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Fausts Alptraum similar games & best alternatives

Fausts Alptraum

PC (Microsoft Windows) • 2017

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Quick resume

Fausts Alptraum is an single player, puzzle game created by LabORat Studio, an indie game team from Taiwan. The story based on Goethe's Faust. Players will play as a troubled girl wandering around in a crayon-drawn world. Players will have to find the relevance between dreams and reality by collecting clues.

Global score

94/100

Genres

Adventure, Indie, Free To Play, Puzzle

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    Pros

    • Beautiful art and music
    • Deep and intriguing story
    • Challenging puzzles
    • Immersive atmosphere
    • Free to play

    Cons

    • Some puzzles are obtuse or frustrating
    • Backtracking can be tedious
    • Minor translation and typo issues
    • Lack of achievements or steam cards
    • Occasional technical glitches

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players explore a large mansion and multiple dimensions with freedom to interact with many objects and solve puzzles at their own pace."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players explore a large mansion freely, interact with many items, solve puzzles, and choose actions with multiple endings."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require critical thinking and note-taking, providing a moderate challenge and sense of skill mastery."

      Capsule for A Place, Forbidden A Place, Forbidden

      "Challenging puzzles require critical thinking and problem solving, with some players needing guides."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal progress without competitive elements."

      Capsule for 港詭實錄ParanormalHK 港詭實錄ParanormalHK

      "Single-player experience focused on personal progress without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability, and strong attachment to the game and its story."

      Capsule for FINAL FANTASY VIII FINAL FANTASY VIII

      "Players report long playtimes, replaying for multiple endings, and strong attachment to story and atmosphere."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize the protagonist's gender, pronouns, and appearance, and the story includes unique magical elements and character backstories."

      Capsule for Hustle Cat Hustle Cat

      "Players interpret story and symbolism personally; some customization of character outfits mentioned."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; cooperative or social dominance absent."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "No evidence of exerting control or superiority over others; cooperative or social dominance absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror experience providing immersion and distraction from real life."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Immersive, atmospheric horror experience providing distraction and emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure reported."

      Capsule for Eon Altar Eon Altar

      "Players engage voluntarily out of interest and enjoyment, no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration and puzzle solving encourage trying different approaches, though within structured gameplay."

      Capsule for Call of the Sea Call of the Sea

      "Exploration and puzzle solving encourage trying different approaches, though within a structured environment."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore various rooms and objects in the mansion, discovering clues and secrets."

      Capsule for Tangle Tower Tangle Tower

      "Large mansion with many rooms and secrets to discover; players enjoy exploring and finding clues."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and outfit changes available, allowing limited self-expression."

      Capsule for Red Dead Redemption Red Dead Redemption

      "Some character outfit changes and art appreciation allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

      Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

      "Dark fantasy and horror themes with demons and supernatural elements inspired by Faust legend."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of story symbolism through play."

      Capsule for RiME RiME

      "Players develop puzzle-solving skills and understanding of complex story and symbolism."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Half-Life 2 Half-Life 2

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to puzzles and story progression; not a casual or background game."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Requires focused attention on puzzles and story; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with other players."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "No social or emotional relationship building with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, acquiring items and unlocking endings."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Collecting items, unlocking endings, and progressing through story chapters."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmospheric and immersive but includes moments of tension and suspense typical of horror."

      Capsule for Black Mirror III Black Mirror III

      "Atmospheric and immersive but with suspense and occasional tension from horror elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Art, music, and sound design provide sensory stimulation and emotional impact."

      Capsule for Firework Firework

      "Engaging music, sound design, and art provide sensory stimulation and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with rich lore, character development, and multiple endings."

      Capsule for Crying Suns Crying Suns

      "Strong narrative focus with deep lore, multiple endings, and rich storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical reasoning, planning, and problem solving."

      Capsule for Lightmatter Lightmatter

      "Puzzles require logic, reasoning, and planning to solve."

    • Thrill

      Game with the same Thrill vibe

      3

      "Includes suspenseful chase sequences and mild horror elements that create moments of tension and relief."

      Capsule for Bye Sweet Carole Bye Sweet Carole

      "Suspenseful horror moments and chase sequences create tension and relief."

    • Value

      Game with the same Value vibe

      5

      "Highly praised free game with extensive content and quality for no cost."

      Capsule for Shrine II Shrine II

      "Highly praised free game with extensive content and quality exceeding expectations."

    • Violence

      Game with the same Violence vibe

      0

      "Minimal violence; some combat-like sequences but mostly puzzle and story focused."

      Capsule for Tales of the Neon Sea Tales of the Neon Sea

      "Limited violence; some enemy encounters but focus is on avoidance and puzzles."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid hazards and manage limited lives/shields to progress, adding survival elements."

      Capsule for Horace Horace

      "Avoiding enemies and managing limited visibility and speed items adds survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026