Talented similar games & best alternatives
Talented
2024
Related articles
Quick resume
Slay waves of spooky enemies for 20 nights to survive 'The Demonic Conveyor Belt'. Talented is an arcade roguelite with randomly generated skill trees. Choose your upgrades and abilities wisely and you might just make it out alive. Are you truly Talented?
Global score
92/100
Genres
Action, Indie
Similar games
Pros
- Randomized skill trees with high replayability
- Diverse classes with unique playstyles
- Addictive and engaging build experimentation
- Affordable price with great value
- Active developer support and updates
Cons
- Lack of save mid-run feature
- Some class balancing issues
- Repetitive gameplay can occur over time
- Limited narrative and environmental variety
- Endless mode pacing can feel slow
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have significant control over character builds via unique skill trees and in-run talent spending, allowing personal playstyle choices rather than fixed routines."
Nordic Ashes: Survivors of Ragnarok
"Players have freedom to choose builds from a large randomized talent tree and select different classes, enabling personal control over playstyle."
-
Competence
Game with the same Competence vibe
4"The game is challenging with a high skill ceiling, rewarding mastery of controls, aiming, and tactics to survive increasingly difficult waves."
Furious Angels
"The game offers skill-based challenges with mastery levels and requires strategic decision-making and reflexes to survive waves."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on individual runs and self-improvement rather than direct player-versus-player competition or leaderboards."
Tower Dominion
"Focus is primarily on individual progression and self-improvement rather than direct player-vs-player competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
5"High replay value with many hours played, multiple characters, challenges, and modes encourage habitual and extended play."
Backpack Hero
"High replay value with randomized skill trees, multiple classes, mastery challenges, and addictive gameplay encourages long and habitual play sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative or team-based elements."
Prison Escape Simulator: Dig Out
"Gameplay is single-player focused with no cooperative or team-based elements mentioned."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative build crafting through flexible skill and essence combinations and customizable character trees."
Shape of Dreams
"Strong emphasis on creative build crafting through a massive, procedurally generated talent tree and class-specific abilities."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are solo and balanced without social dominance."
Geometry Arena
"No evidence of exerting control over others; interactions are individual and balanced without social dominance."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an engaging distraction and stress relief with its addictive and immersive gameplay."
Cauldron
"Players use the game as an engaging distraction with addictive gameplay and immersive progression, providing stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Sins of a Solar Empire II
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, experimenting with skills, and exploring different playstyles."
Path of Exile 2
"Encourages trying new builds, exploring different talent paths, and experimenting with multiple classes and strategies."
-
Exploration
Game with the same Exploration vibe
3"Players explore new areas, find hidden items, and unlock new mechanics."
Sakuna: Of Rice and Ruin
"Players explore new randomized talent trees and unlock new abilities, though the physical environment is limited and static."
-
Expression
Game with the same Expression vibe
2"Some character customization via class choice and skill trees, but limited cosmetic or avatar personalization."
King's Bounty: Armored Princess
"Some customization through talent choices and class selection, but limited cosmetic or avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fantasy dungeon environment with story elements involving magic and monsters."
Dungeons of Dreadrock
"Set in a fantasy dungeon with magical abilities and classes, though gameplay is arcade-style and somewhat abstract."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill development, and personal progression through leveling and mastery."
Melvor Idle
"Strong focus on learning, mastering builds, unlocking classes, and personal progression through mastery levels."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
Stick it to The Man!
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and control during runs; not designed for passive or background play."
Just King
"Requires active attention and strategic input during runs; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; purely individual experience."
MULLET MADJACK
"No evidence of close social relationships or emotional sharing; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; gameplay is single-player and self-directed."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"No leadership or group management roles; gameplay is single-player and self-directed."
-
Progression
Game with the same Progression vibe
5"Core mechanic involves accumulating cards and upgrades to improve deck power and win."
Dominion
"Central mechanic involves accumulating upgrades, unlocking classes, and advancing mastery levels."
-
Relaxation
Game with the same Relaxation vibe
2"Gameplay can be engaging and flow-inducing but also includes tension from difficulty spikes and grind."
NIMRODS
"Gameplay can be engaging and flow-inducing but also involves tension and challenge, especially at higher difficulties."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable retro pixel art and music provide sensory stimulation, though not overwhelming."
La-Mulana
"Enjoyable pixel art and music provide sensory stimulation, though graphics are simple and retro-styled."
-
Status
Game with the same Status vibe
-5"No social recognition or visibility; achievements are personal and not publicly ranked."
The Last Faith
"No social recognition or visibility; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
1"Minimal narrative context; story serves as a backdrop to gameplay rather than a focus."
Factorio
"Minimal narrative context focused on survival and progression; story is light and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource allocation, and tactical defense placement to succeed against waves and bosses."
Vectorio Classic
"Requires planning talent tree paths, balancing stats, and tactical positioning to survive waves."
-
Thrill
Game with the same Thrill vibe
3"Combat intensity and enemy waves create suspense and excitement, especially in higher difficulty modes."
Aliens: Fireteam Elite
"Increasing difficulty and wave-based combat create suspense and excitement during runs."
-
Value
Game with the same Value vibe
5"Highly praised for excellent content and replayability relative to low price."
Nation Red
"Highly praised for excellent content and replayability relative to its low price."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating waves of enemies with various weapons and abilities, emphasizing destruction."
HoloCure - Save the Fans!
"Combat involves shooting and defeating waves of monsters, with emphasis on destruction and survival."
-
Survival
Game with the same Survival vibe
5"Core gameplay is surviving waves of enemies and managing resources"
It came from space and ate our brains
"Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Creativity. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026