It came from space and ate our brains similar games & best alternatives
It came from space and ate our brains
2015
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Quick resume
It came from space and ate our brains is a unique Arcade top-down shooter. Looking for addicting gameplay, four-player co-op mode, and tons of aliens to send into oblivion? You’ve come to the right place!
Global score
80/100
Genres
Action, Casual, Indie, Adventure, Shooter, Arcade
Similar games
Pros
- Fun and challenging wave survival gameplay
- Strong local and online co-op multiplayer
- Smooth controls and satisfying weapon upgrades
- Unique neon and dark atmospheric visuals
- Active developer support and community engagement
Cons
- Limited content and enemy variety
- Repetitive gameplay over long sessions
- Small online player base
- Minimal narrative and character customization
- Some technical issues with multiplayer and camera
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players choose characters, weapons, and tactics freely in wave defense gameplay."
ULTIMATE HARDBASS DEFENCE
"Players can choose weapons, upgrade paths, and tactics freely within wave survival gameplay"
-
Competence
Game with the same Competence vibe
4"Challenging gameplay requiring skillful timing, aiming, and multitasking; players improve through practice and mastery."
Aaero
"Challenging gameplay requiring skillful shooting, movement, and resource management"
-
Competition
Game with the same Competition vibe
3"Daily leaderboards and high score chasing encourage comparison with others."
BEHEMOTH
"Leaderboards and score chasing encourage comparison with others"
-
Continuation
Game with the same Continuation vibe
2"Addictive gameplay encourages repeated play sessions, though some find it repetitive after several hours."
Dwarfs - F2P
"Addictive gameplay with repeated play sessions, though some find it repetitive over time"
-
Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on cooperative multiplayer with up to 4 players, requiring teamwork and coordination."
Gauntlet™ Slayer Edition
"Strong emphasis on cooperative multiplayer play with up to 4 players"
-
Creativity
Game with the same Creativity vibe
1"Limited creativity mainly through team composition and weapon choice; no significant building or customization beyond tactical setup."
Counter-Strike: Condition Zero
"Limited creativity mainly in weapon upgrades and minor tactical choices, no level editing"
-
Domination
Game with the same Domination vibe
-3"Emphasis on shared teamwork and mutual support rather than exerting control or superiority over others."
Overcooked
"Focus on teamwork and mutual support rather than dominating others"
-
Escapism
Game with the same Escapism vibe
4"Provides humorous, fictional alien scenario for distraction and stress relief."
Attack of the Earthlings
"Provides stress relief and distraction through frantic alien shooting action"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and social reasons, not obligation."
Lunch Lady
"Players engage voluntarily for fun and social play, no obligation reported"
-
Experimenting
Game with the same Experimenting vibe
2"Players try different weapons and tactics, but core gameplay loop remains consistent."
HordeZ
"Players try different weapons and strategies but core gameplay loop is consistent"
-
Exploration
Game with the same Exploration vibe
1"Some exploration of ability interactions and arena dynamics, but limited map variety."
Bopl Battle
"Some map variety and discovery but mostly confined arena-style levels"
-
Expression
Game with the same Expression vibe
-2"Minimal character customization; mostly standardized presentation with some UI personalization."
Ring of Titans
"Minimal character customization, mostly standardized presentation"
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi space setting with imaginative alien enemies and ships, evoking a retro arcade fantasy experience."
Super Star Path
"Imaginative sci-fi setting with neon pink aliens and arcade shooter style"
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social play focus with local and online co-op; players share experiences and collaborate."
Coridden
"Strong community and social play focus, especially in local and online co-op"
-
Growth
Game with the same Growth vibe
3"Players develop skills and upgrade weapons and stats over time."
Island 359™
"Players develop skill and weapon upgrade knowledge over time"
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements"
Anode Heart
"Primarily sedentary gameplay with no physical activity elements"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during waves; not designed for background or idle play."
Beach Invasion 1944
"Requires focused attention and active play during waves"
-
Intimacy
Game with the same Intimacy vibe
2"Social interaction mainly through cooperative gameplay, but limited emotional sharing."
Escape Room - Der kranke Kollege
"Social interaction mainly through cooperative gameplay, limited emotional sharing"
-
Leadership
Game with the same Leadership vibe
-2"Players collaborate as equals without explicit leadership roles."
BOKURA: planet
"Players collaborate without strong leadership roles"
-
Progression
Game with the same Progression vibe
4"Character leveling, item acquisition, weapon upgrades, and faction choices drive progression"
ATOM RPG Trudograd
"Weapon upgrades and item collection drive progression within each session"
-
Relaxation
Game with the same Relaxation vibe
-2"Fast-paced and tense gameplay with moments of flow but overall high challenge and stress."
CROSSBOW: Bloodnight
"Fast-paced and tense gameplay with moments of stress and challenge"
-
Sensation
Game with the same Sensation vibe
4"Bright neon visuals, flashing lights, and energetic electronic soundtrack provide strong sensory stimulation."
Robot Roller-Derby Disco Dodgeball
"Vibrant neon visuals, lighting effects, and energetic soundtrack provide sensory stimulation"
-
Status
Game with the same Status vibe
2"Leaderboards and achievements provide some social recognition."
QuiVr
"Leaderboards and achievements provide some social recognition"
-
Story
Game with the same Story vibe
-3"Minimal narrative focus; gameplay centers on arcade-style wave survival and build experimentation."
Nova Drift
"Minimal narrative, focus on arcade-style wave survival gameplay"
-
Strategy
Game with the same Strategy vibe
3"Requires tactical weapon choice, positioning, and resource management; some planning involved."
Prodeus
"Requires tactical positioning, weapon choice, and resource management"
-
Thrill
Game with the same Thrill vibe
3"Fast-paced waves and time pressure create suspense and excitement."
Tower Factory
"Fast-paced action with suspense from waves and limited health"
-
Value
Game with the same Value vibe
3"Considered good value especially on sale; short but fun experience with replayability in co-op."
Sniper Elite: Nazi Zombie Army
"Affordable price with good replay value especially in co-op"
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, destruction, and violent action against alien enemies"
Red Faction®: Armageddon™
"Enjoyment of combat and destruction of alien enemies"
-
Survival
Game with the same Survival vibe
5"Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."
Talented
"Core gameplay is surviving waves of enemies and managing resources"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Domination, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026