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Trove similar games & best alternatives

Trove

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2015

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Quick resume

Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove! Battle the Shadow in realms filled with dungeons and items created by your fellow players. Whether hunting treasure or building realms of your own, it’s never been this good to be square!

Global score

80/100

Genres

Action, Adventure, Casual, Massively Multiplayer, Role-playing (RPG), Free To Play, Platform, Hack and slash/Beat 'em up

Similar games

    Pros

    • Free to play with extensive content
    • Strong social and cooperative features
    • High creativity and customization
    • Varied classes and engaging combat
    • Frequent updates and active community

    Cons

    • Long queue times and server lag
    • Grindy endgame progression
    • Language barrier for non-english speakers
    • Limited pvp and competitive modes
    • Some repetitive gameplay elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose activities, play at their own pace, and customize their homes and characters extensively."

      Capsule for Palia Palia

      "Players have freedom to choose classes, build and move their own houses, explore worlds, and customize characters extensively."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, inventory management, crafting, and progression through leveling and quests, though some grinding is repetitive."

      Capsule for Dead Maze Dead Maze

      "Game involves skillful combat, dungeon raids, crafting, and mastery progression with increasing challenge, though some grind is repetitive."

    • Competition

      Game with the same Competition vibe

      1

      "Some PvP modes exist but most reviews emphasize cooperative play and solo campaign; competition is present but not dominant."

      Capsule for SCP: 5K SCP: 5K

      "Some PvP modes exist but are limited; most gameplay focuses on personal progression and cooperative play rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual play, and addictive qualities, with some having thousands of hours invested."

      Capsule for Immortal Empire Immortal Empire

      "Highly addictive with long play sessions and habitual grinding; many players report hundreds to thousands of hours invested."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong social and guild systems; cooperative dungeons and events encourage teamwork and community interaction."

      Capsule for Mabinogi Mabinogi

      "Strong emphasis on clubs (guilds), group dungeon raids, and social interaction; cooperation is encouraged and rewarding."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive base building, crafting, and customization with many styles and pieces; players create unique bases and builds."

      Capsule for Crashlands 2 Crashlands 2

      "Extensive building system with movable personal houses and club worlds; players can create and customize many in-game elements."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over other players."

      Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

      "Interactions are mostly cooperative and balanced; no strong evidence of dominance or power imposition among players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a fantasy life escape, enjoying immersive story, social bonds, and alternate identities."

      Capsule for Mabinogi Mabinogi

      "Players use the game as a fun, colorful escape with social bonding, creative expression, and immersive adventures."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; some feel pressured by grind but mostly intrinsic motivation."

      Capsule for LET IT DIE LET IT DIE

      "Players engage voluntarily for fun and social reasons; some pressure from grind but mostly intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, skills, and explore new areas; some routine grinding but overall encourages experimentation."

      Capsule for Ys VIII: Lacrimosa of DANA Ys VIII: Lacrimosa of DANA

      "Players try different classes, abilities, and building designs; some routine grinding but also exploration of new content."

    • Exploration

      Game with the same Exploration vibe

      4

      "Procedurally generated dungeons and biomes encourage discovery and repeated exploration."

      Capsule for It Lurks Below It Lurks Below

      "Large variety of biomes, dungeons, and worlds with procedural generation encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      5

      "Highly customizable avatars and housing allow players to express individuality and style."

      Capsule for FINAL FANTASY XIV Online FINAL FANTASY XIV Online

      "High level of character and item customization; players can express individuality through skins, mounts, and housing."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative fantasy elements including magic, mythical bosses, and fictional biomes."

      Capsule for Tinkerlands Tinkerlands

      "Game features imaginative voxel worlds, dragons, magic classes, and fantasy-themed biomes and enemies."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social groups foster a sense of belonging and shared identity among players."

      Capsule for Arma 3 Arma 3

      "Strong community focus with clubs, social events, and cooperative gameplay fostering a sense of belonging."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and develop strategies over time."

      Capsule for Don't Starve Together Don't Starve Together

      "Players learn game mechanics, improve skills, and develop mastery ranks over long-term play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and some reports of excessive playtime."

      Capsule for Megaloot Megaloot

      "Primarily sedentary gameplay with long sessions and some reports of excessive queue times and lag."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for combat and crafting; not designed for casual background play."

      Capsule for Ashen Empires Ashen Empires

      "Requires focused attention during combat and crafting; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form meaningful social bonds and friendships, though not necessarily close emotional relationships."

      Capsule for WEBFISHING WEBFISHING

      "Players form friendships and social bonds within clubs and groups, though not necessarily close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can lead organizations and guide group strategies, showing leadership roles."

      Capsule for Split or Steal Split or Steal

      "Club leaders and experienced players guide groups and organize activities; leadership roles exist but shared."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting gear, upgrading weapons and armor."

      Capsule for FATE FATE

      "Strong emphasis on leveling, gear upgrading, mastery rank, and collecting items and mounts."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers fun and flow but also some frustration due to lag and repetitive gameplay."

      Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

      "Gameplay can be relaxing and fun but also involves grind and occasional frustration from queues and lag."

    • Sensation

      Game with the same Sensation vibe

      3

      "Voxel graphics and sound effects provide sensory enjoyment; some players note charm and humor."

      Capsule for Forge Quest Forge Quest

      "Colorful voxel graphics and sound effects provide sensory enjoyment; some players find it visually appealing."

    • Status

      Game with the same Status vibe

      2

      "Players gain recognition through ranks and leaderboards, though not a dominant motivation."

      Capsule for Battlefield 3™ Battlefield 3™

      "Players gain recognition through rare items, mastery rank, and club status, though not highly competitive."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but the game is primarily focused on gameplay and mechanics rather than story immersion."

      Capsule for The Last Flame The Last Flame

      "Some lore and narrative elements exist but gameplay is mostly activity-focused with limited story immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and level creation require some planning and problem solving, but gameplay is generally straightforward."

      Capsule for Fight The Dragon Fight The Dragon

      "Combat and dungeon runs require some planning and skill, but overall gameplay is straightforward with limited complexity."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some thrill from challenging bosses and combat mechanics, but overall controlled gameplay."

      Capsule for Onigiri Onigiri

      "Some thrill from boss fights and dungeon challenges, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Free to play with frequent updates and deep content; players feel good return on time invested."

      Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

      "Free-to-play with frequent updates and large content; players feel good return on time invested despite grind."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies but is cartoonish and non-gratuitous."

      Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

      "Combat involves defeating enemies and bosses but is cartoonish and non-gratuitous; also significant building and crafting."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in avoiding death in dungeons and events, but not a survival-focused game."

      Capsule for RIFT RIFT

      "Some survival elements in avoiding death in dungeons but generally stable conditions with respawns and potions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Leadership, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026