[Chilla's Art] The Ghost Train | 幽霊列車 similar games & best alternatives
[Chilla's Art] The Ghost Train | 幽霊列車
2020
Related articles
Quick resume
The Ghost Train | 幽霊列車 is a psychological train horror game.
Global score
78/100
Genres
Action, Adventure, Casual, Indie, Simulator
Similar games
Pros
- Immersive atmospheric horror
- Strong sound design
- Engaging japanese urban legend story
- Multiple endings and replayability
- Good value for price
Cons
- Slow and repetitive pacing
- Short game length
- Some translation and bug issues
- Minimal gameplay depth
- Lack of clear story exposition
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the train at their own pace and make decisions to solve puzzles and uncover story elements, though the gameplay is mostly walking and puzzle solving within set environments."
Subway Midnight
"Players follow a daily routine but have some freedom in puzzle solving and exploration within the train environment."
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Competence
Game with the same Competence vibe
2"Game offers some puzzle solving and hidden object challenges, generally easy but requiring attention and memory."
Fairy Tale Mysteries 2: The Beanstalk
"Game involves light puzzles and memory tasks that require some skill but are generally simple and accessible."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and personal experience."
Neverending Nightmares
"No competitive elements; focus is on solo experience and personal exploration."
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Continuation
Game with the same Continuation vibe
2"Multiple endings and achievements encourage replay, but game is short and not designed for long habitual play."
Trick & Treat
"Multiple endings and achievements encourage replay, but the short length and some repetitiveness limit long habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
D1AL-ogue
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and puzzle solutions, but mostly follows predefined narrative and puzzle structures."
1954 Alcatraz
"Some player choice in dialogue and puzzle solving, but mostly following a set narrative and environment."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong psychological horror and surreal atmosphere provide immersive escape from reality."
REVEIL
"Strong atmospheric and psychological horror elements provide a means to escape reality and immerse in a surreal experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and cultural themes, not obligation."
港詭實錄ParanormalHK
"Players engage voluntarily out of interest in horror and Japanese urban legends, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle experimentation, but mostly linear progression."
Find Yourself
"Some exploration and puzzle experimentation, but largely follows a linear routine."
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Exploration
Game with the same Exploration vibe
2"Players explore different train cars and interact with various characters, discovering story elements and clues."
The Murder of Sonic the Hedgehog
"Players explore train cars and environments, uncovering clues and story elements, though within a limited and familiar setting."
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Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic expression."
Amnesia: Rebirth
"No character customization or player-driven aesthetic expression."
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Fantasy
Game with the same Fantasy vibe
4"Game features supernatural horror elements and urban legends, providing an imaginative fictional experience."
港詭實錄ParanormalHK
"Game is based on Japanese urban legends and supernatural themes, creating an imaginative and eerie fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Bayonetta
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn story details through multiple playthroughs."
Into The Gloom
"Players learn puzzle solutions and piece together story over multiple playthroughs, gaining insight and understanding."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
3"Gameplay includes waiting and slow pacing, with periods of low activity requiring patience."
Conrad Stevenson's Paranormal P.I.
"Gameplay includes slow walking and waiting segments, allowing for relaxed pacing and intermittent attention."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; minimal emotional sharing beyond story."
Island Dash
"No close social interactions or relationship building; minimal emotional sharing beyond story immersion."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Players collect items and achievements, progressing through story and unlocking endings."
Just Ignore Them
"Players collect items and unlock achievements and endings, showing some progression through the narrative."
-
Relaxation
Game with the same Relaxation vibe
2"Atmospheric and slow-paced gameplay offers some relaxation and flow, though tension is present."
[Chilla's Art] Missing Children | 行方不明
"Atmospheric and slow-paced gameplay provides a balance of tension and calm, though some find it repetitive."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design and eerie visuals enhances emotional impact."
The Windows Are Gone
"Strong sensory stimulation through sound design, lighting, and eerie visuals to evoke emotional responses."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
4"Narrative immersion through environmental storytelling, character backstories, and multiple endings."
CONSCRIPT: Director’s Cut
"Narrative immersion through unfolding urban legend, environmental storytelling, and multiple endings."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning but overall gameplay is straightforward and linear."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Simple puzzles require some reasoning but overall gameplay is straightforward and linear."
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Thrill
Game with the same Thrill vibe
3"Creates suspense and unease through atmosphere and story rather than action or jump scares."
The Music Machine
"Builds suspense and unease through atmosphere and occasional scares, though lacks intense or frequent jump scares."
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Value
Game with the same Value vibe
4"Players perceive good value for price with quality atmosphere and replayability."
Late Homework | 遅れた宿題
"Players find good value for the low price with a polished, atmospheric experience and replayability."
-
Violence
Game with the same Violence vibe
1"Includes some combat and chase sequences, but violence is not the main focus; more survival and horror oriented."
The Beast Inside
"Contains some horror elements involving threats and chase sequences but minimal explicit violence or combat."
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Survival
Game with the same Survival vibe
3"Chase sequences and escape mechanics emphasize survival and avoiding failure."
ARAYA
"Includes a chase sequence requiring avoidance of failure, adding survival tension in parts."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Idle, Value. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026