Tom Clancy's Ghost Recon® Wildlands similar games & best alternatives
Tom Clancy's Ghost Recon® Wildlands
2017
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Quick resume
Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
Global score
80/100
Genres
Action, Adventure, Shooter, Tactical
Similar games
Pros
- Huge and beautiful open world
- Strong tactical co-op gameplay
- Extensive weapon and character customization
- Engaging story and political themes
- High replayability and progression
Cons
- Repetitive mission design
- Vehicle handling issues
- Ai limitations and bugs
- Pvp balance and population problems
- Some dlc content considered poor value
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose playstyle, skill builds, and approach missions with multiple options including stealth or combat."
Aragami 2
"Players have high freedom to choose mission order, approach, and playstyle including stealth or assault."
-
Competence
Game with the same Competence vibe
3"Game offers skill-based shooting challenges with increasing difficulty levels and weapon upgrades, rewarding player mastery and progression."
Symphony
"Game offers tactical challenges, skill upgrades, and requires aiming with bullet drop and travel time."
-
Competition
Game with the same Competition vibe
2"Includes PvP elements and ranked modes, but also supports casual and solo play without heavy emphasis on competition."
Novarith
"Includes PvP modes with ranked matches but PvP is less popular and has balance issues."
-
Continuation
Game with the same Continuation vibe
4"Highly addictive gameplay with many players reporting long sessions and habitual play over hundreds of hours."
Super Auto Pets
"Long gameplay with hundreds of hours reported, encourages habitual play and exploration."
-
Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."
Zombie Army 4: Dead War
"Strong emphasis on 4-player co-op tactical gameplay, teamwork is highly rewarding."
-
Creativity
Game with the same Creativity vibe
4"Extensive customization of characters, weapons, and mission planning allows creative tactical approaches and personalized gameplay."
No Plan B
"Extensive weapon and character customization, multiple tactical approaches to missions."
-
Domination
Game with the same Domination vibe
-3"Players generally participate equally in cooperative gameplay; no strong evidence of domination or power imposition over others."
SAS: Zombie Assault 4
"Players tend to cooperate equally; no strong evidence of domination or power imposition."
-
Escapism
Game with the same Escapism vibe
4"The immersive open world and engaging story provide a strong escape from real life, with players enjoying exploration and action."
Far Cry® 5
"Immersive open world and story provide escape from real life; players enjoy exploration and tactical immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."
Far Cry® Primal
"Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."
Rebel Cops
"Players try different tactics, stealth or assault, and experiment with weapon loadouts."
-
Exploration
Game with the same Exploration vibe
5"Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."
Assassin's Creed® Origins
"Very large open world with diverse biomes and many secrets encourages exploration."
-
Expression
Game with the same Expression vibe
4"Character and weapon customization allow self-expression through unique builds and visual upgrades."
Mycopunk
"Rich character and weapon customization options allow self-expression."
-
Fantasy
Game with the same Fantasy vibe
-2"Game is grounded in realistic military tactics and mercenary combat, with plausible scenarios."
Jagged Alliance - Back in Action
"Game is grounded in realistic military and political scenarios, with plausible settings."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and cooperative play foster a sense of belonging and shared goals."
Duskfont
"Strong community and cooperative play foster a sense of belonging and shared goals."
-
Growth
Game with the same Growth vibe
3"Players develop skills, unlock weapons and attachments, and improve tactical knowledge over time."
BattleBit Remastered
"Players develop skills, unlock weapons and abilities, and improve tactical proficiency."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Supraland Six Inches Under
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and tactical planning; not suited for casual or background play."
Transience
"Requires focused attention and tactical planning; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction through co-op and character relationships, but limited evidence of deep emotional connections."
Astral Ascent
"Some social interaction in co-op but limited evidence of deep emotional connections."
-
Leadership
Game with the same Leadership vibe
3"Players can lead team tactics and coordinate actions, especially in multiplayer co-op."
Hot Brass
"Players can lead squads and coordinate tactics, especially in co-op play."
-
Progression
Game with the same Progression vibe
4"Strong progression system with weapon upgrades, skill trees, and power unlocks."
Shadow Warrior
"Strong progression system with skill trees, weapon upgrades, and tier modes."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find parkour and exploration relaxing, but combat difficulty adds tension."
Assassin's Creed® Unity
"Some players find exploration relaxing, but tactical combat and high difficulty add tension."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound effects, and gunplay provide sensory stimulation and excitement."
死寂(Deathly Stillness)
"Visuals and audio provide sensory stimulation; gunplay and explosions add excitement."
-
Status
Game with the same Status vibe
1"Some recognition through leaderboards and achievements, but not a dominant motivator."
Bounty of One
"Some recognition through ranks and achievements but not a primary motivation."
-
Story
Game with the same Story vibe
3"Engaging narrative with character interactions and overarching plot, though some find story repetitive or simple."
Cattails: Wildwood Story
"Engaging narrative with character development and political themes, though some find it repetitive."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on tactical planning, stealth, and problem solving to approach missions effectively."
Sniper Elite
"High emphasis on tactical planning, stealth, and problem solving in missions."
-
Thrill
Game with the same Thrill vibe
3"Stealth and combat create moments of suspense and excitement."
Dishonored
"Tactical stealth and combat create suspense and excitement, especially in high difficulty modes."
-
Value
Game with the same Value vibe
2"Generally perceived as worth the price especially on sale; some complaints about DLC pricing."
Call to Arms
"Generally considered worth the price especially on sale; some complaints about DLC pricing."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements with gunfights and explosions."
Mushy
"Combat and destruction are core gameplay elements with realistic gunplay and explosions."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and death, managing resources and tactical positioning to survive."
Intravenous 2: Mercenarism
"Players must avoid detection and death, manage resources and tactical positioning."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026