Worms Crazy Golf Thumbnail

Worms Crazy Golf similar games & best alternatives

Worms Crazy Golf

PC (Microsoft Windows), iOS, Mac, PlayStation 3 • 2011

Related articles

Quick resume

Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay.

Global score

79/100

Genres

Sport, Strategy, Puzzle

Similar games

    Pros

    • Fun and relaxing gameplay
    • Charming cartoon graphics and sound
    • Creative power-ups and level design
    • Local multiplayer hot-seat mode
    • Customization and progression elements

    Cons

    • Lack of online multiplayer
    • Short overall game length
    • Some repetitive or grindy collection tasks
    • No narrative or story depth
    • Limited social interaction features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different modes, create clubs, manage teams, and customize gameplay style, indicating a good level of control and personal decision-making."

      Capsule for FIFA 22 FIFA 22

      "Players can choose different clubs, power-ups, and strategies to complete levels, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based shooting, challenging combat especially on higher difficulties, and feedback through weapon upgrades and dismemberment."

      Capsule for Perilous Warp Perilous Warp

      "The game offers increasing difficulty, skillful shot aiming, and challenges that require precision and mastery of mechanics."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on single-player experience and co-op play; limited online multiplayer with no ranked modes or leaderboards."

      Capsule for Cassette Beasts Cassette Beasts

      "Focus is mainly on single-player progression and local hot-seat multiplayer; no online ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replay value through exploration, collectibles, and achievements, though the game is relatively short and episodic."

      Capsule for Blade Kitten Blade Kitten

      "Some players report replay value through collecting coins, achievements, and challenges, encouraging repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Local multiplayer allows cooperative play, but no online or team-based modes reduce cooperative emphasis."

      Capsule for BlazBlue: Calamity Trigger BlazBlue: Calamity Trigger

      "Local multiplayer (hot-seat) allows playing together on the same machine, but no online cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize animals with hats and colors; some creative elements but mostly working within predefined game structures."

      Capsule for Island Saver Island Saver

      "Players can customize worms with hats, balls, and clubs; power-ups allow creative shot manipulation."

    • Domination

      Game with the same Domination vibe

      -3

      "Gameplay emphasizes shared fun and cooperation rather than dominance or trash talk."

      Capsule for The Expendabros The Expendabros

      "Gameplay emphasizes equal turn-taking and friendly competition without aggressive dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a lighthearted distraction and stress relief with humorous and casual gameplay."

      Capsule for Who Needs a Hero? Who Needs a Hero?

      "Many players use the game as a relaxing, casual distraction with humorous and lighthearted content."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation rather than obligation or external pressure."

      Capsule for Pile Up! Pile Up!

      "Players engage voluntarily for fun and relaxation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Varied power-ups and level designs encourage players to try different strategies and experiment with mechanics."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Power-ups and level design encourage trying new shot types and strategies to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players move through varied colorful levels and discover hidden coins and secrets."

      Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

      "Players explore varied themed courses and seek hidden coins and crates on each level."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of worm names, voices, and team identity allows personal expression."

      Capsule for Worms Worms

      "Customization options for worm appearance and equipment support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game embraces absurd, imaginative scenarios far removed from realistic golf, with parody and surreal elements."

      Capsule for WHAT THE GOLF? WHAT THE GOLF?

      "The game features cartoonish worms, whimsical power-ups, and exaggerated golf scenarios far from realism."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Local multiplayer allows social play with friends, fostering some community feeling, but no online or broader social features."

      Capsule for Verdict Guilty - 유죄 평결 Verdict Guilty - 유죄 평결

      "Local multiplayer fosters social play, but limited online or community features reduce broader social connection."

    • Growth

      Game with the same Growth vibe

      2

      "Players unlock new weapons, power-ups, and achievements, showing progression and skill improvement."

      Capsule for Blood and Bacon Blood and Bacon

      "Players develop skill in aiming and using power-ups, and unlock new equipment and abilities."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary, screen-based experience with no physical activity components."

      Capsule for Heart of the Machine Heart of the Machine

      "The game is a sedentary, screen-based experience with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for aiming and shot execution; not designed for passive or background play."

      Capsule for Cue Club 2: Pool & Snooker Cue Club 2: Pool & Snooker

      "Requires focused attention for aiming and timing; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to local multiplayer with minimal emotional sharing or relationship building."

      Capsule for 1001 Spikes 1001 Spikes

      "Social interactions are limited to casual local multiplayer without deeper emotional or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or authoritative roles; gameplay is individual and self-directed."

      Capsule for TO THE TOP TO THE TOP

      "Gameplay is turn-based and equal among players; no leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect coins to unlock weapons and upgrades; some sense of accumulating power."

      Capsule for Gun Devil Gun Devil

      "Players collect coins to unlock new clubs, hats, and power-ups, providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many reviews highlight the game as relaxing with smooth gameplay, soothing music, and satisfying physics."

      Capsule for Cue Club 2: Pool & Snooker Cue Club 2: Pool & Snooker

      "Many reviews highlight the game as relaxing and enjoyable, with soothing music and casual gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful cartoon graphics and sound provide moderate sensory stimulation and fun."

      Capsule for Defend Your Life: TD Defend Your Life: TD

      "Colorful cartoon graphics and humorous sound effects provide light sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -3

      "No online leaderboards or social recognition systems; achievements are personal or local."

      Capsule for Blazing Chrome Blazing Chrome

      "No online leaderboards or social recognition systems; achievements are mostly personal."

    • Story

      Game with the same Story vibe

      -4

      "The game lacks a narrative focus; story mode is minimal and underdeveloped."

      Capsule for Automation - The Car Company Tycoon Game Automation - The Car Company Tycoon Game

      "The game lacks narrative or plot, focusing on gameplay challenges and level completion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan shots and consider ball behaviors to solve puzzles and complete objectives."

      Capsule for Pool Panic Pool Panic

      "Players must plan shots, use power-ups strategically, and solve level puzzles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension and challenge in gameplay, but not high-risk or suspenseful."

      Capsule for Press Any Button Press Any Button

      "Some challenge and excitement from tricky shots and hazards, but overall low suspense or risk."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale, with enjoyable content and replayability."

      Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

      "Players find good entertainment value especially when purchased on sale; content is modest but satisfying."

    • Violence

      Game with the same Violence vibe

      -3

      "Game focuses on puzzle solving and exploration rather than combat or destruction."

      Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

      "Focus is on golf and puzzle-solving rather than combat or destruction, despite Worms franchise origins."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

      Capsule for Demolish & Build 2018 Demolish & Build 2018

      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026