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Chronology similar games & best alternatives

Chronology

PC (Microsoft Windows) • 2014

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Quick resume

A platform-adventure game about time travelling, puzzle solving and a friendship between an Old Inventor and a Snail.

Global score

87/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique time manipulation mechanics
    • Charming art style and music
    • Accessible and logical puzzles
    • Relaxing atmosphere
    • Low price especially on sale

    Cons

    • Very short gameplay duration
    • Linear level design with no exploration
    • Some technical bugs reported
    • Limited story depth and character development
    • Clunky controls and lack of save points within chapters

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."

      Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

      "Players control two characters with unique time manipulation abilities and solve puzzles by switching between past and present, allowing freedom in approach within linear levels."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require logical thinking and some skill, but difficulty is moderate and some platforming is frustrating."

      Capsule for Colortone Colortone

      "Puzzles require logical thinking and some skillful timing, but overall difficulty is moderate and accessible, with some platforming challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; gameplay is single-player and focused on personal puzzle solving."

      Capsule for Myst III: Exile Myst III: Exile

      "No competitive elements; gameplay is single-player and focused on personal puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~1.5-2 hours) with limited replay value, leading to relatively low long-term engagement."

      Capsule for Evo Explores Evo Explores

      "Game is short (2-3 hours), with limited replay value and no achievements, leading to low long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players switch between two characters who cooperate in puzzles, but no multiplayer or social cooperation."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Players switch between two characters working together to solve puzzles, but this is a single-player experience without multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique time manipulation mechanic and diverse characters encourage creative problem solving."

      Capsule for Super Time Force Ultra Super Time Force Ultra

      "Creative use of time manipulation mechanics and character abilities to solve puzzles and affect environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of domination or power over others; gameplay is cooperative with the environment and solo."

      Capsule for Mimpi Dreams Mimpi Dreams

      "No elements of domination or power over others; cooperative and solo gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing atmosphere and calming music provide a pleasant escape from real life stress."

      Capsule for Golf Peaks Golf Peaks

      "Offers a relaxing, atmospheric experience with charming visuals and music, providing distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

      Capsule for Trick & Treat Trick & Treat

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Time travel and object interaction encourage experimentation, though some puzzles are straightforward and repetitive."

      Capsule for Time Lock VR 1 Time Lock VR 1

      "Encourages experimenting with time travel mechanics and puzzle solutions, though within a linear structure."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is linear with limited exploration; levels are mostly corridors with few secrets."

      Capsule for Quake 4 Quake 4

      "Game is linear with no hidden areas or secrets; limited exploration beyond progressing through levels."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or self-expression; players use preset characters and environments."

      Capsule for 12 Labours of Hercules 12 Labours of Hercules

      "Minimal customization or self-expression; players use predefined characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The story involves supernatural and time travel elements, blending mystery with imaginative fiction."

      Capsule for Asbury Pines Asbury Pines

      "Features imaginative fiction with time travel, an old inventor, and a talking snail in a stylized world."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop observation and puzzle-solving skills, though learning curve is moderate and puzzles are mostly straightforward."

      Capsule for Varenje Varenje

      "Players develop problem-solving skills through puzzles, though learning curve is gentle and limited."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and puzzle solving; not designed for background or idle play."

      Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

      "Requires focused attention and puzzle solving; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly with in-game characters; no real social or close relationships formed."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "Limited emotional connection mainly between two characters in-game; no player social intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player puzzle platformer."

      Capsule for Plazma Being Plazma Being

      "No leadership or group management elements; single-player puzzle platformer."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and puzzles, but no item collection or upgrades."

      Capsule for Evan's Remains Evan's Remains

      "Progression through levels and puzzles with some narrative development, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, meditative atmosphere with soothing music and gentle challenge balance."

      Capsule for Gorogoa Gorogoa

      "Relaxing atmosphere with soothing music and gentle challenge balance."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics with colorful art and relaxing soundtrack."

      Capsule for Witchy Life Story Witchy Life Story

      "Enjoyable visual and auditory style with colorful art and fitting soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "The narrative is simple and light but present, with character interactions and a basic plot."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Story is simple and light but present, providing narrative context and character interaction."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning, though complexity is moderate."

      Capsule for Mind Over Magnet Mind Over Magnet

      "Puzzles require logical thinking and planning, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is steady and puzzle-focused without high tension moments."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Low suspense or risk; gameplay is calm and puzzle-focused without high tension."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially at discounted price; short but enjoyable experience."

      Capsule for Jelly Killer Jelly Killer

      "Generally considered good value especially at discount prices given quality and enjoyment."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay centers on puzzle solving and exploration."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "No violent content; gameplay centers on puzzle solving and platforming."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026