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Crookz - The Big Heist similar games & best alternatives

Crookz - The Big Heist

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.

Global score

81/100

Genres

Simulator, Strategy, Tactical

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    Pros

    • Engaging tactical stealth gameplay
    • Unique 70s style and atmosphere
    • Multiple characters with distinct skills
    • Good planning and pause mechanics
    • High replayability with challenges

    Cons

    • Some bugs and crashes reported
    • Story and voice acting uneven
    • Late game difficulty can be frustrating
    • Limited character customization
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players can switch between multiple characters at will and choose their team composition, allowing flexible control and strategic decisions."

      Capsule for Obscure Obscure

      "Players plan and control detailed actions of multiple characters with freedom to choose team composition and approach"

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical gameplay requiring skillful planning, timing, and execution, with feedback from mission success and failures."

      Capsule for War Mongrels War Mongrels

      "Challenging tactical gameplay requiring skillful timing, planning, and execution with feedback from mission success and scoring"

    • Competition

      Game with the same Competition vibe

      1

      "Includes challenge modes with leaderboards but main gameplay is single-player focused without direct competition."

      Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

      "Includes challenge modes with scores and leaderboards, but main gameplay is single player focused without heavy competitive pressure"

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, repeated backtracking, and habitual play due to challenging gameplay and exploration."

      Capsule for Haydee 2 Haydee 2

      "Players report long play sessions, replayability through challenges and multiple approaches, some find late game demanding but engaging"

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players manage multiple characters and troops working together, but no multiplayer cooperation; teamwork is AI-driven."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Players coordinate multiple characters simultaneously, requiring teamwork among AI-controlled team members"

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple ways to complete missions and use character abilities encourage creative problem solving."

      Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

      "Multiple ways to solve missions, choice of characters and tools, and planning routes allow creative problem solving"

    • Domination

      Game with the same Domination vibe

      -3

      "Emphasis on shared teamwork and mutual support rather than exerting control or superiority over others."

      Capsule for Overcooked Overcooked

      "Focus on equal team members with unique skills cooperating; no evidence of exerting control or superiority over others"

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy historical immersion and distraction through engaging strategic gameplay and atmosphere."

      Capsule for Predynastic Egypt Predynastic Egypt

      "Players enjoy immersion in 70s themed heist world with engaging story and atmosphere for distraction and flow"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment of stealth gameplay."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Players engage voluntarily out of intrinsic interest and enjoyment of tactical stealth gameplay"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different strategies and approaches to solve puzzles."

      Capsule for Deleveled Deleveled

      "Game encourages trying different team compositions, tools, and strategies to solve puzzles and challenges"

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration in a confined map, but players discover strategies and secrets in gameplay."

      Capsule for Worm.is: The Game Worm.is: The Game

      "Players explore detailed maps with multiple routes and secrets, though environments are fixed and mission-based"

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization via equipment and personas, but no avatar personalization or deep cosmetic options."

      Capsule for Persona 5 Tactica Persona 5 Tactica

      "Some character personality and customization of loadouts, but limited avatar personalization or cosmetic modification"

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a stylized 1970s crime world with a fictional narrative and humorous tone, providing imaginative fiction."

      Capsule for Serial Cleaner Serial Cleaner

      "Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Primarily single player experience with minimal social interaction beyond community feedback."

      Capsule for Exogate Initiative Exogate Initiative

      "Primarily single player experience with minimal social interaction or community focus"

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, develop strategies, and improve skills over time"

      Capsule for 100% Orange Juice 100% Orange Juice

      "Players unlock new skills and equipment over time, improving abilities and learning game mechanics"

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved"

      Capsule for War of Rights War of Rights

      "Sedentary gameplay with no physical activity involved"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and planning; not designed for casual or background play."

      Capsule for Grand Ages: Rome Grand Ages: Rome

      "Requires continuous attention and planning; not designed for casual or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing in gameplay"

      Capsule for Sonic Frontiers Sonic Frontiers

      "No evidence of close social relationships or emotional sharing; focus is on gameplay"

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a team of characters with unique abilities, planning and coordinating their actions."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Players lead and coordinate a team of characters with unique skills to achieve objectives"

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new characters and abilities, progressing through story and combat challenges."

      Capsule for Charlie in the Moistverse of Madness Charlie in the Moistverse of Madness

      "Players accumulate skills, tools, and unlock new characters, progressing through story and challenges"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and meditative, though others find it stressful due to time pressure."

      Capsule for Words for Evil Words for Evil

      "Some players find the methodical pace and planning relaxing, though late game can be stressful"

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and classic visuals provide moderate sensory stimulation."

      Capsule for Last Dream Last Dream

      "Enjoyable 70s music and colorful visuals provide moderate sensory stimulation"

    • Status

      Game with the same Status vibe

      -3

      "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

      Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

      "Achievements and leaderboards exist but social recognition is limited; mostly individual focus"

    • Story

      Game with the same Story vibe

      3

      "Story presented through comic-style cutscenes and character dialogue, adding narrative immersion."

      Capsule for Watchmen: The End is Nigh Watchmen: The End is Nigh

      "Narrative driven heist story with character dialogue and cutscenes enhance immersion"

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay involves tactical planning, unit positioning, and resource management requiring analytical thinking."

      Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

      "Core gameplay is tactical planning, timing, and problem solving requiring analytical thinking"

    • Thrill

      Game with the same Thrill vibe

      2

      "Tense moments arise from stealth and timing challenges, though overall gameplay is more puzzle-oriented than suspenseful."

      Capsule for Spy Chameleon - RGB Agent Spy Chameleon - RGB Agent

      "Tense stealth scenarios and timing challenges provide moments of suspense and excitement"

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and replayability."

      Capsule for Pathway Pathway

      "Players report good value for price with many hours of gameplay and replayability"

    • Violence

      Game with the same Violence vibe

      -4

      "Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."

      Capsule for NEON STRUCT NEON STRUCT

      "Non-lethal gameplay focusing on stealth and incapacitating guards rather than violence"

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and failure, managing risk and timing to survive levels."

      Capsule for Serial Cleaner Serial Cleaner

      "Players must avoid detection and failure, managing risks and timing to complete objectives"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Competition. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026