task-focused."
Car Mechanic Simulator 2021
"No close social relationships or emotional sharing; interactions are task-oriented"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player controls only own character."
Enclave
"No leadership or management of others; player controls only own character"
-
Progression
Game with the same Progression vibe
3"Players collect coins to unlock new clubs, hats, and power-ups, providing a sense of advancement."
Worms Crazy Golf
"Players accumulate coins and upgrades to improve performance and unlock new taverns"
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be stressful and fast-paced, though some find it engaging and flow-inducing."
Shawarma Legend
"Game can be stressful and fast-paced, though some find it enjoyable and engaging"
-
Sensation
Game with the same Sensation vibe
2"Colorful graphics and music provide sensory stimulation, though some find music repetitive."
Super 3-D Noah's Ark
"Colorful graphics and sounds provide sensory stimulation, though music can be repetitive"
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and not publicly visible"
Rise of Liberty
"No social recognition or ranking; achievements are personal and not publicly compared"
-
Story
Game with the same Story vibe
1"Minimal lore and context; primarily task-based gameplay with light narrative elements."
Kill It With Fire: HEATWAVE
"Minimal narrative with light fantasy setting; gameplay focus is on task completion"
-
Strategy
Game with the same Strategy vibe
3"Requires planning combos and routes to maximize scores and complete objectives."
Tony Hawk's™ Pro Skater™ 1 + 2
"Requires planning seating arrangements and action sequences to maximize points and combos"
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from challenging levels and time constraints, though not intense or high-risk."
Zombillie
"Some tension from time pressure and multitasking, but no high-risk or suspenseful elements"
-
Value
Game with the same Value vibe
3"High replay value and content justify the price for fans of the genre"
NOBUNAGA'S AMBITION: Sphere of Influence
"Affordable price with decent content, achievements, and replay value for fans of the genre"
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on building and managing systems."
Tingus Goose
"No combat or destruction; gameplay centers on service and management"
-
Survival
Game with the same Survival vibe
1"Players must avoid failure by maintaining timing; some risk of losing progress but low stakes overall."
Clock Simulator
"Players must avoid failure by managing time and resources but no life-threatening stakes"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Violence, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026