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Tom Clancy's Ghost Recon® Wildlands similar games & best alternatives

Tom Clancy's Ghost Recon® Wildlands

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.

Global score

80/100

Genres

Action, Adventure, Shooter, Tactical

Similar games

    Pros

    • Huge and beautiful open world
    • Strong tactical co-op gameplay
    • Extensive weapon and character customization
    • Engaging story and political themes
    • High replayability and progression

    Cons

    • Repetitive mission design
    • Vehicle handling issues
    • Ai limitations and bugs
    • Pvp balance and population problems
    • Some dlc content considered poor value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, skill builds, and approach missions with multiple options including stealth or combat."

      Capsule for Aragami 2 Aragami 2

      "Players have high freedom to choose mission order, approach, and playstyle including stealth or assault."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based shooting challenges with increasing difficulty levels and weapon upgrades, rewarding player mastery and progression."

      Capsule for Symphony Symphony

      "Game offers tactical challenges, skill upgrades, and requires aiming with bullet drop and travel time."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP elements and ranked modes, but also supports casual and solo play without heavy emphasis on competition."

      Capsule for Novarith Novarith

      "Includes PvP modes with ranked matches but PvP is less popular and has balance issues."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive gameplay with many players reporting long sessions and habitual play over hundreds of hours."

      Capsule for Super Auto Pets Super Auto Pets

      "Long gameplay with hundreds of hours reported, encourages habitual play and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong emphasis on 4-player co-op tactical gameplay, teamwork is highly rewarding."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive customization of characters, weapons, and mission planning allows creative tactical approaches and personalized gameplay."

      Capsule for No Plan B No Plan B

      "Extensive weapon and character customization, multiple tactical approaches to missions."

    • Domination

      Game with the same Domination vibe

      -3

      "Players generally participate equally in cooperative gameplay; no strong evidence of domination or power imposition over others."

      Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

      "Players tend to cooperate equally; no strong evidence of domination or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive open world and engaging story provide a strong escape from real life, with players enjoying exploration and action."

      Capsule for Far Cry® 5 Far Cry® 5

      "Immersive open world and story provide escape from real life; players enjoy exploration and tactical immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."

      Capsule for Rebel Cops Rebel Cops

      "Players try different tactics, stealth or assault, and experiment with weapon loadouts."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with diverse biomes, tombs, cities, and secrets encourages extensive discovery."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Very large open world with diverse biomes and many secrets encourages exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Character and weapon customization allow self-expression through unique builds and visual upgrades."

      Capsule for Mycopunk Mycopunk

      "Rich character and weapon customization options allow self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is grounded in realistic military tactics and mercenary combat, with plausible scenarios."

      Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

      "Game is grounded in realistic military and political scenarios, with plausible settings."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and cooperative play foster a sense of belonging and shared goals."

      Capsule for Duskfont Duskfont

      "Strong community and cooperative play foster a sense of belonging and shared goals."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock weapons and attachments, and improve tactical knowledge over time."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Players develop skills, unlock weapons and abilities, and improve tactical proficiency."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and tactical planning; not suited for casual or background play."

      Capsule for Transience Transience

      "Requires focused attention and tactical planning; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction through co-op and character relationships, but limited evidence of deep emotional connections."

      Capsule for Astral Ascent Astral Ascent

      "Some social interaction in co-op but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can lead team tactics and coordinate actions, especially in multiplayer co-op."

      Capsule for Hot Brass Hot Brass

      "Players can lead squads and coordinate tactics, especially in co-op play."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with weapon upgrades, skill trees, and power unlocks."

      Capsule for Shadow Warrior Shadow Warrior

      "Strong progression system with skill trees, weapon upgrades, and tier modes."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find parkour and exploration relaxing, but combat difficulty adds tension."

      Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

      "Some players find exploration relaxing, but tactical combat and high difficulty add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and gunplay provide sensory stimulation and excitement."

      Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

      "Visuals and audio provide sensory stimulation; gunplay and explosions add excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and achievements, but not a dominant motivator."

      Capsule for Bounty of One Bounty of One

      "Some recognition through ranks and achievements but not a primary motivation."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character interactions and overarching plot, though some find story repetitive or simple."

      Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

      "Engaging narrative with character development and political themes, though some find it repetitive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on tactical planning, stealth, and problem solving to approach missions effectively."

      Capsule for Sniper Elite Sniper Elite

      "High emphasis on tactical planning, stealth, and problem solving in missions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth and combat create moments of suspense and excitement."

      Capsule for Dishonored Dishonored

      "Tactical stealth and combat create suspense and excitement, especially in high difficulty modes."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as worth the price especially on sale; some complaints about DLC pricing."

      Capsule for Call to Arms Call to Arms

      "Generally considered worth the price especially on sale; some complaints about DLC pricing."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are core gameplay elements with gunfights and explosions."

      Capsule for Mushy Mushy

      "Combat and destruction are core gameplay elements with realistic gunplay and explosions."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and death, managing resources and tactical positioning to survive."

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      "Players must avoid detection and death, manage resources and tactical positioning."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026