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It came from space and ate our brains similar games & best alternatives

It came from space and ate our brains

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch • 2015

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Quick resume

It came from space and ate our brains is a unique Arcade top-down shooter. Looking for addicting gameplay, four-player co-op mode, and tons of aliens to send into oblivion? You’ve come to the right place!

Global score

80/100

Genres

Action, Casual, Indie, Adventure, Shooter, Arcade

Similar games

    Pros

    • Fun and challenging wave survival gameplay
    • Strong local and online co-op multiplayer
    • Smooth controls and satisfying weapon upgrades
    • Unique neon and dark atmospheric visuals
    • Active developer support and community engagement

    Cons

    • Limited content and enemy variety
    • Repetitive gameplay over long sessions
    • Small online player base
    • Minimal narrative and character customization
    • Some technical issues with multiplayer and camera

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose characters, weapons, and tactics freely in wave defense gameplay."

      Capsule for ULTIMATE HARDBASS DEFENCE ULTIMATE HARDBASS DEFENCE

      "Players can choose weapons, upgrade paths, and tactics freely within wave survival gameplay"

    • Competence

      Game with the same Competence vibe

      4

      "Challenging gameplay requiring skillful timing, aiming, and multitasking; players improve through practice and mastery."

      Capsule for Aaero Aaero

      "Challenging gameplay requiring skillful shooting, movement, and resource management"

    • Competition

      Game with the same Competition vibe

      3

      "Daily leaderboards and high score chasing encourage comparison with others."

      Capsule for BEHEMOTH BEHEMOTH

      "Leaderboards and score chasing encourage comparison with others"

    • Continuation

      Game with the same Continuation vibe

      2

      "Addictive gameplay encourages repeated play sessions, though some find it repetitive after several hours."

      Capsule for Dwarfs - F2P Dwarfs - F2P

      "Addictive gameplay with repeated play sessions, though some find it repetitive over time"

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on cooperative multiplayer with up to 4 players, requiring teamwork and coordination."

      Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

      "Strong emphasis on cooperative multiplayer play with up to 4 players"

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity mainly through team composition and weapon choice; no significant building or customization beyond tactical setup."

      Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

      "Limited creativity mainly in weapon upgrades and minor tactical choices, no level editing"

    • Domination

      Game with the same Domination vibe

      -3

      "Emphasis on shared teamwork and mutual support rather than exerting control or superiority over others."

      Capsule for Overcooked Overcooked

      "Focus on teamwork and mutual support rather than dominating others"

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides humorous, fictional alien scenario for distraction and stress relief."

      Capsule for Attack of the Earthlings Attack of the Earthlings

      "Provides stress relief and distraction through frantic alien shooting action"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not obligation."

      Capsule for Lunch Lady Lunch Lady

      "Players engage voluntarily for fun and social play, no obligation reported"

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons and tactics, but core gameplay loop remains consistent."

      Capsule for HordeZ HordeZ

      "Players try different weapons and strategies but core gameplay loop is consistent"

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of ability interactions and arena dynamics, but limited map variety."

      Capsule for Bopl Battle Bopl Battle

      "Some map variety and discovery but mostly confined arena-style levels"

    • Expression

      Game with the same Expression vibe

      -2

      "Minimal character customization; mostly standardized presentation with some UI personalization."

      Capsule for Ring of Titans Ring of Titans

      "Minimal character customization, mostly standardized presentation"

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi space setting with imaginative alien enemies and ships, evoking a retro arcade fantasy experience."

      Capsule for Super Star Path Super Star Path

      "Imaginative sci-fi setting with neon pink aliens and arcade shooter style"

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play focus with local and online co-op; players share experiences and collaborate."

      Capsule for Coridden Coridden

      "Strong community and social play focus, especially in local and online co-op"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and upgrade weapons and stats over time."

      Capsule for Island 359™ Island 359™

      "Players develop skill and weapon upgrade knowledge over time"

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements"

      Capsule for Anode Heart Anode Heart

      "Primarily sedentary gameplay with no physical activity elements"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during waves; not designed for background or idle play."

      Capsule for Beach Invasion 1944 Beach Invasion 1944

      "Requires focused attention and active play during waves"

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interaction mainly through cooperative gameplay, but limited emotional sharing."

      Capsule for Escape Room - Der kranke Kollege Escape Room - Der kranke Kollege

      "Social interaction mainly through cooperative gameplay, limited emotional sharing"

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate as equals without explicit leadership roles."

      Capsule for BOKURA: planet BOKURA: planet

      "Players collaborate without strong leadership roles"

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, item acquisition, weapon upgrades, and faction choices drive progression"

      Capsule for ATOM RPG Trudograd ATOM RPG Trudograd

      "Weapon upgrades and item collection drive progression within each session"

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced and tense gameplay with moments of flow but overall high challenge and stress."

      Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

      "Fast-paced and tense gameplay with moments of stress and challenge"

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright neon visuals, flashing lights, and energetic electronic soundtrack provide strong sensory stimulation."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Vibrant neon visuals, lighting effects, and energetic soundtrack provide sensory stimulation"

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide some social recognition."

      Capsule for QuiVr QuiVr

      "Leaderboards and achievements provide some social recognition"

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative focus; gameplay centers on arcade-style wave survival and build experimentation."

      Capsule for Nova Drift Nova Drift

      "Minimal narrative, focus on arcade-style wave survival gameplay"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical weapon choice, positioning, and resource management; some planning involved."

      Capsule for Prodeus Prodeus

      "Requires tactical positioning, weapon choice, and resource management"

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced waves and time pressure create suspense and excitement."

      Capsule for Tower Factory Tower Factory

      "Fast-paced action with suspense from waves and limited health"

    • Value

      Game with the same Value vibe

      3

      "Considered good value especially on sale; short but fun experience with replayability in co-op."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Affordable price with good replay value especially in co-op"

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and violent action against alien enemies"

      Capsule for Red Faction®: Armageddon™ Red Faction®: Armageddon™

      "Enjoyment of combat and destruction of alien enemies"

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

      Capsule for Talented Talented

      "Core gameplay is surviving waves of enemies and managing resources"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Domination, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026