Angry Video Game Nerd II: ASSimilation Thumbnail

Angry Video Game Nerd II: ASSimilation similar games & best alternatives

Angry Video Game Nerd II: ASSimilation

PC (Microsoft Windows), Mac, Linux • 2016

Related articles

Quick resume

When a mysterious beam from space transforms the world into a game, the Angry Video Game Nerd must return to put the "ASS" in ASSimilation. Utilize new mechanics, power-ups, abilities, and collectible armor pieces to defeat your most powerful foe yet, and save the world!

Global score

89/100

Genres

Action, Adventure, Indie, Platform, Shooter

Similar games

    Pros

    • Challenging but fair gameplay
    • Nostalgic retro graphics and music
    • Humorous references to avgn series
    • Varied level design with unique mechanics
    • Replayability through collectibles and difficulties

    Cons

    • Short overall playtime
    • Some performance issues (lag in certain levels)
    • No multiplayer or cooperative modes
    • Occasional inconsistent difficulty spikes
    • Limited character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose the order of worlds to play and select upgrades, showing control over progression and playstyle."

      Capsule for The Next Penelope The Next Penelope

      "Players can choose levels in a non-linear order on a world map and select upgrades, allowing freedom in progression and playstyle."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging platforming and boss fights requiring skill and timing, with satisfying feedback."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "The game offers challenging platforming and boss fights requiring skill and timing, with feedback on performance and upgrades to improve effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and mastery rather than direct competition or leaderboards."

      Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

      "Focus is on individual challenge and personal mastery rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replayability through multiple difficulties and achievements, encouraging repeated play."

      Capsule for Frederic: Resurrection of Music Frederic: Resurrection of Music

      "Players report replayability through collectibles, multiple difficulties, and achievement hunting, encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can use various power-ups that modify character size, speed, and abilities, and community-created levels add creative content."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Players can collect and use various power-ups and upgrades that modify gameplay, and levels feature unique mechanics and design."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; purely single-player experience."

      Capsule for Dead Space Dead Space

      "No evidence of exerting control or superiority over other players; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, challenging distraction and nostalgia-driven escape."

      Capsule for 30XX 30XX

      "Players use the game as a challenging distraction and nostalgic escape into retro gaming culture."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

      Capsule for Star Trek: Voyager - Across the Unknown Star Trek: Voyager - Across the Unknown

      "Players engage voluntarily out of interest and fandom, with no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new mechanics like multi-jumping, power-up combinations, and survival strategies, exploring different modes and challenges."

      Capsule for Savant - Ascent REMIX Savant - Ascent REMIX

      "New mechanics like wall jumping and power-ups encourage players to try different strategies and approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Hidden collectibles and secret paths encourage discovery within levels."

      Capsule for Pepper Grinder Pepper Grinder

      "World map and hidden collectibles encourage discovery and revisiting levels to find secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Character traits and weapon upgrades allow some personalization, but limited cosmetic customization."

      Capsule for Void Bastards Void Bastards

      "Customization is limited to power-up based upgrades affecting abilities rather than cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features exaggerated, humorous characters and surreal scenarios, embracing imaginative fiction."

      Capsule for Paunch Paunch

      "The game features imaginative fiction, parody, and references to fictional characters and scenarios from AVGN and retro games."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily solo play with some community discussion but no in-game social features."

      Capsule for Coin Pusher Casino Coin Pusher Casino

      "Minimal social interaction; primarily a solo experience with some community discussion but no in-game social features."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through challenging gameplay and learn boss patterns, improving over time."

      Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

      "Players develop skills through challenging gameplay and learn level patterns and boss strategies."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging platforming."

      Capsule for Ben and Ed Ben and Ed

      "Requires focused attention and continuous engagement due to difficulty and platforming demands."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for Stacklands Stacklands

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect upgrades, power-ups, and achievements to improve performance and unlock content."

      Capsule for Shooting Stars! Shooting Stars!

      "Players collect upgrades, power-ups, and collectibles that enhance abilities and unlock new content."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is often stressful and frustrating, though some find catharsis in overcoming challenges."

      Capsule for Struggling Struggling

      "Game is challenging and can induce frustration, though some players find catharsis in overcoming difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable retro pixel art, sound effects, and music provide sensory stimulation and fun."

      Capsule for Revenge of the Titans Revenge of the Titans

      "Colorful pixel art, retro sound effects, and music provide sensory stimulation and nostalgic enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; achievements exist but are personal rather than social."

      Capsule for Backyard Baseball '97 Backyard Baseball '97

      "No social status or recognition systems; achievements exist but are personal rather than social."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with humorous references to AVGN episodes, providing context and immersion."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Narrative is minimal but present, mainly serving as a humorous backdrop with references to AVGN lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan routes, manage resources, and learn enemy patterns to succeed."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Players must plan routes, use power-ups strategically, and learn enemy patterns to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game provides suspense and challenge through boss fights and difficult platforming sections."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "The game provides suspense and tension through challenging platforming and boss fights."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in terms of playtime, humor, and nostalgia, especially on sale."

      Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

      "Players perceive good value through humor, nostalgia, and replayability despite short playtime."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements, with a variety of weapons and enemies."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Combat and destruction are core gameplay elements, with enemies defeated and gore effects present."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid instant-death traps and manage health to survive levels."

      Capsule for Taimumari: Definitive Edition Taimumari: Definitive Edition

      "Players must avoid instant death traps and manage health to progress through difficult levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Cooperation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026