Star Trek: Voyager - Across the Unknown Thumbnail

Star Trek: Voyager - Across the Unknown similar games & best alternatives

Star Trek: Voyager - Across the Unknown

PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S, PlayStation 5 • 2026

Related articles

Quick resume

Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

Global score

80/100

Genres

Indie, Strategy

Similar games

    Pros

    • Faithful to voyager lore and atmosphere
    • Engaging resource management and strategic gameplay
    • Meaningful player choices affecting story
    • Good replayability with different paths
    • Responsive developers and patches

    Cons

    • Frustrating rng and save system initially
    • Limited voice acting and some bugs
    • Simplistic combat system
    • Some ui and quality of life issues
    • Day one dlc criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make numerous meaningful choices affecting story branches and character fates, indicating high control over narrative direction."

      Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

      "Players have significant control over decisions, diverging from canon and choosing different story paths and strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Game challenges players with strategic planning and resource management, though RNG can limit skill expression at times."

      Capsule for Isle of Arrows Isle of Arrows

      "Game challenges players with resource management, strategic decisions, and overcoming RNG-driven obstacles, requiring skill and adaptation."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience without competitive or ranked multiplayer elements."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Focus is on personal progression and story experience without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being hooked and engaged for long sessions, with replayability through difficulty modes and extra content."

      Capsule for Last Command Last Command

      "Players report being hooked and replaying multiple times, though some note limited content after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no cooperative multiplayer or teamwork mechanics."

      Capsule for Rick and Morty: Virtual Rick-ality Rick and Morty: Virtual Rick-ality

      "Gameplay is single-player focused with no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of ships and characters exists, plus tactical choices, but within defined game structures."

      Capsule for Blazing Sails Blazing Sails

      "Some ship building and tech tree customization allow creative strategic choices, but limited character customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are narrative-focused and individual."

      Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

      "No evidence of exerting control over others; interactions are narrative and resource management focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a sci-fi universe, escape real life, and enjoy a rich narrative and strategic gameplay."

      Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

      "Players use the game to immerse in the Star Trek universe and escape real life through story and strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

      Capsule for Angry Video Game Nerd II: ASSimilation Angry Video Game Nerd II: ASSimilation

      "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different strategies, party setups, and exploring branching story paths."

      Capsule for TRIANGLE STRATEGY TRIANGLE STRATEGY

      "Game encourages trying different story paths, strategies, and resource management approaches across playthroughs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied environments and uncover story elements and collectibles, though areas are somewhat linear."

      Capsule for REVEIL REVEIL

      "Players explore sectors and discover story events, though some note the story is somewhat linear and familiar."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed ship and mech appearances with upgrade effects."

      Capsule for GALAK-Z GALAK-Z

      "Limited character customization; some ship building and tech choices allow modest expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Star Trek fiction and lore, providing a classic sci-fi narrative experience."

      Capsule for Star Trek: Resurgence Star Trek: Resurgence

      "Strong immersion in the fictional Star Trek Voyager universe with narrative and sci-fi elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social or community interaction."

      Capsule for Rogue Waters Rogue Waters

      "Single-player experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new strategies and improve skill over time despite RNG elements."

      Capsule for DOG WITCH DOG WITCH

      "Players learn resource management, strategic planning, and adapt to RNG challenges improving over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Lost Nova Lost Nova

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and decision making; not designed for idle or background play."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Requires continuous attention and decision-making; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited and superficial; focus is on solo narrative experience."

      Capsule for Kyle is Famous: Complete Edition Kyle is Famous: Complete Edition

      "Limited social interaction; focus is on solo narrative and strategy."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage crew, assign roles, and make strategic decisions as captain."

      Capsule for Nantucket Nantucket

      "Players act as captain making decisions and managing crew and ship resources."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through resource gathering, ship upgrades, and alliance building."

      Capsule for Free Stars: The Ur-Quan Masters Free Stars: The Ur-Quan Masters

      "Strong progression through resource gathering, ship upgrades, research, and crew recruitment."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, but difficulty spikes and RNG can cause frustration and tension."

      Capsule for Etherlords II Etherlords II

      "Some players find the game relaxing and immersive, but RNG and resource pressure create tension."

    • Sensation

      Game with the same Sensation vibe

      1

      "Moderate sensory stimulation from music and visuals; not highly intense or thrilling"

      Capsule for Eldevin Eldevin

      "Moderate sensory stimulation with music and visuals; not highly intense or thrilling."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics present."

      Capsule for IXION IXION

      "No social status or recognition mechanics present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with branching storylines, character backstories, and rich lore."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Strong narrative immersion with branching storylines and character interactions based on Voyager lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource allocation, and tactical decision making under uncertainty."

      Capsule for 60 Seconds! 60 Seconds!

      "Requires strategic resource management, planning, and decision-making under uncertainty."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from challenging encounters and RNG, but overall controlled gameplay."

      Capsule for None Shall Intrude None Shall Intrude

      "Some suspense from RNG and resource scarcity, but overall controlled gameplay experience."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price, especially with content and replayability."

      Capsule for Cobalt Cobalt

      "Players generally feel the game offers good value for price with replayability and content."

    • Violence

      Game with the same Violence vibe

      1

      "Includes some combat elements and enemy encounters but not focused on violence or destruction."

      Capsule for BirdGut BirdGut

      "Includes ship combat and some combat events, but not focused on violence or destruction."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around survival, resource management, and avoiding threats in hostile environments."

      Capsule for Maurice: In The Predator's Nest Maurice: In The Predator's Nest

      "Core gameplay revolves around survival, resource management, and overcoming threats in hostile space."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026