Fausts Alptraum similar games & best alternatives
Fausts Alptraum
2017
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Quick resume
Fausts Alptraum is an single player, puzzle game created by LabORat Studio, an indie game team from Taiwan. The story based on Goethe's Faust. Players will play as a troubled girl wandering around in a crayon-drawn world. Players will have to find the relevance between dreams and reality by collecting clues.
Global score
94/100
Genres
Adventure, Indie, Free To Play, Puzzle
Similar games
Pros
- Beautiful art and music
- Deep and intriguing story
- Challenging puzzles
- Immersive atmosphere
- Free to play
Cons
- Some puzzles are obtuse or frustrating
- Backtracking can be tedious
- Minor translation and typo issues
- Lack of achievements or steam cards
- Occasional technical glitches
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players explore a large mansion and multiple dimensions with freedom to interact with many objects and solve puzzles at their own pace."
Realms of the Haunting
"Players explore a large mansion freely, interact with many items, solve puzzles, and choose actions with multiple endings."
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Competence
Game with the same Competence vibe
3"Puzzles require critical thinking and note-taking, providing a moderate challenge and sense of skill mastery."
A Place, Forbidden
"Challenging puzzles require critical thinking and problem solving, with some players needing guides."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal progress without competitive elements."
港詭實錄ParanormalHK
"Single-player experience focused on personal progress without competitive elements."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, replayability, and strong attachment to the game and its story."
FINAL FANTASY VIII
"Players report long playtimes, replaying for multiple endings, and strong attachment to story and atmosphere."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
FAR: Lone Sails
"Entirely single-player with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players can customize the protagonist's gender, pronouns, and appearance, and the story includes unique magical elements and character backstories."
Hustle Cat
"Players interpret story and symbolism personally; some customization of character outfits mentioned."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; cooperative or social dominance absent."
The Bookwalker: Thief of Tales
"No evidence of exerting control or superiority over others; cooperative or social dominance absent."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror experience providing immersion and distraction from real life."
Unforgiving - A Northern Hymn
"Immersive, atmospheric horror experience providing distraction and emotional engagement."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, no obligation or pressure reported."
Eon Altar
"Players engage voluntarily out of interest and enjoyment, no obligation or pressure reported."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage trying different approaches, though within structured gameplay."
Call of the Sea
"Exploration and puzzle solving encourage trying different approaches, though within a structured environment."
-
Exploration
Game with the same Exploration vibe
4"Players explore various rooms and objects in the mansion, discovering clues and secrets."
Tangle Tower
"Large mansion with many rooms and secrets to discover; players enjoy exploring and finding clues."
-
Expression
Game with the same Expression vibe
2"Some character customization and outfit changes available, allowing limited self-expression."
Red Dead Redemption
"Some character outfit changes and art appreciation allow limited self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with demons, ghosts, and supernatural horror themes."
除邪(CHUXIE)
"Dark fantasy and horror themes with demons and supernatural elements inspired by Faust legend."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
UMIGARI | ウミガリ
"No social or community features; experience is solitary."
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Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and understanding of story symbolism through play."
RiME
"Players develop puzzle-solving skills and understanding of complex story and symbolism."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Half-Life 2
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to puzzles and story progression; not a casual or background game."
Chaos on Deponia
"Requires focused attention on puzzles and story; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with other players."
Ori and the Blind Forest: Definitive Edition
"No social or emotional relationship building with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters, acquiring items and unlocking endings."
Spirit Hunter: Death Mark
"Collecting items, unlocking endings, and progressing through story chapters."
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Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but includes moments of tension and suspense typical of horror."
Black Mirror III
"Atmospheric and immersive but with suspense and occasional tension from horror elements."
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Sensation
Game with the same Sensation vibe
3"Art, music, and sound design provide sensory stimulation and emotional impact."
Firework
"Engaging music, sound design, and art provide sensory stimulation and emotional impact."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with rich lore, character development, and multiple endings."
Crying Suns
"Strong narrative focus with deep lore, multiple endings, and rich storytelling."
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Strategy
Game with the same Strategy vibe
3"Puzzles require logical reasoning, planning, and problem solving."
Lightmatter
"Puzzles require logic, reasoning, and planning to solve."
-
Thrill
Game with the same Thrill vibe
3"Includes suspenseful chase sequences and mild horror elements that create moments of tension and relief."
Bye Sweet Carole
"Suspenseful horror moments and chase sequences create tension and relief."
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Value
Game with the same Value vibe
5"Highly praised free game with extensive content and quality for no cost."
Shrine II
"Highly praised free game with extensive content and quality exceeding expectations."
-
Violence
Game with the same Violence vibe
0"Minimal violence; some combat-like sequences but mostly puzzle and story focused."
Tales of the Neon Sea
"Limited violence; some enemy encounters but focus is on avoidance and puzzles."
-
Survival
Game with the same Survival vibe
2"Players must avoid hazards and manage limited lives/shields to progress, adding survival elements."
Horace
"Avoiding enemies and managing limited visibility and speed items adds survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026