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Strange Brigade similar games & best alternatives

Strange Brigade

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch • 2018

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Quick resume

Embark on an exotic journey into danger in this rip-roaring 1930s third person adventure for 1-4 players! Encounter pulse-pounding action, treacherous traps and tales of derring-do!

Global score

84/100

Genres

Action, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Fun and engaging co-op gameplay
    • Interesting puzzles and exploration
    • Unique 1930s egypt supernatural setting
    • Humorous and charming narration
    • Well-optimized and visually appealing

    Cons

    • Limited character progression
    • Loot competition can cause minor conflicts
    • Short campaign length
    • Some repetitive enemy types
    • Low player base for matchmaking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters, weapons, traps, and strategies freely, with dynamic gameplay and multiple game modes."

      Capsule for Bloody Good Time Bloody Good Time

      "Players can choose from multiple characters with unique abilities and select weapons freely; exploration and puzzle solving add to player-directed actions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, puzzle solving, and strategic use of character abilities with some challenge, especially on higher difficulties."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Gameplay involves skillful shooting, puzzle solving, and strategic use of traps and abilities; some players note a learning curve and challenge especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and arcade mode with high score competition; multiplayer co-op encourages some comparison."

      Capsule for Secrets of Grindea Secrets of Grindea

      "Co-op mode includes some competition for loot among players; score attack mode and leaderboards exist but overall competition is mild and secondary to cooperation."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay to explore all collectibles and achievements, but the game is short and linear, limiting habitual or long-term engagement."

      Capsule for Bloodwash Bloodwash

      "Game offers moderate replay value with collectibles, puzzles, and multiple modes; some players find it engaging for several sessions but others note limited long-term attachment."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player cooperative gameplay; many reviews highlight co-op as the best way to enjoy the game."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Strong emphasis on 4-player co-op gameplay; many reviews highlight fun and synergy playing with friends, with cooperative puzzle solving and combat."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players use various weapons and gadgets, solve puzzles, and manipulate environments; some customization via upgrades."

      Capsule for Disney G-Force Disney G-Force

      "Players engage in exploration, puzzle solving, and use of environmental traps creatively; weapon upgrades and character abilities add customization elements."

    • Domination

      Game with the same Domination vibe

      -2

      "Game emphasizes balanced competition and shared experiences rather than dominance or trash talk."

      Capsule for WWE 2K24 WWE 2K24

      "Game encourages teamwork and shared objectives; however, loot competition can create minor conflicts, but overall interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive ancient Egyptian setting and story provide strong escapism and adventure experience."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "Players enjoy immersive adventure in a stylized 1930s Egypt setting with supernatural elements, providing a fun escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure."

      Capsule for Iron Grip: Warlord Iron Grip: Warlord

      "Players engage voluntarily for fun and social interaction; no indications of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different weapons, tactics, and puzzle approaches; some exploration of mechanics and upgrades."

      Capsule for Disney G-Force Disney G-Force

      "Game encourages trying different characters, weapons, and puzzle approaches; dynamic puzzles and multiple paths support experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Strong emphasis on discovering secrets, hidden areas, and varied level environments."

      Capsule for DUSK DUSK

      "Strong focus on discovering secrets, collectibles, hidden rooms, and solving environmental puzzles throughout levels."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and weapon customization allow some self-expression, though mostly within predefined options."

      Capsule for Blade Assault Blade Assault

      "Character selection and weapon customization allow some self-expression, though limited by fixed character abilities and skins."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a fictional world with imaginative monsters and fantasy elements."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Game is set in a fictional 1930s world with supernatural enemies, magic, and exaggerated adventure themes reminiscent of pulp fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play aspects; many players reminisce about playing with friends."

      Capsule for CastleMiner Z CastleMiner Z

      "Players report strong sense of community and fun when playing cooperatively with friends; social interaction is a key motivator."

    • Growth

      Game with the same Growth vibe

      2

      "Skill and weapon upgrades provide player growth and learning opportunities, though progression is simple."

      Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

      "Players develop skills in shooting, puzzle solving, and strategic use of abilities; weapon upgrades provide some progression but character growth is limited."

    • Health

      Game with the same Health vibe

      -4

      "The game is a sedentary, fast-paced shooter with no physical activity elements."

      Capsule for Jets'n'Guns 2 Jets'n'Guns 2

      "Game is a sedentary third-person shooter with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and puzzle solving; not suited for passive or background play."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "Requires active attention and continuous engagement during combat and puzzle solving; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters social interaction and teamwork, though not necessarily deep emotional connections."

      Capsule for GODBREAKERS GODBREAKERS

      "Co-op play fosters friendly social interaction and teamwork but does not focus on deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may take informal leadership roles in co-op, but no formal leadership or management mechanics exist."

      Capsule for EXOME EXOME

      "Some players may take informal leadership roles during co-op, but game design supports balanced team play without formal leadership mechanics."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons and items, but progression is mostly about skill and exploration rather than upgrades."

      Capsule for BONEWORKS BONEWORKS

      "Players collect gold, unlock weapons, and upgrade gear; however, progression is limited to equipment rather than character leveling."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers moments of flow and exploration but also sustained tension from challenging combat."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Game offers moments of flow and fun, but combat intensity and puzzle challenges create intermittent tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and humorous narration provide sensory enjoyment."

      Capsule for Maneater Maneater

      "Visuals, sound effects, and humorous narration provide enjoyable sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via leaderboards but mostly focused on cooperative play rather than social status."

      Capsule for Space Beast Terror Fright Space Beast Terror Fright

      "Some social recognition through leaderboards and achievements, but mostly focused on cooperative play rather than status competition."

    • Story

      Game with the same Story vibe

      1

      "Story is light and humorous, serving as backdrop rather than deep narrative immersion."

      Capsule for Wheel World Wheel World

      "Story is light and humorous, serving mainly as a backdrop; narrative immersion is limited but adds charm."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players solve puzzles and plan navigation; combat requires tactical use of weapons and positioning."

      Capsule for STAR WARS™: Dark Forces Remaster STAR WARS™: Dark Forces Remaster

      "Players must plan use of weapons, abilities, and traps; puzzle solving requires logical thinking; combat involves tactical positioning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide moments of suspense and excitement."

      Capsule for Dark Sector Dark Sector

      "Combat and boss fights provide moments of suspense and excitement, though overall tone is lighthearted."

    • Value

      Game with the same Value vibe

      1

      "Game is considered good value especially on sale; some feel full price is too high for content."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

      "Game is considered good value especially on sale; some players feel full price is high for content offered."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and destroying zombies with various weapons."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Core gameplay involves combat against undead enemies with shooting, explosions, and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and avoid hazards, though survival elements are not extreme."

      Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

      "Players must manage health and resources to survive waves of enemies; survival elements present but not extreme."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Cooperation. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026