Serial Cleaner similar games & best alternatives
Serial Cleaner
2017
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Quick resume
Slip on your flares, grab your shades and hop in your station wagon, it's time to work… as a professional mob cleaner. In this stylish award winning 2D action-stealth game you have to make sure you get in, clean up and get out without leaving a trace - Queue the funky 70s inspired soundtrack!
Global score
84/100
Genres
Action, Indie, Adventure, Role-playing (RPG), Simulator, Puzzle
Similar games
Pros
- Unique stealth gameplay concept
- Stylish 1970s art and soundtrack
- Challenging and strategic levels
- Randomized elements for replayability
- Bonus content and unlockables
Cons
- Somewhat repetitive gameplay
- Lack of cooperative or social features
- No mid-level checkpoints causing frustration
- Story is simple and lightly integrated
- Controls and visuals can be occasionally unclear
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose paths and explore levels with multiple routes and approaches."
Defunct
"Players have freedom to plan their own routes, use different hiding spots, and choose how to approach each level."
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Competence
Game with the same Competence vibe
4"The game offers a steady difficulty curve with challenging stealth puzzles requiring timing, positioning, and gadget use, rewarding skillful play and mastery."
Volume
"The game offers challenging stealth puzzles requiring skillful timing and strategic planning, with feedback on success or failure."
-
Competition
Game with the same Competition vibe
1"Includes challenge modes with leaderboards but main gameplay is single-player focused without direct competition."
STRIDER™ / ストライダー飛竜®
"Includes leaderboards and challenge modes, but main gameplay is focused on individual performance rather than direct competition."
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Continuation
Game with the same Continuation vibe
2"Players often replay levels to improve speedruns or find hidden souvenirs, showing moderate habitual engagement despite short base content."
I Expect You To Die
"Players often replay levels for collectibles, challenges, and improved performance, showing moderate habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players manipulate environment elements and solve puzzles creatively, though within designed levels."
Moss
"Players can creatively use level elements like moving objects and distractions to devise unique paths and solutions."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."
Factory Town Idle
"No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."
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Escapism
Game with the same Escapism vibe
3"Players use game as a fun, engaging distraction with immersive mechanics and unique gameplay."
Coin Crypt
"Players use the game as a fun distraction with immersive 70s aesthetic and engaging stealth gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, with no obligation or external pressure."
Mini Motorways
"Players engage voluntarily for enjoyment and challenge, with no external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Randomized item locations and multiple endings encourage players to try new strategies and approaches."
Granny
"Randomized item placements and multiple paths encourage players to try new strategies and adapt on retries."
-
Exploration
Game with the same Exploration vibe
1"Limited exploration within a single level, but some hidden areas and secrets exist."
Pink Hour
"Levels have multiple routes and secrets to discover, but exploration is limited to known maps and objectives."
-
Expression
Game with the same Expression vibe
2"Players unlock and view different outfits for characters, allowing some degree of self-expression via character customization."
Pretty Girls Mahjong Solitaire
"Players can unlock and customize outfits, allowing some degree of self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"
Crookz - The Big Heist
"Set in a stylized 1970s crime world with a fictional narrative and humorous tone, providing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, timing, and puzzle solving as difficulty ramps up."
Dynamite Jack
"Players develop stealth skills, planning, and problem-solving abilities through progressively harder levels."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not designed for passive or background play."
Melody's Escape
"Requires focused attention and timing; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building mechanics."
CAYNE
"No social interactions or relationship-building mechanics."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual gameplay."
The Swapper
"No leadership or group management elements; purely individual gameplay."
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Progression
Game with the same Progression vibe
3"Players unlock costumes, accessories, and achievements, showing accumulation of upgrades and items."
SENRAN KAGURA Bon Appétit! - Full Course
"Players unlock new outfits, bonus levels, and challenges, showing accumulation of items and upgrades."
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Relaxation
Game with the same Relaxation vibe
2"Generally relaxing atmosphere with jazz soundtrack and moderate challenge."
Contrast
"The jazzy soundtrack and stylized visuals provide a relaxing atmosphere despite some challenging moments."
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Sensation
Game with the same Sensation vibe
3"Stylish visuals, animations, and music provide sensory enjoyment and excitement."
Persona 5 Tactica
"Stylish visuals, 70s aesthetic, and music provide strong sensory enjoyment and emotional engagement."
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Status
Game with the same Status vibe
1"Leaderboards and achievements provide some recognition, but social status is limited."
Severed Steel
"Leaderboards and achievements provide some recognition, but social status is limited."
-
Story
Game with the same Story vibe
2"Narrative is light, humorous, and straightforward with character interactions, but not deeply immersive."
Crystal Story II
"Simple narrative delivered between levels adds context and humor but is not deeply immersive."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, timing, and problem solving to avoid detection and complete objectives."
Thief Simulator 2
"Requires careful planning, timing, and use of environmental elements to avoid detection and complete objectives."
-
Thrill
Game with the same Thrill vibe
3"Tense stealth gameplay and risk of failure create suspense and excitement."
Party Hard 2
"Tense stealth gameplay with risk of failure creates suspense and excitement."
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Value
Game with the same Value vibe
3"Good content and replayability for price, especially when purchased on sale."
Melissa K. and the Heart of Gold Collector's Edition
"Offers good content and replayability for its price, especially when purchased on sale."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay is constructive and focused on cleaning."
Vacuum Warrior - Idle Game
"No combat or violence by player; focus is on cleaning and stealth."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and failure, managing threats and timing to survive levels."
Christmas Massacre
"Players must avoid detection and failure, managing risk and timing to survive levels."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026