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Odallus: The Dark Call similar games & best alternatives

Odallus: The Dark Call

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2015

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Quick resume

The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army. Odallus is a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania.

Global score

88/100

Genres

Action, Indie, Adventure, Platform, Puzzle

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    Pros

    • Faithful retro pixel art and music
    • Challenging but fair combat and boss fights
    • Well-designed levels with secrets and exploration
    • Tight and responsive controls
    • Dark fantasy atmosphere and story

    Cons

    • Short overall playtime
    • Some bugs and glitches reported
    • Final boss difficulty spike
    • Limited story development
    • Some players find controls and hitboxes imprecise

    Motivations

    • Autonomy

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      "Players have freedom to choose paths and explore levels with multiple routes and approaches."

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      "Players can choose their path through multiple levels with branching routes and secret exits, enabling exploration and backtracking at their own pace."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."

      Capsule for Cave Crawlers Cave Crawlers

      "The game offers challenging combat and boss fights that require learning patterns and skillful execution, rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration without ranked modes or direct player-vs-player competition."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Focus is on personal progress and exploration without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying levels to find secrets, and enjoying both normal and hard modes with some returning for additional content."

      Capsule for Micro Mages Micro Mages

      "Players engage in backtracking and secret hunting, with some replayability via veteran mode and achievements encouraging extended play."

    • Cooperation

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      "Single player experience focused on individual exploration and survival without multiplayer or cooperative play."

      Capsule for Sucker for Love: Date to Die For Sucker for Love: Date to Die For

      "Single-player experience focused on individual exploration and combat without multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players unlock new abilities and explore multiple paths and secrets, encouraging experimentation and creative problem solving."

      Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

      "Players explore and discover secrets, unlocking new abilities that open new paths, encouraging creative problem solving within level design."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

      Capsule for CiniCross CiniCross

      "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "The dark fantasy setting and immersive atmosphere provide a strong escape from reality."

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      "Dark fantasy setting and immersive retro atmosphere provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic platformers."

      Capsule for Akimbot Akimbot

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic platformers."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of different areas, trying various minigames, and discovering secrets encourage experimentation within the game."

      Capsule for MareQuest MareQuest

      "Exploration of secret areas and use of new abilities encourages experimentation with game mechanics."

    • Exploration

      Game with the same Exploration vibe

      5

      "Game rewards exploration of levels, secrets, and collectibles; players encouraged to discover new paths and areas."

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      "Game design heavily rewards exploration with multiple paths, secret levels, and collectibles."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and cosmetic options available, though limited compared to other games."

      Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

      "Some character skins and customization options available, though limited mostly to cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong dark fantasy theme with magic, mythical creatures, and fictional story elements."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "Strong dark fantasy theme with demons, magic, and mythical elements inspired by classic games and Berserk."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly a solo experience."

      Capsule for Creaks Creaks

      "No social or community features; strictly a solo experience."

    • Growth

      Game with the same Growth vibe

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      "Players develop skills, learn enemy patterns, and improve through progression and upgrades."

      Capsule for The Knight Witch The Knight Witch

      "Players learn enemy patterns, improve skills, and acquire upgrades that enhance abilities and progression."

    • Health

      Game with the same Health vibe

      -5

      "Traditional sedentary gameplay without physical activity or health-related features."

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      "Traditional sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging platforming and combat."

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      "Requires focused attention and continuous engagement due to challenging platforming and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or social interactions."

      Capsule for LUFTRAUSERS LUFTRAUSERS

      "No evidence of forming close relationships or social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting upgrades, relics, and abilities to become more powerful and access new areas."

      Capsule for Blasphemous Blasphemous

      "Strong emphasis on collecting items, upgrades, and relics to unlock new areas and improve character power."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Some tension due to difficulty spikes and challenging boss fights."

      Capsule for Disney's Hercules Disney's Hercules

      "Challenging gameplay with some tension and difficulty spikes, especially in boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, sound design, and music provide sensory stimulation."

      Capsule for Mind Scanners Mind Scanners

      "Engaging pixel art, music, and sound effects provide satisfying sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Alwa's Awakening Alwa's Awakening

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with cutscenes and lore, though some find it confusing or weak; story adds context."

      Capsule for Spark the Electric Jester 3 Spark the Electric Jester 3

      "Narrative is present with cutscenes and lore, but story delivery is minimal and sometimes confusing."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require timing, pattern recognition, and tactical use of abilities"

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      "Combat and exploration require pattern recognition, timing, and planning to overcome challenges."

    • Thrill

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      3

      "Boss fights and difficult sections provide suspense and excitement."

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      "Boss fights and challenging sections provide suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some players note it is overpriced at full price."

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      "Generally considered good value for price, though some players note short playtime and recommend buying on sale."

    • Violence

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      4

      "Combat involves melee and ranged attacks, destruction of enemies, and dark fantasy violence."

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      "Combat focused on defeating enemies and bosses with sword and sub-weapons, featuring dark fantasy violence."

    • Survival

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      3

      "Players must avoid failure and death to progress, managing lives and checkpoints."

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      "Players must avoid damage and manage health and lives to progress, with checkpoints and continues."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026