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Tomb Raider Game of the Year

PC (Microsoft Windows) • 2013

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Quick resume

Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.

Global score

96/100

Genres

Action, Adventure

Similar games

    Pros

    • Strong narrative and character development
    • Immersive and atmospheric environments
    • Fluid and varied gameplay with combat, stealth, and puzzles
    • High-quality graphics and sound design
    • Meaningful progression and upgrades

    Cons

    • Multiplayer mode is largely inactive and not impactful
    • Some puzzles are too easy or minimal
    • Story has some clichés and pacing issues
    • Occasional bugs and qte frustrations
    • Limited social and cooperative gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the island, choose paths, and solve puzzles without handholding."

      Capsule for Die Young Die Young

      "Players have freedom to explore the island, choose combat style, and upgrade skills and weapons, though some puzzle solutions and paths are predetermined."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat, puzzle solving, and gear upgrading with some difficulty spikes and grinding."

      Capsule for Spiral Knights Spiral Knights

      "Gameplay involves skillful combat, stealth, platforming, and puzzle solving with feedback and progression through upgrades."

    • Competition

      Game with the same Competition vibe

      2

      "Multiplayer modes exist with ranked and casual matches, but the player base is small and much content is single-player focused."

      Capsule for Battlefleet Gothic: Armada 2 Battlefleet Gothic: Armada 2

      "Multiplayer mode exists with ranked elements but is largely dead and not a major focus; single player is emphasized."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, exploration, and replaying for 100% completion and challenges."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Many players report long play sessions, replaying for 100% completion and enjoying the story and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a single-player experience with limited multiplayer or cooperative gameplay."

      Capsule for Planet Coaster Planet Coaster

      "Primarily a single-player experience with limited cooperative multiplayer; story and gameplay focus on individual progress."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skills, weapons, and outfits; exploration and puzzle-solving encourage creative problem solving."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Players can explore, solve puzzles, and customize weapons and skills, with optional tombs and collectibles enhancing creativity."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or dominance mechanics; interactions are balanced and story-driven."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "No evidence of domination or power over others; interactions are balanced and cooperative in story."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersive narrative and atmospheric experience providing escape from real life."

      Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

      "Strong immersive narrative and atmospheric exploration provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

      Capsule for Mind Over Magnet Mind Over Magnet

      "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat approaches, explore new areas, and experiment with equipment and abilities."

      Capsule for FOUNTAINS FOUNTAINS

      "Players try different combat styles, explore optional areas, and experiment with upgrades and skills."

    • Exploration

      Game with the same Exploration vibe

      4

      "Semi-open world with many hidden tombs, collectibles, and secrets to discover drives exploration motivation."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Semi-open world with many secrets, tombs, collectibles, and varied environments encourages discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through upgrades and weapon mods; limited cosmetic options currently."

      Capsule for Deadlink Deadlink

      "Some character customization via skins and weapon upgrades, but limited to predefined options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story involves fictional adventure with supernatural elements and mythological references, blending imaginative fiction with some realistic settings."

      Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

      "Story involves supernatural elements and mythological themes blended with realistic survival."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly single-player experience with limited social interaction; multiplayer is minor and inactive."

      Capsule for Dead Space™ 2 Dead Space™ 2

      "Focus is on single-player experience with minimal social interaction; multiplayer is minor and inactive."

    • Growth

      Game with the same Growth vibe

      4

      "Character progression, skill development, and learning game mechanics are core to gameplay."

      Capsule for Planet Alcatraz Planet Alcatraz

      "Character development and skill progression are core to gameplay and narrative."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay; no physical activity involved."

      Capsule for Firewatch Firewatch

      "Sedentary gameplay typical of action-adventure games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during exploration and puzzle solving."

      Capsule for Into The Gloom Into The Gloom

      "Requires focused attention with continuous action, exploration, and puzzle solving."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections; interactions mostly with NPCs and story elements."

      Capsule for Turbo Kid Turbo Kid

      "Limited emotional social connections; interactions mostly with NPCs in story context."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; Lara acts independently with NPC support but no group management or authority."

      Capsule for Tomb Raider: Legend Tomb Raider: Legend

      "Player controls only Lara; no leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating experience, skills, weapons, and equipment upgrades."

      Capsule for Planet Alcatraz Planet Alcatraz

      "Strong emphasis on accumulating experience, upgrading skills and weapons, and collecting items."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances mild tension with puzzle solving and atmospheric moments, providing a moderate flow experience."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "Game balances tension and action with moments of exploration and puzzle solving for flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics, sound effects, and immersive visuals provide sensory stimulation and excitement."

      Capsule for World of Warships World of Warships

      "High-quality graphics, sound, and cinematic effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No multiplayer or ranking; achievements exist but social recognition is limited."

      Capsule for Red Dead Redemption Red Dead Redemption

      "Achievements and multiplayer rank exist but social recognition is limited due to low multiplayer activity."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with emotional storytelling and character development."

      Capsule for Hitler is my crush Hitler is my crush

      "Strong narrative focus with character development, cinematic storytelling, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Skill builds, gear optimization, and combat tactics require planning and problem solving."

      Capsule for Torchlight II Torchlight II

      "Combat tactics, stealth, puzzle solving, and skill upgrades require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High adrenaline combat, suspenseful moments, and risk-reward gameplay provide thrill and excitement."

      Capsule for Forefront Forefront

      "High-adrenaline action sequences, suspenseful moments, and quick-time events create thrill."

    • Value

      Game with the same Value vibe

      4

      "Good value especially on sale; praised for story and atmosphere relative to price."

      Capsule for State of Mind State of Mind

      "Considered a great value especially on sale; praised for quality and content relative to price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central gameplay elements, though violence is stylized and not graphic."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Combat and killing enemies are central gameplay elements, with graphic depictions of violence."

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like resource gathering, health, and threats are important gameplay aspects."

      Capsule for CHKN CHKN

      "Survival elements present in story and gameplay, including resource gathering and overcoming threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Health, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026