The Invisible Hand similar games & best alternatives
The Invisible Hand
2021
Related articles
Quick resume
Want to get rich, quick? Welcome to FERIOS, where you’ll be empowered to pursue wealth and success as a mid-level stockbroker! Your wildest dreams of wealth can come true… at the cost of everything else.
Global score
81/100
Genres
Adventure, Indie, Simulator, Strategy
Similar games
Pros
- Unique and engaging stock market simulation
- Satirical and humorous narrative
- Freedom to manipulate markets and strategies
- Good value especially on sale
- Relaxing yet challenging gameplay
Cons
- Short main story and limited replayability
- Some exploits reduce challenge
- Lack of multiplayer or cooperative features
- Interface and controls can be clunky
- Performance issues and bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."
STONKS-9800: Stock Market Simulator
"Players have freedom to manipulate markets, choose investment strategies, and decide ethical boundaries, indicating high control over actions."
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Competence
Game with the same Competence vibe
3"The game challenges players with strategic decisions and difficult AI opponents, especially at higher difficulties, though some exploits reduce challenge."
The Ouroboros King
"Game involves skillful market manipulation, timing trades, and strategic use of lobbyists, though some exploits reduce challenge."
-
Competition
Game with the same Competition vibe
2"Competition exists mainly through multiplayer and rivalries with AI characters, but many play at their own pace."
Crusader Kings II
"There is competition against AI colleagues for promotions and daily profit targets, but no multiplayer or direct player comparison."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for story or endless mode, but main story is short and some find gameplay repetitive, limiting long-term engagement."
Life Eater
"Players report short main story (~3 hours) but some continue in endless mode; replay value limited by repetitive mechanics."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is focused on individual tasks; no evidence of cooperative multiplayer or teamwork."
World of Guns: Gun Disassembly
"Gameplay is focused on individual trading and market manipulation; no evidence of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with different policy combinations and strategies, though within a fixed set of options."
Half-Earth Socialism
"Players can experiment with market manipulation strategies and investment choices, but within predefined game systems."
-
Domination
Game with the same Domination vibe
3"Players exert market control and manipulate rivals, including paying off competitors and crashing markets."
Space Warlord Organ Trading Simulator
"Players exert control over markets and competitors, causing economic crashes and bankruptcies, reflecting dominance over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."
D&D Lords of Waterdeep
"Players use the game as a distraction and stress relief, enjoying the fantasy of market control and financial power."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."
Resident Evil 5
"Players engage voluntarily for fun and interest; no indication of obligation or external pressure to play."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, unlock new items, and explore game mechanics and effects."
Weed Shop 2
"Players try different market strategies, test effects of lobbyists, and explore game mechanics and exploits."
-
Exploration
Game with the same Exploration vibe
-2"Game environments are limited to the shop and PC internals; exploration is minimal."
Hardware Engineers
"Game world is limited to office and market environment; exploration is minimal and mostly functional."
-
Expression
Game with the same Expression vibe
1"Limited character and environment customization; some self-expression through choices and collecting items."
CUCKOLD SIMULATOR: Life as a Beta Male Cuck
"Some customization of office items and properties, but limited self-expression beyond gameplay choices."
-
Fantasy
Game with the same Fantasy vibe
4"Game features exaggerated satire and absurd scenarios, including fictional characters and improbable events."
FEMINAZI: The Triggering
"Game features exaggerated, satirical scenarios of market manipulation and financial crimes, creating an imaginative experience."
-
Fellowship
Game with the same Fellowship vibe
-4"Social interaction is limited to single-player experience with NPCs; no community or multiplayer socializing."
Just Deserts
"Social interaction is limited to NPCs; no multiplayer or community features fostering group identity."
-
Growth
Game with the same Growth vibe
2"Players learn trading mechanics and game strategies, though limited depth."
Make America Great Again: The Trump Presidency
"Players learn market concepts and improve trading skills, though some find the game too easy or exploitable."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related features."
My Little Universe
"Game is sedentary with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
2"Game allows for some passive play and waiting for resources; not requiring constant intense focus."
Masterplan Tycoon
"Game can be played in background or short bursts, but some players report needing focus during trading periods."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; interactions are minimal and scripted."
CAT Interstellar
"No evidence of close relationships or emotional sharing; interactions are superficial and scripted."
-
Leadership
Game with the same Leadership vibe
2"Players lead their party and make strategic decisions, but no evidence of managing or directing other players."
Just King
"Players lead market manipulation efforts and make strategic decisions, but no managing or guiding others."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating items, skills, promotions, and wealth to advance gameplay."
The Sims™ Legacy Collection
"Strong emphasis on accumulating wealth, items, properties, and promotions through gameplay."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing, but the challenge and time pressure create tension for others."
I am an Air Traffic Controller 4
"Some players find the game relaxing and enjoyable; others note tension from time pressure and challenges."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is simple but satisfying, providing mild sensory stimulation."
Egg
"Visual and auditory feedback from market changes and trading create engaging sensory stimulation."
-
Status
Game with the same Status vibe
3"Players gain recognition through company rankings, wealth, and social standing in-game."
STONKS-9800: Stock Market Simulator
"Players gain recognition through promotions, wealth, and in-game status symbols like mansions and parties."
-
Story
Game with the same Story vibe
3"The game features a humorous narrative with characters and plot, though story depth is moderate and sometimes overshadowed by humor."
Journey To The Savage Planet
"Game includes a satirical narrative with multiple endings, though story is short and some find it lacking depth."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, market analysis, and tactical decisions to succeed in trading and stock investments."
Gazillionaire
"Requires planning trades, market manipulation, and resource management to succeed and progress."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from risky bets, battles, and unpredictable events."
Warsim: The Realm of Aslona
"Players experience excitement from market volatility, risk-taking, and high-stakes decisions."
-
Value
Game with the same Value vibe
3"Generally considered good value especially on sale, with satisfying gameplay length and content for price."
Journey To The Savage Planet
"Generally considered good value especially on sale; short playtime balanced by engaging gameplay and humor."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on constructive business and production activities."
Chocolatier®: Decadence by Design™
"No combat or destructive violence; gameplay centers on financial actions and market influence."
-
Survival
Game with the same Survival vibe
2"Players must avoid failure by managing orders and customer satisfaction, though no life-or-death stakes."
Diner Bros
"Players must avoid failure by meeting profit targets and managing public opinion to keep their job."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026