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The Invisible Hand similar games & best alternatives

The Invisible Hand

PC (Microsoft Windows) • 2021

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Quick resume

Want to get rich, quick? Welcome to FERIOS, where you’ll be empowered to pursue wealth and success as a mid-level stockbroker! Your wildest dreams of wealth can come true… at the cost of everything else.

Global score

81/100

Genres

Adventure, Indie, Simulator, Strategy

Similar games

    Pros

    • Unique and engaging stock market simulation
    • Satirical and humorous narrative
    • Freedom to manipulate markets and strategies
    • Good value especially on sale
    • Relaxing yet challenging gameplay

    Cons

    • Short main story and limited replayability
    • Some exploits reduce challenge
    • Lack of multiplayer or cooperative features
    • Interface and controls can be clunky
    • Performance issues and bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."

      Capsule for STONKS-9800: Stock Market Simulator STONKS-9800: Stock Market Simulator

      "Players have freedom to manipulate markets, choose investment strategies, and decide ethical boundaries, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "The game challenges players with strategic decisions and difficult AI opponents, especially at higher difficulties, though some exploits reduce challenge."

      Capsule for The Ouroboros King The Ouroboros King

      "Game involves skillful market manipulation, timing trades, and strategic use of lobbyists, though some exploits reduce challenge."

    • Competition

      Game with the same Competition vibe

      2

      "Competition exists mainly through multiplayer and rivalries with AI characters, but many play at their own pace."

      Capsule for Crusader Kings II Crusader Kings II

      "There is competition against AI colleagues for promotions and daily profit targets, but no multiplayer or direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for story or endless mode, but main story is short and some find gameplay repetitive, limiting long-term engagement."

      Capsule for Life Eater Life Eater

      "Players report short main story (~3 hours) but some continue in endless mode; replay value limited by repetitive mechanics."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is focused on individual tasks; no evidence of cooperative multiplayer or teamwork."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "Gameplay is focused on individual trading and market manipulation; no evidence of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different policy combinations and strategies, though within a fixed set of options."

      Capsule for Half-Earth Socialism Half-Earth Socialism

      "Players can experiment with market manipulation strategies and investment choices, but within predefined game systems."

    • Domination

      Game with the same Domination vibe

      3

      "Players exert market control and manipulate rivals, including paying off competitors and crashing markets."

      Capsule for Space Warlord Organ Trading Simulator Space Warlord Organ Trading Simulator

      "Players exert control over markets and competitors, causing economic crashes and bankruptcies, reflecting dominance over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."

      Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

      "Players use the game as a distraction and stress relief, enjoying the fantasy of market control and financial power."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

      Capsule for Resident Evil 5 Resident Evil 5

      "Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, unlock new items, and explore game mechanics and effects."

      Capsule for Weed Shop 2 Weed Shop 2

      "Players try different market strategies, test effects of lobbyists, and explore game mechanics and exploits."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game environments are limited to the shop and PC internals; exploration is minimal."

      Capsule for Hardware Engineers Hardware Engineers

      "Game world is limited to office and market environment; exploration is minimal and mostly functional."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character and environment customization; some self-expression through choices and collecting items."

      Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

      "Some customization of office items and properties, but limited self-expression beyond gameplay choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features exaggerated satire and absurd scenarios, including fictional characters and improbable events."

      Capsule for FEMINAZI: The Triggering FEMINAZI: The Triggering

      "Game features exaggerated, satirical scenarios of market manipulation and financial crimes, creating an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Social interaction is limited to single-player experience with NPCs; no community or multiplayer socializing."

      Capsule for Just Deserts Just Deserts

      "Social interaction is limited to NPCs; no multiplayer or community features fostering group identity."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn trading mechanics and game strategies, though limited depth."

      Capsule for Make America Great Again: The Trump Presidency Make America Great Again: The Trump Presidency

      "Players learn market concepts and improve trading skills, though some find the game too easy or exploitable."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related features."

      Capsule for My Little Universe My Little Universe

      "Game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      2

      "Game allows for some passive play and waiting for resources; not requiring constant intense focus."

      Capsule for Masterplan Tycoon Masterplan Tycoon

      "Game can be played in background or short bursts, but some players report needing focus during trading periods."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and scripted."

      Capsule for CAT Interstellar CAT Interstellar

      "No evidence of close relationships or emotional sharing; interactions are superficial and scripted."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their party and make strategic decisions, but no evidence of managing or directing other players."

      Capsule for Just King Just King

      "Players lead market manipulation efforts and make strategic decisions, but no managing or guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, skills, promotions, and wealth to advance gameplay."

      Capsule for The Sims™ Legacy Collection The Sims™ Legacy Collection

      "Strong emphasis on accumulating wealth, items, properties, and promotions through gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing, but the challenge and time pressure create tension for others."

      Capsule for I am an Air Traffic Controller 4 I am an Air Traffic Controller 4

      "Some players find the game relaxing and enjoyable; others note tension from time pressure and challenges."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is simple but satisfying, providing mild sensory stimulation."

      Capsule for Egg Egg

      "Visual and auditory feedback from market changes and trading create engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Players gain recognition through company rankings, wealth, and social standing in-game."

      Capsule for STONKS-9800: Stock Market Simulator STONKS-9800: Stock Market Simulator

      "Players gain recognition through promotions, wealth, and in-game status symbols like mansions and parties."

    • Story

      Game with the same Story vibe

      3

      "The game features a humorous narrative with characters and plot, though story depth is moderate and sometimes overshadowed by humor."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Game includes a satirical narrative with multiple endings, though story is short and some find it lacking depth."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, market analysis, and tactical decisions to succeed in trading and stock investments."

      Capsule for Gazillionaire Gazillionaire

      "Requires planning trades, market manipulation, and resource management to succeed and progress."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from risky bets, battles, and unpredictable events."

      Capsule for Warsim: The Realm of Aslona Warsim: The Realm of Aslona

      "Players experience excitement from market volatility, risk-taking, and high-stakes decisions."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with satisfying gameplay length and content for price."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Generally considered good value especially on sale; short playtime balanced by engaging gameplay and humor."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive business and production activities."

      Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

      "No combat or destructive violence; gameplay centers on financial actions and market influence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid failure by managing orders and customer satisfaction, though no life-or-death stakes."

      Capsule for Diner Bros Diner Bros

      "Players must avoid failure by meeting profit targets and managing public opinion to keep their job."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026