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永冻之壳 The Shell of Permafrost similar games & best alternatives

永冻之壳 The Shell of Permafrost

PC (Microsoft Windows) • 2018

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Quick resume

A girl, draped in mystery and chased by an evil fate, escapes from a frozen land. Now, a year later, with her memory gradually returning, she is forced to make an important decision.

Global score

98/100

Genres

Casual, Indie, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Beautiful pixel art and character portraits
    • Engaging and emotional story with multiple endings
    • Unique clue combination mechanic
    • Pleasant music and atmosphere
    • Free to play

    Cons

    • Very short gameplay length
    • Some confusing or rushed story elements
    • Qtes can be frustrating or too fast for some
    • Minor translation and grammar issues
    • Limited exploration and gameplay variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

      Capsule for My Big Sister My Big Sister

      "Players explore environments, combine clues, and make decisions leading to multiple endings, indicating a degree of control over actions and story progression."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzle solving and QTEs that require skill but are generally accessible and not overly difficult."

      Capsule for Mad Father Mad Father

      "Gameplay involves clue finding, combining, and QTEs which provide some skill challenge but are generally described as easy or simple."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal story and exploration without comparison to others."

      Capsule for Saihate Station Saihate Station

      "No evidence of competitive elements; focus is on personal story experience and exploration without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players expressed desire for more content and replayed to see alternate endings, but overall the game is short and sessions are brief."

      Capsule for With You With You

      "Some players expressed desire for more content and replayed to get all endings, but overall the game is short and easily completed."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."

      Capsule for Apocalipsis Apocalipsis

      "Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different magic types, upgrade stats, and explore hidden areas, supporting creative problem solving."

      Capsule for Little Witch Nobeta Little Witch Nobeta

      "Players combine clues and experiment with QTEs and magic, showing creative problem solving within the game systems."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are narrative and personal."

      Capsule for Assemble with Care Assemble with Care

      "No elements of exerting control over others; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with emotional and thoughtful story elements."

      Capsule for FixFox FixFox

      "Players use the game as a short emotional and narrative escape, engaging with a bittersweet story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Dishonored 2 Dishonored 2

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Multiple story branches and character combinations encourage some experimentation, though core gameplay is repetitive."

      Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

      "Combining clues and exploring story branches encourages some experimentation, though within a limited scope."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to a small house but players enjoy discovering secrets, puzzles, and new chapters."

      Capsule for The Baby In Yellow The Baby In Yellow

      "Exploration is limited to a house and surroundings but involves discovering clues and secrets to advance the story."

    • Expression

      Game with the same Expression vibe

      -3

      "No notable character customization or cosmetic personalization; players experience a fixed narrative and presentation."

      Capsule for Sniper Killer Sniper Killer

      "No customization or personalization reported; players experience a fixed narrative and character presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a whimsical fantasy setting with witches, magic, and imaginative minigames."

      Capsule for Cauldron Cauldron

      "The game features magic, witches, and a fictional narrative with imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and solve puzzles, gaining understanding and progressing narrative."

      Capsule for Rise of Insanity Rise of Insanity

      "Players learn story details and puzzle mechanics; some personal development through narrative understanding."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Half-Life 2 Half-Life 2

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles; not suited for background or idle play."

      Capsule for Missing Translation Missing Translation

      "Requires focused attention to solve puzzles and complete QTEs; not a background or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to characters and story, but no social relationship building."

      Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

      "Emotional connection to characters and story is reported, but no social relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story and unlocking multiple endings and achievements provides a sense of advancement."

      Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

      "Progression through story, unlocking clues, and achieving multiple endings provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances tension with soothing music and atmosphere, providing moments of flow and emotional release."

      Capsule for Ib Ib

      "The game’s music and atmosphere provide a calming, melancholic experience despite some tension in QTEs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music are praised as good and pleasant, providing sensory enjoyment without overwhelming stimulation."

      Capsule for Kingdoms Reborn Kingdoms Reborn

      "Visuals and music are praised for their charm and emotional impact, providing sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for Project Hospital Project Hospital

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, character development, and lore exploration."

      Capsule for DashBored DashBored

      "Strong narrative focus with multiple endings, emotional depth, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle-solving requires thinking, but overall gameplay is straightforward and simple."

      Capsule for Draw Draw

      "Some puzzle solving and clue combination require light strategic thinking but overall gameplay is simple."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some moments of challenge and tension exist, but overall the game maintains a calm and pleasant atmosphere."

      Capsule for One Hand Clapping One Hand Clapping

      "QTEs add mild tension and challenge, but overall the game is calm and contemplative."

    • Value

      Game with the same Value vibe

      5

      "Highly praised free game with rich content, art, music, and story; players feel great value for time invested."

      Capsule for Mothlight Mothlight

      "Free game with high praise for story and art; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focus is on puzzle solving and interaction."

      Capsule for Creaks Creaks

      "No violent or destructive gameplay; focus is on story and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Value, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026