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Serial Cleaner similar games & best alternatives

Serial Cleaner

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

Slip on your flares, grab your shades and hop in your station wagon, it's time to work… as a professional mob cleaner. In this stylish award winning 2D action-stealth game you have to make sure you get in, clean up and get out without leaving a trace - Queue the funky 70s inspired soundtrack!

Global score

84/100

Genres

Action, Indie, Adventure, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Unique stealth gameplay concept
    • Stylish 1970s art and soundtrack
    • Challenging and strategic levels
    • Randomized elements for replayability
    • Bonus content and unlockables

    Cons

    • Somewhat repetitive gameplay
    • Lack of cooperative or social features
    • No mid-level checkpoints causing frustration
    • Story is simple and lightly integrated
    • Controls and visuals can be occasionally unclear

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose paths and explore levels with multiple routes and approaches."

      Capsule for Defunct Defunct

      "Players have freedom to plan their own routes, use different hiding spots, and choose how to approach each level."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a steady difficulty curve with challenging stealth puzzles requiring timing, positioning, and gadget use, rewarding skillful play and mastery."

      Capsule for Volume Volume

      "The game offers challenging stealth puzzles requiring skillful timing and strategic planning, with feedback on success or failure."

    • Competition

      Game with the same Competition vibe

      1

      "Includes challenge modes with leaderboards but main gameplay is single-player focused without direct competition."

      Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

      "Includes leaderboards and challenge modes, but main gameplay is focused on individual performance rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay levels to improve speedruns or find hidden souvenirs, showing moderate habitual engagement despite short base content."

      Capsule for I Expect You To Die I Expect You To Die

      "Players often replay levels for collectibles, challenges, and improved performance, showing moderate habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players manipulate environment elements and solve puzzles creatively, though within designed levels."

      Capsule for Moss Moss

      "Players can creatively use level elements like moving objects and distractions to devise unique paths and solutions."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

      Capsule for Factory Town Idle Factory Town Idle

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use game as a fun, engaging distraction with immersive mechanics and unique gameplay."

      Capsule for Coin Crypt Coin Crypt

      "Players use the game as a fun distraction with immersive 70s aesthetic and engaging stealth gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge, with no obligation or external pressure."

      Capsule for Mini Motorways Mini Motorways

      "Players engage voluntarily for enjoyment and challenge, with no external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomized item locations and multiple endings encourage players to try new strategies and approaches."

      Capsule for Granny Granny

      "Randomized item placements and multiple paths encourage players to try new strategies and adapt on retries."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within a single level, but some hidden areas and secrets exist."

      Capsule for Pink Hour Pink Hour

      "Levels have multiple routes and secrets to discover, but exploration is limited to known maps and objectives."

    • Expression

      Game with the same Expression vibe

      2

      "Players unlock and view different outfits for characters, allowing some degree of self-expression via character customization."

      Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

      "Players can unlock and customize outfits, allowing some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Stylized 70s setting with exaggerated characters and humorous story provides imaginative fiction experience"

      Capsule for Crookz - The Big Heist Crookz - The Big Heist

      "Set in a stylized 1970s crime world with a fictional narrative and humorous tone, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, timing, and puzzle solving as difficulty ramps up."

      Capsule for Dynamite Jack Dynamite Jack

      "Players develop stealth skills, planning, and problem-solving abilities through progressively harder levels."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and timing; not designed for passive or background play."

      Capsule for Melody's Escape Melody's Escape

      "Requires focused attention and timing; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building mechanics."

      Capsule for CAYNE CAYNE

      "No social interactions or relationship-building mechanics."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock costumes, accessories, and achievements, showing accumulation of upgrades and items."

      Capsule for SENRAN KAGURA Bon Appétit! - Full Course SENRAN KAGURA Bon Appétit! - Full Course

      "Players unlock new outfits, bonus levels, and challenges, showing accumulation of items and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally relaxing atmosphere with jazz soundtrack and moderate challenge."

      Capsule for Contrast Contrast

      "The jazzy soundtrack and stylized visuals provide a relaxing atmosphere despite some challenging moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylish visuals, animations, and music provide sensory enjoyment and excitement."

      Capsule for Persona 5 Tactica Persona 5 Tactica

      "Stylish visuals, 70s aesthetic, and music provide strong sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition, but social status is limited."

      Capsule for Severed Steel Severed Steel

      "Leaderboards and achievements provide some recognition, but social status is limited."

    • Story

      Game with the same Story vibe

      2

      "Narrative is light, humorous, and straightforward with character interactions, but not deeply immersive."

      Capsule for Crystal Story II Crystal Story II

      "Simple narrative delivered between levels adds context and humor but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and problem solving to avoid detection and complete objectives."

      Capsule for Thief Simulator 2 Thief Simulator 2

      "Requires careful planning, timing, and use of environmental elements to avoid detection and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense stealth gameplay and risk of failure create suspense and excitement."

      Capsule for Party Hard 2 Party Hard 2

      "Tense stealth gameplay with risk of failure creates suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Good content and replayability for price, especially when purchased on sale."

      Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

      "Offers good content and replayability for its price, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay is constructive and focused on cleaning."

      Capsule for Vacuum Warrior - Idle Game Vacuum Warrior - Idle Game

      "No combat or violence by player; focus is on cleaning and stealth."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and failure, managing threats and timing to survive levels."

      Capsule for Christmas Massacre Christmas Massacre

      "Players must avoid detection and failure, managing risk and timing to survive levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026