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Deadlink similar games & best alternatives

Deadlink

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."

Global score

89/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Fast-paced and satisfying gunplay
    • Strong progression and build variety
    • Polished visuals and soundtrack
    • Addictive and challenging gameplay
    • Distinct cyberpunk aesthetic

    Cons

    • Limited content and variety currently
    • Some difficulty balance issues
    • Lack of cooperative or multiplayer modes
    • Repetitive level design
    • Minor bugs and early access limitations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose classes, weapons, skill trees, and upgrade paths, allowing for diverse playstyles and strategic decisions."

      Capsule for Orbital Bullet – The 360° Rogue-lite Orbital Bullet – The 360° Rogue-lite

      "Players have freedom to choose different classes, weapons, and upgrade paths each run, encouraging personal decision-making and adaptation."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands high skill, precise timing, and mastery of complex mechanics, rewarding players who overcome challenging bosses and levels."

      Capsule for Bleed Bleed

      "The game demands skillful movement, aiming, resource management, and strategic use of abilities, with challenging enemies and bosses providing strong feedback on player effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal improvement; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

      "Focus is primarily on individual runs and personal improvement; no mention of ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay with long sessions and habitual play."

      Capsule for Clothing Store Simulator Clothing Store Simulator

      "Players report addictive gameplay with repeated runs, long play sessions, and habitual engagement despite limited content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No evidence of cooperative multiplayer or teamwork; gameplay is solo-focused."

      Capsule for Fishing Adventure Fishing Adventure

      "No evidence of cooperative multiplayer or teamwork; gameplay is solo-focused."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds with various weapons, curios, and upgrades, experimenting with different combinations each run."

      Capsule for Atomic Picnic Atomic Picnic

      "Players can customize builds via upgrades, augment slots, and weapon modifications, allowing experimentation with synergistic combinations."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of dominance or trash talk."

      Capsule for Apotheon Apotheon

      "Interactions are balanced and respectful; no reports of trash talk or exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Cyberpunk setting, immersive music, and engaging gameplay provide strong escape from real life."

      Capsule for Neon Chrome Neon Chrome

      "The cyberpunk setting, intense action, and immersive soundtrack provide strong distraction and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized levels and upgrade choices encourage trying new strategies and adapting playstyle."

      Capsule for Downwell Downwell

      "Randomized upgrades and build variety encourage players to try new strategies and adapt to different runs."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game features repeated arenas with limited environment variety; exploration is minimal and mostly familiar."

      Capsule for KIBORG KIBORG

      "Game features multiple arenas and stages but limited variety and procedural generation; exploration is minimal and mostly familiar."

    • Expression

      Game with the same Expression vibe

      2

      "Some character upgrades and weapon customization, but limited cosmetic personalization."

      Capsule for Ocean's Heart Ocean's Heart

      "Some character customization through upgrades and weapon mods; limited cosmetic options currently."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."

      Capsule for Transistor Transistor

      "Strong cyberpunk sci-fi setting with imaginative enemies, lore, and futuristic technology."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Gameplay is primarily solo with minimal social interaction; community exists but gameplay is independent."

      Capsule for Mud and Blood Mud and Blood

      "Gameplay is focused on solo runs; community exists but social interaction is not core to gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve build strategies; meta-progression supports personal development."

      Capsule for Astral Ascent Astral Ascent

      "Players learn mechanics, improve skill, and develop strategies over repeated runs; meta-progression supports personal development."

    • Health

      Game with the same Health vibe

      -5

      "Gameplay is sedentary with no physical activity or health-related features."

      Capsule for Not For Broadcast Not For Broadcast

      "Gameplay is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to fast-paced combat and resource management."

      Capsule for Death Skid Marks Death Skid Marks

      "Requires constant attention and focus due to fast-paced, intense combat and resource management."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

      Capsule for Thrive Thrive

      "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression system with unlocks, upgrades, and build development."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Strong meta-progression system with permanent upgrades, unlockable classes, and build customization."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is intense and challenging, creating tension rather than relaxation or flow states."

      Capsule for BLUE REVOLVER BLUE REVOLVER

      "Gameplay is intense and challenging with sustained tension; not designed for relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic animations, and energetic soundtrack provide strong sensory stimulation and excitement."

      Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

      "Vibrant visuals, dynamic sound design, and energetic soundtrack provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

      "No social recognition or leaderboard systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Game includes a narrative with voice acting and plot, though considered basic and secondary to gameplay."

      Capsule for Anomaly: Warzone Earth Anomaly: Warzone Earth

      "There is a narrative and lore with voice acting, but story is secondary to gameplay and somewhat stereotypical."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan builds, manage resources, and devise tactics to overcome challenging enemies and bosses."

      Capsule for Roguelands Roguelands

      "Players must plan builds, manage resources, and adapt tactics to enemy behavior and boss phases."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and high stakes create suspense and excitement."

      Capsule for VAIL VAIL

      "Fast-paced combat, high stakes resource management, and punishing difficulty create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money due to challenging gameplay and replayability."

      Capsule for Chippy Chippy

      "Players feel the game offers good value for money given its polished gameplay and replayability despite limited content."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, destruction, and killing enemies."

      Capsule for Project Gunship Project Gunship

      "Core gameplay centers on combat, destruction, and aggressive enemy elimination."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage health and resources to progress through threats."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "Players must avoid death through careful resource and health management, facing escalating threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026