Star Trek: Voyager - Across the Unknown similar games & best alternatives
Star Trek: Voyager - Across the Unknown
2026
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Quick resume
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Global score
80/100
Genres
Indie, Strategy
Similar games
Pros
- Faithful to voyager lore and atmosphere
- Engaging resource management and strategic gameplay
- Meaningful player choices affecting story
- Good replayability with different paths
- Responsive developers and patches
Cons
- Frustrating rng and save system initially
- Limited voice acting and some bugs
- Simplistic combat system
- Some ui and quality of life issues
- Day one dlc criticized
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make numerous meaningful choices affecting story branches and character fates, indicating high control over narrative direction."
The Letter - Horror Visual Novel
"Players have significant control over decisions, diverging from canon and choosing different story paths and strategies."
-
Competence
Game with the same Competence vibe
3"Game challenges players with strategic planning and resource management, though RNG can limit skill expression at times."
Isle of Arrows
"Game challenges players with resource management, strategic decisions, and overcoming RNG-driven obstacles, requiring skill and adaptation."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story experience without competitive or ranked multiplayer elements."
Labyrinth of Refrain: Coven of Dusk
"Focus is on personal progression and story experience without competitive or ranked multiplayer elements."
-
Continuation
Game with the same Continuation vibe
3"Players report being hooked and engaged for long sessions, with replayability through difficulty modes and extra content."
Last Command
"Players report being hooked and replaying multiple times, though some note limited content after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative multiplayer or teamwork mechanics."
Rick and Morty: Virtual Rick-ality
"Gameplay is single-player focused with no cooperative multiplayer or teamwork mechanics."
-
Creativity
Game with the same Creativity vibe
2"Customization of ships and characters exists, plus tactical choices, but within defined game structures."
Blazing Sails
"Some ship building and tech tree customization allow creative strategic choices, but limited character customization."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are narrative-focused and individual."
Dies irae ~Amantes amentes~
"No evidence of exerting control over others; interactions are narrative and resource management focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."
Command & Conquer™ 3: Kane’s Wrath
"Players use the game to immerse in the Star Trek universe and escape real life through story and strategic gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."
Angry Video Game Nerd II: ASSimilation
"Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different strategies, party setups, and exploring branching story paths."
TRIANGLE STRATEGY
"Game encourages trying different story paths, strategies, and resource management approaches across playthroughs."
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Exploration
Game with the same Exploration vibe
3"Players explore varied environments and uncover story elements and collectibles, though areas are somewhat linear."
REVEIL
"Players explore sectors and discover story events, though some note the story is somewhat linear and familiar."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly fixed ship and mech appearances with upgrade effects."
GALAK-Z
"Limited character customization; some ship building and tech choices allow modest expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative Star Trek fiction and lore, providing a classic sci-fi narrative experience."
Star Trek: Resurgence
"Strong immersion in the fictional Star Trek Voyager universe with narrative and sci-fi elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player experience with minimal social or community interaction."
Rogue Waters
"Single-player experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn new strategies and improve skill over time despite RNG elements."
DOG WITCH
"Players learn resource management, strategic planning, and adapt to RNG challenges improving over time."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Lost Nova
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and decision making; not designed for idle or background play."
Buriedbornes - Dungeon RPG
"Requires continuous attention and decision-making; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and superficial; focus is on solo narrative experience."
Kyle is Famous: Complete Edition
"Limited social interaction; focus is on solo narrative and strategy."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage crew, assign roles, and make strategic decisions as captain."
Nantucket
"Players act as captain making decisions and managing crew and ship resources."
-
Progression
Game with the same Progression vibe
4"Strong progression through resource gathering, ship upgrades, and alliance building."
Free Stars: The Ur-Quan Masters
"Strong progression through resource gathering, ship upgrades, research, and crew recruitment."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, but difficulty spikes and RNG can cause frustration and tension."
Etherlords II
"Some players find the game relaxing and immersive, but RNG and resource pressure create tension."
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Sensation
Game with the same Sensation vibe
1"Moderate sensory stimulation from music and visuals; not highly intense or thrilling"
Eldevin
"Moderate sensory stimulation with music and visuals; not highly intense or thrilling."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics present."
IXION
"No social status or recognition mechanics present."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with branching storylines, character backstories, and rich lore."
The Warlock of Firetop Mountain
"Strong narrative immersion with branching storylines and character interactions based on Voyager lore."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource allocation, and tactical decision making under uncertainty."
60 Seconds!
"Requires strategic resource management, planning, and decision-making under uncertainty."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from challenging encounters and RNG, but overall controlled gameplay."
None Shall Intrude
"Some suspense from RNG and resource scarcity, but overall controlled gameplay experience."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for price, especially with content and replayability."
Cobalt
"Players generally feel the game offers good value for price with replayability and content."
-
Violence
Game with the same Violence vibe
1"Includes some combat elements and enemy encounters but not focused on violence or destruction."
BirdGut
"Includes ship combat and some combat events, but not focused on violence or destruction."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around survival, resource management, and avoiding threats in hostile environments."
Maurice: In The Predator's Nest
"Core gameplay revolves around survival, resource management, and overcoming threats in hostile space."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026