The Marvellous Miss Take similar games & best alternatives
The Marvellous Miss Take
2014
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Quick resume
The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style! Use cunning, guile and the art of deception to grab the loot and escape without getting caught by the guards!
Global score
80/100
Genres
Action, Casual, Indie, Adventure
Similar games
Pros
- Engaging and challenging stealth mechanics
- Stylish cartoon art and jazzy soundtrack
- Multiple characters with unique playstyles
- Randomized guard movements increase replayability
- Clear visual feedback on enemy sight and sound
Cons
- Random guard paths can cause frustrating luck-based failures
- Limited level variety and reused maps
- Controls can be imprecise especially with mouse
- Lack of story depth and character development
- Some players find difficulty spikes and restarts tedious
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose characters, actions, and strategies each turn, with tactical decision-making and turn-based control."
Demeo
"Players can freely choose characters and approach levels with different strategies; randomized guard movements require adaptive decision-making."
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Competence
Game with the same Competence vibe
4"Challenging stealth gameplay requiring skillful planning, timing, and execution; players receive feedback through mission success and badges."
Shadow Tactics: Aiko's Choice
"Challenging stealth gameplay with skillful timing, use of gadgets, and overcoming randomized guard patterns."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal performance, score chasing, and self-improvement rather than direct competition with others."
Noitu Love 2: Devolution
"Focus is on personal improvement and beating par times rather than direct competition with others."
-
Continuation
Game with the same Continuation vibe
3"Players report replaying levels multiple times for achievements and experimentation, indicating habitual engagement."
Intravenous 2: Mercenarism
"Players report replaying levels multiple times to improve times and complete challenges, showing habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative multiplayer or teamwork elements."
NieR Replicant™ ver.1.22474487139...
"Single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with different gadgets and approaches to stealth, though within linear mission paths."
Tom Clancy's Splinter Cell®
"Players experiment with different characters and gadgets to find unique solutions to stealth challenges."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is focused on survival and evasion."
Flicker of Hope
"No elements of exerting power or superiority over others; gameplay is focused on stealth and evasion."
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Escapism
Game with the same Escapism vibe
4"Players enjoy the humorous, whimsical world and music as a lighthearted escape from real life."
Guild of Dungeoneering Ultimate Edition
"Players enjoy the lighthearted, colorful world and jazzy soundtrack as a fun distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no obligation or pressure noted."
Minion Masters
"Players engage voluntarily for fun and challenge; no pressure or obligation noted."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, skills, and strategies with varied characters and random elements in each run."
Crush the Industry
"Randomized guard paths and multiple characters encourage trying new tactics and adapting on the fly."
-
Exploration
Game with the same Exploration vibe
-2"Levels are reused with minor variations; limited new areas reduce exploration motivation."
GOCCO OF WAR
"Levels are reused with variations but limited in number; exploration is constrained within set maps."
-
Expression
Game with the same Expression vibe
2"Character customization is limited but players can express style through character choice and color palettes."
BlazBlue: Continuum Shift Extend
"Players can choose among three characters with distinct styles, but limited customization options."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative, exaggerated heist scenarios with cartoonish style and humorous elements."
The Break-In
"Stylized, colorful cartoon world with a playful heist narrative and exaggerated characters."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, resource management, and strategic thinking through gameplay."
Gloomwood
"Players develop stealth skills, timing, and strategic thinking through repeated play and challenges."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and quick reactions; not suitable for passive or background play."
Disc Room
"Requires focused attention and quick reactions; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or emotional sharing; purely individual gameplay."
CULTIC
"No close social interactions or emotional sharing; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player controls only their own character."
The Legend of Tianding
"No leadership or group management elements; player controls only their own character."
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Progression
Game with the same Progression vibe
3"Players unlock achievements, collectibles, and progress through levels and bosses."
Vox Populi Vox Dei 2
"Players unlock characters, gadgets, and achievements; levels have par times and collectibles."
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Relaxation
Game with the same Relaxation vibe
1"Game balances challenge and flow but can cause frustration due to difficulty and RNG."
Dead In Bermuda
"Game offers a balance of challenge and flow, but some frustration reported due to randomness."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, jazzy soundtrack, and expressive animations provide sensory stimulation."
Escape from Ever After
"Stylish visuals and jazzy soundtrack provide enjoyable sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Light narrative with quirky characters and humorous dialogue; story is minimal but present."
OmniBus
"Light narrative with character banter and simple plot; story is minimal but adds charm."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, aiming, and tactical decision-making to succeed."
Worms Reloaded
"Requires planning, timing, and tactical use of distractions and gadgets to succeed."
-
Thrill
Game with the same Thrill vibe
3"Tense moments from random events and survival challenges create suspense and excitement."
Organ Trail: Director's Cut
"Random guard movements and timed challenges create suspense and tense moments."
-
Value
Game with the same Value vibe
2"Good replay value and content for price, though some consider it expensive at full price"
Gal*Gun: Double Peace
"Good content and replayability for price, though some consider it expensive at full cost."
-
Violence
Game with the same Violence vibe
-5"Non-violent gameplay focused on sports and fun, no combat or destruction."
Backyard Baseball '01
"Non-violent gameplay focused on stealth and evasion without combat or destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and death; failure results in mission restart, emphasizing survival tactics."
The Slater
"Avoiding detection and managing risks is central; failure leads to restarting sections."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Exploration, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026