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The Brookhaven Experiment similar games & best alternatives

The Brookhaven Experiment

PC (Microsoft Windows), PlayStation VR, SteamVR, PlayStation 4 • 2016

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Quick resume

Brookhaven is a VR survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening.

Global score

86/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Immersive horror atmosphere
    • Satisfying gunplay and controls
    • Variety of enemies and weapons
    • Good progression and replay value
    • Active developer support and patches

    Cons

    • Restricted to standing in place gameplay
    • Some bugs and ui quirks
    • No multiplayer or co-op
    • Voice acting considered poor by some
    • Loadout management can interrupt game flow

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over weapon loadouts, power-ups, and skill upgrades, but movement is restricted to a stationary position with limited room-scale dodging."

      Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

      "Players have control over weapon loadouts, upgrades, and tactical decisions during waves, but movement is restricted to a standing area."

    • Competence

      Game with the same Competence vibe

      4

      "The game demands skillful aiming, tactical decision-making, and mastery of enemy patterns with meaningful feedback on performance."

      Capsule for CRYPTARK CRYPTARK

      "The game requires skillful aiming, resource management, and strategic prioritization of enemies, with increasing difficulty and feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on personal progress and survival; no ranked modes or leaderboards mentioned."

      Capsule for Lumencraft Lumencraft

      "Focus is on individual survival and progression; no leaderboards or ranked modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."

      Capsule for Curious Expedition 2 Curious Expedition 2

      "Players report long play sessions, replay value, and desire to keep improving and progressing through waves and campaign."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is single-player only with no multiplayer or co-op modes."

      Capsule for Retro City Rampage™ DX Retro City Rampage™ DX

      "The game is single-player only with no co-op modes; emphasis on individual play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players customize loadouts by selecting weapons and firing modes, but gameplay follows wave shooter structure."

      Capsule for Space Pirate Trainer Space Pirate Trainer

      "Some customization of weapons and loadouts between waves, but gameplay follows wave shooter structure with limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and cooperative dominance or trash talk is not present."

      Capsule for Kill It With Fire: Ignition Kill It With Fire: Ignition

      "Interactions are individual and cooperative dominance or trash talk are not part of the experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in sci-fi horror world provides escape from reality; players report stress relief and deep engagement."

      Capsule for Dead Space™ 2 Dead Space™ 2

      "Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

      Capsule for Antihero Antihero

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, upgrades, and modes, but core gameplay is repetitive and linear."

      Capsule for Dead Effect Dead Effect

      "Players try different weapons, upgrades, and strategies to survive waves, though core gameplay is repetitive wave shooting."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay is confined to stationary arenas with no free movement or open-world exploration."

      Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

      "Gameplay is confined to standing in place with fixed environments; no free exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Character choice and weapon loadouts allow some degree of self-expression, but customization is limited."

      Capsule for HUNTDOWN HUNTDOWN

      "Some weapon customization and loadout choices allow limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a fictional horror setting with supernatural elements and imaginative monster design."

      Capsule for PARANOIA PLACE PARANOIA PLACE

      "Players face fictional monsters and a sci-fi horror story, providing imaginative and improbable experiences."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or social community features; play is solitary."

      Capsule for OMFG: One Million Fatal Guns OMFG: One Million Fatal Guns

      "No multiplayer or social community features; play is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn enemy patterns, weapon mechanics, and improve skills through progression and upgrades."

      Capsule for Mohrta Mohrta

      "Players learn enemy patterns, improve aiming skills, and unlock weapons and upgrades over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or rehab elements."

      Capsule for RIDE 4 RIDE 4

      "Sedentary standing gameplay with no physical exercise or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and continuous engagement during waves; not suited for casual or background play."

      Capsule for Orcs Must Die! 3 Orcs Must Die! 3

      "Requires continuous attention and active engagement during waves; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; focus is on individual gameplay."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Minimal social interaction or emotional connection; focus is on solo gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; primarily individual play."

      Capsule for HoloBall HoloBall

      "No leadership or group management elements; purely individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapon upgrades, abilities, and collectibles throughout the campaign."

      Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

      "Players accumulate weapons, upgrades, and buffs as they advance through campaign and survival modes."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and suspenseful with moments of high stress and adrenaline, not focused on relaxation."

      Capsule for Zombie Panic! Source Zombie Panic! Source

      "Gameplay is tense and suspenseful with moments of high stress and fear, not relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from visual effects, sound design, and haptic feedback enhances emotional enjoyment."

      Capsule for Lightblade VR Lightblade VR

      "Strong sensory immersion with detailed audio, visual effects, and haptic feedback enhance emotional excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Dicefolk Dicefolk

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      2

      "Narrative is minimal but present through artifacts and voice acting; story supports atmosphere rather than driving gameplay."

      Capsule for CRYPTARK CRYPTARK

      "There is a narrative backdrop and voiceovers, but story is minimal and mostly a framework for gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan weapon usage, ammo management, and movement to survive and maximize scores."

      Capsule for Bit Blaster XL Bit Blaster XL

      "Players must plan ammo use, prioritize targets, and manage resources strategically to survive."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, jump scares, and fear create intense thrill and adrenaline."

      Capsule for DARK NIGHT WITH FLOPPA DARK NIGHT WITH FLOPPA

      "High suspense, jump scares, and intense moments create strong thrill and adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replay value for the price."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Players feel the game offers good content, replay value, and enjoyment for the price."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, killing enemies with firearms, explosives, and melee."

      Capsule for Sniper Elite 4 Sniper Elite 4

      "Core gameplay involves shooting and destroying monsters with guns, grenades, and melee weapons."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources like ammo and cooldowns to survive waves and bosses."

      Capsule for Kill The Crows Kill The Crows

      "Players must manage limited ammo, health, and flashlight battery to survive waves of enemies."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026