Crookz - The Big Heist similar games & best alternatives
Crookz - The Big Heist
2015
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Quick resume
Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.
Global score
81/100
Genres
Simulator, Strategy, Tactical
Similar games
Pros
- Engaging tactical stealth gameplay
- Unique 70s style and atmosphere
- Multiple characters with distinct skills
- Good planning and pause mechanics
- High replayability with challenges
Cons
- Some bugs and crashes reported
- Story and voice acting uneven
- Late game difficulty can be frustrating
- Limited character customization
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can switch between multiple characters at will and choose their team composition, allowing flexible control and strategic decisions."
Obscure
"Players plan and control detailed actions of multiple characters with freedom to choose team composition and approach"
-
Competence
Game with the same Competence vibe
4"The game offers challenging tactical gameplay requiring skillful planning, timing, and execution, with feedback from mission success and failures."
War Mongrels
"Challenging tactical gameplay requiring skillful timing, planning, and execution with feedback from mission success and scoring"
-
Competition
Game with the same Competition vibe
1"Includes challenge modes with leaderboards but main gameplay is single-player focused without direct competition."
STRIDER™ / ストライダー飛竜®
"Includes challenge modes with scores and leaderboards, but main gameplay is single player focused without heavy competitive pressure"
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions, repeated backtracking, and habitual play due to challenging gameplay and exploration."
Haydee 2
"Players report long play sessions, replayability through challenges and multiple approaches, some find late game demanding but engaging"
-
Cooperation
Game with the same Cooperation vibe
2"Players manage multiple characters and troops working together, but no multiplayer cooperation; teamwork is AI-driven."
Wars and Warriors: Joan of Arc
"Players coordinate multiple characters simultaneously, requiring teamwork among AI-controlled team members"
-
Creativity
Game with the same Creativity vibe
4"Multiple ways to complete missions and use character abilities encourage creative problem solving."
Shadow Tactics: Aiko's Choice
"Multiple ways to solve missions, choice of characters and tools, and planning routes allow creative problem solving"
-
Domination
Game with the same Domination vibe
-3"Emphasis on shared teamwork and mutual support rather than exerting control or superiority over others."
Overcooked
"Focus on equal team members with unique skills cooperating; no evidence of exerting control or superiority over others"
-
Escapism
Game with the same Escapism vibe
3"Players enjoy historical immersion and distraction through engaging strategic gameplay and atmosphere."
Predynastic Egypt
"Players enjoy immersion in 70s themed heist world with engaging story and atmosphere for distraction and flow"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment of stealth gameplay."
Hitman: Blood Money
"Players engage voluntarily out of intrinsic interest and enjoyment of tactical stealth gameplay"
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying different strategies and approaches to solve puzzles."
Deleveled
"Game encourages trying different team compositions, tools, and strategies to solve puzzles and challenges"
-
Exploration
Game with the same Exploration vibe
1"Limited exploration in a confined map, but players discover strategies and secrets in gameplay."
Worm.is: The Game
"Players explore detailed maps with multiple routes and secrets, though environments are fixed and mission-based"
-
Expression
Game with the same Expression vibe
1"Some character customization via equipment and personas, but no avatar personalization or deep cosmetic options."
Persona 5 Tactica
"Some character personality and customization of loadouts, but limited avatar personalization or cosmetic modification"
-
Fantasy
Game with the same Fantasy vibe
3"Set in a stylized 1970s crime world with a fictional narrative and humorous tone, providing imaginative fiction."
Serial Cleaner
"Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"
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Fellowship
Game with the same Fellowship vibe
-2"Primarily single player experience with minimal social interaction beyond community feedback."
Exogate Initiative
"Primarily single player experience with minimal social interaction or community focus"
-
Growth
Game with the same Growth vibe
3"Players learn game mechanics, develop strategies, and improve skills over time"
100% Orange Juice
"Players unlock new skills and equipment over time, improving abilities and learning game mechanics"
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved"
War of Rights
"Sedentary gameplay with no physical activity involved"
-
Idle
Game with the same Idle vibe
-3"Requires sustained attention and planning; not designed for casual or background play."
Grand Ages: Rome
"Requires continuous attention and planning; not designed for casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing in gameplay"
Sonic Frontiers
"No evidence of close social relationships or emotional sharing; focus is on gameplay"
-
Leadership
Game with the same Leadership vibe
3"Players lead a team of characters with unique abilities, planning and coordinating their actions."
Shadow Tactics: Blades of the Shogun
"Players lead and coordinate a team of characters with unique skills to achieve objectives"
-
Progression
Game with the same Progression vibe
4"Players unlock new characters and abilities, progressing through story and combat challenges."
Charlie in the Moistverse of Madness
"Players accumulate skills, tools, and unlock new characters, progressing through story and challenges"
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and meditative, though others find it stressful due to time pressure."
Words for Evil
"Some players find the methodical pace and planning relaxing, though late game can be stressful"
-
Sensation
Game with the same Sensation vibe
2"Enjoyable music and classic visuals provide moderate sensory stimulation."
Last Dream
"Enjoyable 70s music and colorful visuals provide moderate sensory stimulation"
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Status
Game with the same Status vibe
-3"Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."
Total War: ROME REMASTERED
"Achievements and leaderboards exist but social recognition is limited; mostly individual focus"
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Story
Game with the same Story vibe
3"Story presented through comic-style cutscenes and character dialogue, adding narrative immersion."
Watchmen: The End is Nigh
"Narrative driven heist story with character dialogue and cutscenes enhance immersion"
-
Strategy
Game with the same Strategy vibe
5"Core gameplay involves tactical planning, unit positioning, and resource management requiring analytical thinking."
Kingdom Under Fire: The Crusaders
"Core gameplay is tactical planning, timing, and problem solving requiring analytical thinking"
-
Thrill
Game with the same Thrill vibe
2"Tense moments arise from stealth and timing challenges, though overall gameplay is more puzzle-oriented than suspenseful."
Spy Chameleon - RGB Agent
"Tense stealth scenarios and timing challenges provide moments of suspense and excitement"
-
Value
Game with the same Value vibe
4"Players report good value for price with many hours of gameplay and replayability."
Pathway
"Players report good value for price with many hours of gameplay and replayability"
-
Violence
Game with the same Violence vibe
-4"Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."
NEON STRUCT
"Non-lethal gameplay focusing on stealth and incapacitating guards rather than violence"
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Survival
Game with the same Survival vibe
3"Players must avoid detection and failure, managing risk and timing to survive levels."
Serial Cleaner
"Players must avoid detection and failure, managing risks and timing to complete objectives"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Competition. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026