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INMOST similar games & best alternatives

INMOST

PC (Microsoft Windows), iOS, Mac, Android, Nintendo Switch • 2020

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Quick resume

Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.

Global score

91/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful pixel art and animation
    • Emotional and deep storytelling
    • Atmospheric music and sound design
    • Engaging puzzles and exploration
    • Short and impactful experience

    Cons

    • Short game length
    • Some confusing story elements
    • Slow-paced segments
    • Limited replay value
    • Controls can be clunky

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control two characters alternately with freedom to explore and solve puzzles, indicating moderate autonomy."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Players control three distinct characters with different gameplay styles and can explore and solve puzzles at their own pace, indicating a moderate level of autonomy."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves exploration, puzzle solving, and some combat, but overall mechanics are simple and sometimes clunky, requiring minimal skill."

      Capsule for 35MM 35MM

      "Gameplay involves puzzle solving and some combat that is generally easy and not very challenging, providing some sense of competence but not highly demanding."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal experience and story."

      Capsule for Layers of Fear Layers of Fear

      "No evidence of competitive elements; focus is on personal experience and story."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game with limited replay value, but emotional impact encourages some replay or reflection."

      Capsule for Venba Venba

      "Short game length and some players mention limited replay value, but emotional impact encourages some to replay or explore secrets."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for Blasphemous Blasphemous

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving, uncovering lore, and some optional secret content, encouraging creative problem solving within structured gameplay."

      Capsule for DEATH IN UNISON DEATH IN UNISON

      "Players engage in exploration, puzzle solving, and uncovering hidden secrets, encouraging creative problem solving within the game world."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

      Capsule for Goodbye Volcano High Goodbye Volcano High

      "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong emotional immersion and storytelling provide escape from real life, resonating deeply with players."

      Capsule for One Dreamer One Dreamer

      "Strong emotional immersion and atmospheric storytelling provide an escape from real life, with players describing deep emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation, but mostly linear and guided gameplay."

      Capsule for Fayburrow Fayburrow

      "Some exploration and puzzle experimentation, but gameplay is mostly straightforward and guided."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore various locations, uncover mysteries, and discover secrets within the game world."

      Capsule for Dreams in the Witch House Dreams in the Witch House

      "Players explore interconnected areas, find hidden collectibles and secrets, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

      Capsule for [Chilla's Art] Missing Children | 行方不明 [Chilla's Art] Missing Children | 行方不明

      "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative characters and story with fantasy elements and emotional themes."

      Capsule for Come with Me Come with Me

      "Game features symbolic, metaphorical, and fantasy elements blended with emotional storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Single-player experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of story and characters; some learning through puzzle solving."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Players develop understanding of the story and characters, and solve puzzles, indicating some personal and cognitive growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; slow-paced but continuous engagement."

      Capsule for Conarium Conarium

      "Requires focused attention and engagement, though some slow-paced segments exist."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and narrative fosters a degree of intimacy, though social interaction is minimal."

      Capsule for Shady Part of Me Shady Part of Me

      "Emotional connection to characters and story creates a sense of intimacy, though social interaction is minimal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and unlock new areas, but progression is linear and limited."

      Capsule for Estranged: The Departure Estranged: The Departure

      "Players collect items and unlock new areas, showing some progression but limited by short game length."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Emotional and atmospheric experience with moments of tension and catharsis; mixed relaxation."

      Capsule for The House in Fata Morgana The House in Fata Morgana

      "Atmospheric and emotional experience provides moments of flow and catharsis, though some tension exists."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art and music provide sensory stimulation and emotional engagement."

      Capsule for Lofi Ping Pong Lofi Ping Pong

      "Beautiful pixel art, lighting, and music provide strong sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "No social status or recognition systems."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with deep psychological themes and emotional storytelling."

      Capsule for Luto Luto

      "Highly story-driven with deep narrative immersion and emotional impact."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle-solving and planning required, but overall gameplay is straightforward."

      Capsule for Garten of Banban 4 Garten of Banban 4

      "Some puzzle solving and planning required, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful moments but overall low tension and risk."

      Capsule for LEGO® Indiana Jones™: The Original Adventures LEGO® Indiana Jones™: The Original Adventures

      "Some tense and suspenseful moments, but mostly controlled and atmospheric rather than high risk."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth buying especially on sale; some complaints about price vs. short length."

      Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

      "Generally considered worth the time and money especially on sale, though some mention short length."

    • Violence

      Game with the same Violence vibe

      0

      "Minimal combat present in mini-games; overall not focused on violence or destruction."

      Capsule for Between Me and The Night Between Me and The Night

      "Limited combat with minimal emphasis on violence or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some avoidance of enemies and hazards, but not a core survival focus."

      Capsule for Camera Obscura Camera Obscura

      "Some avoidance of enemies and survival elements, but not a core focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026