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Antihero similar games & best alternatives

Antihero

PC (Microsoft Windows), iOS, Mac, Android • 2017

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Quick resume

Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.

Global score

88/100

Genres

Indie, Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging turn-based strategy with multiple victory paths
    • Asynchronous and live multiplayer modes
    • Charming victorian thief guild theme and art style
    • Short matches suitable for casual play
    • Good tutorial and campaign for learning mechanics

    Cons

    • Short single player campaign
    • Limited map variety and multiplayer playerbase
    • Some balance issues and late game stalemates
    • No controller support or keybinding customization
    • Minimal social interaction beyond competition

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose actions, strategies, and character builds with many tactical decisions each turn."

      Capsule for Rogue's Tale Rogue's Tale

      "Players have freedom to choose strategies, upgrade paths, and actions each turn with multiple approaches to victory."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers strategic depth and challenge requiring skillful planning, resource management, and tactical decisions."

      Capsule for Strategic Command: World War I Strategic Command: World War I

      "Game offers tactical depth and strategic challenges, rewarding skillful planning and execution."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on PvP multiplayer with ranked matches, tournaments, and skill-based player versus player combat."

      Capsule for Maiden and Spell Maiden and Spell

      "Strong focus on multiplayer PvP modes with ranked and casual matches emphasizing player vs player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in long sessions and asynchronous multiplayer encourages habitual play over extended periods."

      Capsule for Solium Infernum Solium Infernum

      "Players engage in multiple short matches and asynchronous multiplayer encourages habitual play over days."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily 1v1 competitive with minimal cooperative or team-based elements."

      Capsule for Chess Evolved Online Chess Evolved Online

      "Game is primarily 1v1 competitive with minimal cooperative or team-based gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize strategies through card play and hero selection, but limited map or unit customization."

      Capsule for Legends of Callasia Legends of Callasia

      "Players can customize strategies and upgrade paths but limited map and unit customization options."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive multiplayer involves exerting superiority over opponents with strategic dominance and tactical control."

      Capsule for Cossacks: Back to War Cossacks: Back to War

      "Competitive multiplayer involves outsmarting and overpowering opponents to control the map."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as an immersive detective experience to escape real life, engaging deeply with fictional crime scenes."

      Capsule for Scene Investigators Scene Investigators

      "Players enjoy immersive Victorian thief guild theme and distraction from real life through strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomized objectives and map changes encourage players to try new strategies and explore different paths."

      Capsule for Contagion Contagion

      "Game encourages trying different strategies, upgrade paths, and adapting to randomized maps."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps and fog of war encourage discovering resources and enemy locations."

      Capsule for Tower Factory Tower Factory

      "Fog of war and scouting mechanics encourage discovering new map areas and adapting play accordingly."

    • Expression

      Game with the same Expression vibe

      2

      "Some avatar and unit customization possible; mostly standardized presentation with minor personalization."

      Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

      "Some avatar and character skin customization available, but mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in imaginative dream worlds with fantasy elements and stylized characters."

      Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

      "Set in a stylized Victorian-era world with imaginative thief guild theme and characters."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community interaction and multiplayer, but social connection is limited and mostly competitive."

      Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

      "Community exists around multiplayer but interaction is limited; social connection mostly through competition."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through challenging gameplay, leveling up, and mastering multiplayer tactics."

      Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

      "Players learn strategic depth and improve skills over time, especially in multiplayer."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer gameplay with no physical activity involved."

      Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

      "Typical sedentary computer gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Asynchronous multiplayer allows players to play turns at their own pace, fitting short sessions."

      Capsule for Frozen Cortex Frozen Cortex

      "Asynchronous multiplayer allows players to take turns at their own pace, fitting into daily routines."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and surface-level, focused on competition rather than close relationships."

      Capsule for WRC 10 FIA World Rally Championship WRC 10 FIA World Rally Championship

      "Social interactions are minimal and surface-level, focused on competition rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their faction's development and army but no leadership over other players."

      Capsule for 50 years 50 years

      "Players lead their own guild and units but no group leadership or team management beyond 1v1."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, unlock tech levels, and upgrade units during missions."

      Capsule for Act of War: Direct Action Act of War: Direct Action

      "Players accumulate resources, unlock upgrades, and recruit units to gain advantage."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The charming art and music provide a relaxing experience balanced with moderate challenge."

      Capsule for Tadpole Treble Tadpole Treble

      "Turn-based pace and charming art style provide a relaxing yet engaging experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with exciting animations and sound effects."

      Capsule for WWE 2K24 WWE 2K24

      "Enjoyable audiovisual presentation with stylized graphics, animations, and sound effects."

    • Status

      Game with the same Status vibe

      3

      "Ranked multiplayer and leaderboards provide social recognition and status among players."

      Capsule for Carcassonne - Tiles & Tactics Carcassonne - Tiles & Tactics

      "Ranked multiplayer and leaderboards provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      2

      "Campaigns provide narrative context and historical immersion, though story is secondary to gameplay."

      Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

      "Campaign provides light narrative context but main focus is on gameplay rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, resource management, and tactical decision making."

      Capsule for Line War Line War

      "Core gameplay revolves around strategic planning, resource management, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and tension from mindgames and close matches, with relief upon victory."

      Capsule for Your Only Move Is HUSTLE Your Only Move Is HUSTLE

      "Tension builds during matches with suspenseful mind games and risk of losing control."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially with replayability modes; some consider base campaign short."

      Capsule for RUINER RUINER

      "Good value for price especially with multiplayer modes and replayability; campaign is short."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat and death animations, but violence is stylized and not gratuitous."

      Capsule for Another World – 20th Anniversary Edition Another World – 20th Anniversary Edition

      "Includes combat and assassination mechanics but stylized and not graphic; violence is part of theme."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat to survive and conquer."

      Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

      "Players must manage resources and avoid losing territory to survive and win."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Cooperation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026