The Brookhaven Experiment similar games & best alternatives
The Brookhaven Experiment
2016
Related articles
Quick resume
Brookhaven is a VR survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening.
Global score
86/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Immersive horror atmosphere
- Satisfying gunplay and controls
- Variety of enemies and weapons
- Good progression and replay value
- Active developer support and patches
Cons
- Restricted to standing in place gameplay
- Some bugs and ui quirks
- No multiplayer or co-op
- Voice acting considered poor by some
- Loadout management can interrupt game flow
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have control over weapon loadouts, power-ups, and skill upgrades, but movement is restricted to a stationary position with limited room-scale dodging."
Serious Sam VR: The Last Hope
"Players have control over weapon loadouts, upgrades, and tactical decisions during waves, but movement is restricted to a standing area."
-
Competence
Game with the same Competence vibe
4"The game demands skillful aiming, tactical decision-making, and mastery of enemy patterns with meaningful feedback on performance."
CRYPTARK
"The game requires skillful aiming, resource management, and strategic prioritization of enemies, with increasing difficulty and feedback on performance."
-
Competition
Game with the same Competition vibe
-3"Focus is mostly on personal progress and survival; no ranked modes or leaderboards mentioned."
Lumencraft
"Focus is on individual survival and progression; no leaderboards or ranked modes mentioned."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, high replay value, and habitual play with multiple runs and campaign progression."
Curious Expedition 2
"Players report long play sessions, replay value, and desire to keep improving and progressing through waves and campaign."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is single-player only with no multiplayer or co-op modes."
Retro City Rampage™ DX
"The game is single-player only with no co-op modes; emphasis on individual play."
-
Creativity
Game with the same Creativity vibe
1"Players customize loadouts by selecting weapons and firing modes, but gameplay follows wave shooter structure."
Space Pirate Trainer
"Some customization of weapons and loadouts between waves, but gameplay follows wave shooter structure with limited creative freedom."
-
Domination
Game with the same Domination vibe
-4"Interactions are individual and cooperative dominance or trash talk is not present."
Kill It With Fire: Ignition
"Interactions are individual and cooperative dominance or trash talk are not part of the experience."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in sci-fi horror world provides escape from reality; players report stress relief and deep engagement."
Dead Space™ 2
"Strong immersion and horror atmosphere provide intense escape from reality; players report stress relief and thrill."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, no indication of obligation or pressure."
Antihero
"Players engage voluntarily for fun and challenge, no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different weapons, upgrades, and modes, but core gameplay is repetitive and linear."
Dead Effect
"Players try different weapons, upgrades, and strategies to survive waves, though core gameplay is repetitive wave shooting."
-
Exploration
Game with the same Exploration vibe
-3"Gameplay is confined to stationary arenas with no free movement or open-world exploration."
Serious Sam VR: The Last Hope
"Gameplay is confined to standing in place with fixed environments; no free exploration."
-
Expression
Game with the same Expression vibe
1"Character choice and weapon loadouts allow some degree of self-expression, but customization is limited."
HUNTDOWN
"Some weapon customization and loadout choices allow limited self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in a fictional horror setting with supernatural elements and imaginative monster design."
PARANOIA PLACE
"Players face fictional monsters and a sci-fi horror story, providing imaginative and improbable experiences."
-
Fellowship
Game with the same Fellowship vibe
-4"No multiplayer or social community features; play is solitary."
OMFG: One Million Fatal Guns
"No multiplayer or social community features; play is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, weapon mechanics, and improve skills through progression and upgrades."
Mohrta
"Players learn enemy patterns, improve aiming skills, and unlock weapons and upgrades over time."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity or rehab elements."
RIDE 4
"Sedentary standing gameplay with no physical exercise or rehab elements."
-
Idle
Game with the same Idle vibe
-4"Requires active attention and continuous engagement during waves; not suited for casual or background play."
Orcs Must Die! 3
"Requires continuous attention and active engagement during waves; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; focus is on individual gameplay."
Knights in Tight Spaces
"Minimal social interaction or emotional connection; focus is on solo gameplay."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management elements; primarily individual play."
HoloBall
"No leadership or group management elements; purely individual play."
-
Progression
Game with the same Progression vibe
4"Players accumulate weapon upgrades, abilities, and collectibles throughout the campaign."
DOOM: The Dark Ages
"Players accumulate weapons, upgrades, and buffs as they advance through campaign and survival modes."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and suspenseful with moments of high stress and adrenaline, not focused on relaxation."
Zombie Panic! Source
"Gameplay is tense and suspenseful with moments of high stress and fear, not relaxing."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from visual effects, sound design, and haptic feedback enhances emotional enjoyment."
Lightblade VR
"Strong sensory immersion with detailed audio, visual effects, and haptic feedback enhance emotional excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Narrative is minimal but present through artifacts and voice acting; story supports atmosphere rather than driving gameplay."
CRYPTARK
"There is a narrative backdrop and voiceovers, but story is minimal and mostly a framework for gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players must plan weapon usage, ammo management, and movement to survive and maximize scores."
Bit Blaster XL
"Players must plan ammo use, prioritize targets, and manage resources strategically to survive."
-
Thrill
Game with the same Thrill vibe
5"High suspense, jump scares, and fear create intense thrill and adrenaline."
DARK NIGHT WITH FLOPPA
"High suspense, jump scares, and intense moments create strong thrill and adrenaline."
-
Value
Game with the same Value vibe
4"Players feel the game offers good content and replay value for the price."
Monster Sanctuary
"Players feel the game offers good content, replay value, and enjoyment for the price."
-
Violence
Game with the same Violence vibe
5"Core gameplay involves combat, killing enemies with firearms, explosives, and melee."
Sniper Elite 4
"Core gameplay involves shooting and destroying monsters with guns, grenades, and melee weapons."
-
Survival
Game with the same Survival vibe
4"Players must avoid death and manage resources like ammo and cooldowns to survive waves and bosses."
Kill The Crows
"Players must manage limited ammo, health, and flashlight battery to survive waves of enemies."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026