Kingdoms Reborn similar games & best alternatives
Kingdoms Reborn
2020
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Quick resume
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
Global score
91/100
Genres
Indie, Simulator, Strategy, Early Access
Similar games
Pros
- Addictive and engaging city building
- Deep resource and production management
- Cooperative multiplayer support
- Strong progression and tech tree
- Pleasant music and visuals
Cons
- Performance issues at high population
- Limited ai challenge and diplomacy
- Card system can feel redundant late game
- Combat system is simplistic and clunky
- Some ui and logistics frustrations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over city building, production chains, and tech research paths, allowing personal strategic decisions rather than following fixed routines."
Ara History Untold: Anniversary Edition
"Players have significant control over city building, resource management, and strategic decisions including card-based building choices and tech tree progression."
-
Competence
Game with the same Competence vibe
4"Game offers challenging city-building and resource logistics requiring skillful planning and management."
Caesar™ IV
"Game offers complex resource logistics, city management, and strategic challenges with difficulty levels from easy to deity, requiring skillful planning and adaptation."
-
Competition
Game with the same Competition vibe
2"Includes multiplayer and AI opponents for competitive play, though AI is weak and multiplayer setup is cumbersome."
Space Empires IV Deluxe
"Includes multiplayer with competitive elements such as raiding, territory conquest, and resource stealing, but AI opponents are weak and multiplayer is more cooperative or casual."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual return to the game, with hundreds of hours played and ongoing engagement with updates."
Warsim: The Realm of Aslona
"Players report long play sessions, addictive gameplay, and habitual return to the game, with hundreds of hours logged and ongoing engagement."
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Cooperation
Game with the same Cooperation vibe
3"Multiplayer supports team battles and cooperative campaigns, fostering teamwork."
Total War: NAPOLEON – Definitive Edition
"Supports cooperative multiplayer campaigns with shared goals and trading, fostering teamwork among players."
-
Creativity
Game with the same Creativity vibe
3"Players can customize city layout, building placement, and manage production chains creatively within game constraints."
Farthest Frontier
"Players design and customize cities, manage production chains, and choose building placements, though constrained by card system and block placement."
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Domination
Game with the same Domination vibe
2"Players exert control over territories and enemies, but interactions are balanced and respectful."
Medieval II: Total War™ Kingdoms
"Some players enjoy exerting control over others via raiding and resource stealing in multiplayer, but interactions are mostly balanced and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and to unwind, escaping real-life stress through casual city building."
1849
"Players use the game as a relaxing and immersive city-building experience, often as a stress relief and enjoyable distraction."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and social reasons rather than obligation; some mention playing to relax or bond with friends/family."
BBQ Simulator: The Squad
"Players engage voluntarily out of personal interest and enjoyment rather than obligation; some mention playing with friends or for fun."
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Experimenting
Game with the same Experimenting vibe
3"Players try new layouts, use cards strategically, and explore different solutions and challenges, especially in custom modes."
Station to Station
"Players try different strategies, building layouts, and difficulty settings; the card system encourages adapting to available options."
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Exploration
Game with the same Exploration vibe
2"The game features a large world map with multiple regions to discover and conquer, encouraging exploration."
KAISERPUNK
"Game features large maps with multiple territories to discover and conquer, though exploration is mostly strategic rather than narrative."
-
Expression
Game with the same Expression vibe
2"Players customize city building and unit composition; some cosmetic mods exist but base game has limited avatar personalization."
Warhammer 40,000: Gladius - Relics of War
"Players customize cities and choose building placements, but limited avatar or cosmetic customization is noted."
-
Fantasy
Game with the same Fantasy vibe
-2"Game is grounded in a realistic historical setting with some artistic license; minimal fantasy elements."
Ghost of Tsushima DIRECTOR'S CUT
"Game is grounded in realistic city-building and resource management with historical-inspired civilizations; minimal fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer features foster social interaction and shared experiences."
Tanks: The Crusades
"Strong community and multiplayer features foster social connections and shared gameplay experiences."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn from failures, and improve strategies over time; tech tree progression supports growth."
They Are Billions
"Players learn complex mechanics, improve strategies, and develop skills over time; tech tree and progression systems support growth."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity; some players note long sessions and addictive play."
Mechabellum
"Primarily sedentary gameplay with no physical activity; some players note long sessions and addictive play."
-
Idle
Game with the same Idle vibe
-3"Requires active management and attention; players must continuously monitor resources and events."
Surviving the Aftermath
"Requires active management and attention; players must continuously monitor resources and city status."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer and community, but limited evidence of close emotional relationships formed through the game."
Beat Saber
"Some social interaction in multiplayer and community, but limited evidence of close emotional relationships formed through the game."
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Leadership
Game with the same Leadership vibe
3"Players lead armies and make strategic decisions; multiplayer may include team leadership roles."
Tempest Rising
"Players lead their cities and armies, make strategic decisions, and guide development; multiplayer may involve leadership roles."
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Progression
Game with the same Progression vibe
5"Strong focus on technological advancement, city growth, unit upgrades, and accumulating power."
Sid Meier's Civilization® III Complete
"Strong emphasis on technological advancement, city growth, resource accumulation, and unlocking new buildings and abilities."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, with a laid-back atmosphere and soothing soundtrack."
Don't get lost
"Many players find the game relaxing and enjoyable, with a chill atmosphere and pleasant music."
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Sensation
Game with the same Sensation vibe
2"Visuals and music are praised for their charm and emotional impact, providing sensory enjoyment."
永冻之壳 The Shell of Permafrost
"Visuals and music are praised as good and pleasant, providing sensory enjoyment without overwhelming stimulation."
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Status
Game with the same Status vibe
1"Some recognition through multiplayer and community but limited emphasis on social status or popularity."
Lock 'n Load Tactical Digital: Core Game
"Some recognition through multiplayer and community, but limited focus on social status or popularity."
-
Story
Game with the same Story vibe
-2"Minimal narrative or lore; gameplay focuses on mechanics and replayability rather than story immersion."
Card Hog
"Minimal narrative or lore; gameplay focuses on mechanics and strategy rather than story immersion."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay involves strategic planning, resource management, and problem solving."
Buzz Aldrin's Space Program Manager
"Core gameplay involves deep strategic planning, resource management, and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Some tension from survival and escalating difficulty, but overall gameplay is more relaxed than suspenseful."
BYTEPATH
"Some tension from survival elements and combat, but overall gameplay is more relaxed than suspenseful."
-
Value
Game with the same Value vibe
4"Players generally find the game worth its price with good content and replayability."
Mr. Hopp's Playhouse 2
"Players generally feel the game is worth the price with extensive content and replayability."
-
Violence
Game with the same Violence vibe
1"Combat exists but is minimal and clunky; violence is present but not a central focus."
Post Trauma
"Combat exists but is minimal and automated; violence is not a central focus."
-
Survival
Game with the same Survival vibe
3"Survival mechanics like managing hunger, thirst, and vehicle condition are important gameplay elements."
Drive Beyond Horizons
"Survival elements like managing food, fuel, and population health are important gameplay aspects."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation, Leadership. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026