Automation - The Car Company Tycoon Game similar games & best alternatives
Automation - The Car Company Tycoon Game
2015
Related articles
Quick resume
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
Global score
94/100
Genres
Indie, Racing, Simulator, Strategy, Early Access
Similar games
Pros
- Extensive car and engine customization
- Realistic and educational simulation
- Ability to export cars to beamng.drive
- Active development and modding community
- Deep and engaging sandbox gameplay
Cons
- Steep learning curve
- Campaign mode is underdeveloped and confusing
- Performance issues and bugs reported
- Limited engine types and features currently
- Ui can be clunky and unintuitive
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full control over building and tuning cars from individual parts, allowing extensive personal freedom and creativity."
Street Legal Racing: Redline v2.3.1
"Players have full control over designing every aspect of cars and engines, with extensive customization and freedom."
-
Competence
Game with the same Competence vibe
4"The game challenges players to master physics, vehicle design, and control mechanics, with a learning curve from simple to complex builds and racing."
Trailmakers
"The game involves complex technical challenges in engine and car design, requiring skill and learning to master."
-
Competition
Game with the same Competition vibe
-2"Focus is mostly on sandbox creativity and personal experimentation rather than direct player-vs-player competition."
Animal Revolt Battle Simulator
"While there is a campaign and community challenges, most play is sandbox and personal creativity without direct competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual exploration, with many hours invested and ongoing engagement."
Salt 2: Shores of Gold
"Players report long play sessions and high engagement, with many hours spent designing and iterating cars."
-
Cooperation
Game with the same Cooperation vibe
1"Some community interaction and Discord presence mentioned, but gameplay is primarily individual."
Leaf Blower Revolution - Idle Game
"Some community interaction via forums and Discord, but gameplay is mostly individual creation."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative vehicle building, customization, and experimentation with parts and designs."
Instruments of Destruction
"Strong emphasis on creative design and customization of cars, engines, and aesthetics."
-
Domination
Game with the same Domination vibe
-3"Interactions are generally collaborative or individual; no evidence of dominance or power imposition over others."
Dream Car Builder
"Interactions are generally collaborative or individual; no evidence of dominance or power over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing escape and creative outlet, enjoying the simulation and design aspects."
SimCasino
"Players use the game as a relaxing, immersive hobby to escape real life through creative engineering."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and passion for cars and physics, not obligation."
BeamNG.drive
"Players engage voluntarily out of personal interest and passion for cars and design, not obligation."
-
Experimenting
Game with the same Experimenting vibe
5"The game encourages extensive experimentation with vehicle physics, crashes, mods, and scenarios."
BeamNG.drive
"The game encourages extensive experimentation with engine parameters, car bodies, and configurations."
-
Exploration
Game with the same Exploration vibe
2"Players explore different maps and scenarios, including user-created content, but game world is relatively static."
Rising Lords
"Players explore many design options and workshop mods, though the game world itself is static."
-
Expression
Game with the same Expression vibe
5"High level of self-expression through vehicle tuning, modding, and scenario creation."
BeamNG.drive
"High level of self-expression through car and engine design, visual customization, and modding."
-
Fantasy
Game with the same Fantasy vibe
1"While based on realistic physics, players create imaginative and improbable vehicles beyond real-world constraints."
SimplePlanes
"While based on realistic engineering, players can create improbable or exaggerated vehicles."
-
Fellowship
Game with the same Fellowship vibe
1"Some community and social features exist, but gameplay is mostly solitary."
The Sims™ 3
"Some community identity and sharing exists, but gameplay is largely solitary."
-
Growth
Game with the same Growth vibe
4"Players learn vehicle mechanics, improve skills, and develop strategies over time."
Junkyard Truck
"Players learn automotive engineering concepts and improve skills over time."
-
Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity involved."
BIGFOOT
"The game is sedentary with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to design and optimize machines."
Opus Magnum
"Requires focused attention and active engagement in design and tuning."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and surface-level, mostly through forums and Discord."
Model Builder: Complete Edition
"Social interactions are limited and surface-level, mostly through forums and Discord."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of player leadership roles; player acts independently without managing others."
UnReal World
"No evidence of player leadership roles; players manage their own companies individually."
-
Progression
Game with the same Progression vibe
3"Players unlock technologies and policies, progressing through scenarios with evolving capabilities."
Fate of the World: Tipping Point
"Players progress by unlocking technologies, improving designs, and expanding companies."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing or therapeutic despite its repetitive nature."
Loading Screen Simulator
"Many players find the game relaxing and therapeutic despite its complexity."
-
Sensation
Game with the same Sensation vibe
2"Visuals and audio are decent and quirky but not highly stimulating or intense."
Moral Dilemma: The Interview
"Visuals and audio are decent but not highly stimulating; focus is on technical detail."
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Status
Game with the same Status vibe
-3"Achievements and creations are mostly personal with limited social recognition or status seeking."
SPORE™ Creepy & Cute Parts Pack
"Achievements and creations are mostly personal; limited social recognition or ranking."
-
Story
Game with the same Story vibe
-4"Game lacks narrative or story elements; focus is on gameplay and drifting experience."
OverDrift Festival
"The game lacks a narrative focus; story mode is minimal and underdeveloped."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, problem solving, and critical thinking to build the car correctly and manage survival."
My Summer Car
"Designing cars and managing companies requires strategic thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and predictable; lacks suspense or intense thrill elements."
Gold Mining Simulator
"Gameplay is low risk and predictable; thrill is low compared to action games."
-
Value
Game with the same Value vibe
3"Players feel the game offers good entertainment value, especially for multiplayer party play."
Fling to the Finish
"Players feel the game offers good value especially when paired with BeamNG.drive."
-
Violence
Game with the same Violence vibe
-5"Gameplay focuses on constructive building and problem solving, no combat or destruction."
Infinifactory
"Gameplay focuses on constructive design and engineering, no combat or destruction."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
Bratz™: Flaunt your fashion
"No survival or threat elements; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026