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Glass Masquerade 2: Illusions similar games & best alternatives

Glass Masquerade 2: Illusions

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2019

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Quick resume

Welcome to the Glass Masquerade sequel - an artistic puzzle game inspired by stained glass artisans and Wonderland depictions of the 20th century. You need to combine hidden glass pieces to solve every riddle and free yourself from a tangled dream.

Global score

91/100

Genres

Casual, Indie, Puzzle

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    Pros

    • Beautiful stained glass artwork
    • Relaxing and calming music
    • Challenging hard mode
    • Good replay value with dlc
    • Excellent value for price

    Cons

    • All puzzles are circular shapes
    • Some puzzles have obscure or dark themes
    • Limited music variety
    • Interface and map navigation can be confusing
    • Lack of social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose which puzzle sections to solve next and can play at their own pace with no forced routines."

      Capsule for 2024: Mosaic Retrospective 2024: Mosaic Retrospective

      "Players freely choose puzzle pieces and can switch between normal and hard modes, deciding their own pace and approach."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require skill, coordination, and problem-solving, with increasing difficulty and feedback through success or failure."

      Capsule for Death Squared Death Squared

      "The game offers challenging puzzles, especially in hard mode where players must rotate pieces themselves, providing skillful problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving at own pace without leaderboards or player comparison."

      Capsule for Scalak Scalak

      "Focus is on individual puzzle solving without comparison or leaderboards; players set their own goals and pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability through multiple campaigns and DLC, and habitual engagement."

      Capsule for Warhammer 40,000: Armageddon Warhammer 40,000: Armageddon

      "Players report habitual and repeated play over long periods, with DLC and hard mode adding replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a solo puzzle experience with no multiplayer or cooperative elements."

      Capsule for Tametsi Tametsi

      "The game is a solo puzzle experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in solving unique and varied puzzles, but no creation or modification of game elements."

      Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

      "Players engage in assembling unique stained glass puzzles, but do not create or modify content themselves."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual gameplay."

      Capsule for Beltmatic Beltmatic

      "No elements of exerting control or superiority over others; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for relaxation and stress relief, escaping real life through calming puzzles and music."

      Capsule for Jigsaw Puzzles Infinite Jigsaw Puzzles Infinite

      "Players use the game to relax, reduce stress, and escape real-life pressures through calming puzzles and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Mech Builder Mech Builder

      "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple modes and puzzle challenges encourage trying new strategies and approaches."

      Capsule for Bejeweled 2 Deluxe Bejeweled 2 Deluxe

      "The addition of hard mode and puzzle difficulty encourages trying new strategies and approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new puzzle mechanics and increasingly complex levels, though within a fixed set of environments."

      Capsule for The Bridge The Bridge

      "Players explore new puzzles and a surreal storyline, though puzzle environments are consistent in shape."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players work within predefined puzzle constraints and art style."

      Capsule for Railbound Railbound

      "Limited customization; players interact with predefined puzzle pieces and artwork without personal modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a dark, surreal, and imaginative narrative with horror and meta-fictional elements."

      Capsule for Inscryption Inscryption

      "The game features surreal, dark, and fantastical stained glass imagery and a mysterious narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop spatial reasoning and puzzle-solving skills through increasing difficulty."

      Capsule for Sigils of Elohim Sigils of Elohim

      "Players develop spatial reasoning and puzzle-solving skills, especially on hard mode."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles; not suitable for passive or background play."

      Capsule for Machinika: Museum Machinika: Museum

      "Requires focused attention to solve puzzles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for Manifold Garden Manifold Garden

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; solo puzzle solving."

      Capsule for The Dweller The Dweller

      "No leadership or group management roles; solo puzzle solving only."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by unlocking new levels, characters, endings, and achievements."

      Capsule for Helltaker Helltaker

      "Players progress by completing puzzles, unlocking new levels, and earning achievements."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music, gentle puzzles, and calming atmosphere."

      Capsule for Down in Bermuda Down in Bermuda

      "Highly relaxing gameplay with soothing music and satisfying puzzle mechanics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics with colorful art and relaxing soundtrack."

      Capsule for Witchy Life Story Witchy Life Story

      "Enjoyable visual and auditory aesthetics with beautiful stained glass art and calming soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore present, but story is minimal and abstract."

      Capsule for New Day New Day

      "Includes a loose, surreal narrative and philosophical quotes, but story is minimal and abstract."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to place and rotate pieces correctly, though not deeply complex."

      Capsule for Scalak Scalak

      "Requires spatial reasoning and planning to place and orient pieces correctly."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is calm and observational rather than suspenseful or high-risk."

      Capsule for Species: Artificial Life, Real Evolution Species: Artificial Life, Real Evolution

      "Gameplay is calm and meditative rather than suspenseful or high risk."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with extensive content, free DLCs, and ongoing updates."

      Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

      "Players report excellent value for money with many puzzles and DLC content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay is constructive and peaceful."

      Capsule for Glass Masquerade Glass Masquerade

      "No violent content; gameplay is constructive and peaceful."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or failure states; stable and safe puzzle environment."

      Capsule for LYNE LYNE

      "No threats or failure states; stable and safe puzzle environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Value. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026