Richie's Plank Experience similar games & best alternatives
Richie's Plank Experience
2017
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Quick resume
You're on a plank, 80 stories high. Knees shaky, palms sweaty. You have a choice. Do you walk or do you freeze? Richie's Plank is the only VR experience that lets you clone any real-world plank into the virtual world for 2X the immersion.
Global score
80/100
Genres
Casual, Indie, Simulator, Adventure, Arcade
Similar games
Pros
- Highly immersive vr experience
- Effective demo for vr newcomers
- Unique flying and firefighting modes
- Strong sensory stimulation with props
- Active developer engagement
Cons
- Limited long-term replay value
- Relatively short and simple gameplay
- Some graphical and control bugs
- Price considered high by some
- Potential motion sickness in flying modes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose fishing spots, equipment, bait, and strategies with no forced routines."
Ice Lakes
"Players freely choose to walk the plank, fly, paint in the sky, or put out fires with no forced routines."
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Competence
Game with the same Competence vibe
2"Flying mechanics offer satisfying control and skill expression, but there are no challenges or skill tests beyond exploration and flight mastery."
Feather
"Some skill involved in flying and firefighting modes, but plank walking is simple and more about overcoming fear."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal experience and exploration rather than competing against others."
Tree Simulator 2023
"Focus is on personal experience and overcoming fear rather than competing with others."
-
Continuation
Game with the same Continuation vibe
1"Moderate desire to continue playing; some players replay for story clarity or VR experience but many do not feel compelled to replay."
ARAYA
"Some users play repeatedly especially to demo VR to others, but many find limited long-term replay value."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player experience with limited social interaction; no multiplayer or teamwork elements."
Lumberjack's Dynasty
"Primarily single-player experience with limited social interaction beyond watching others play."
-
Creativity
Game with the same Creativity vibe
3"Customization of planes with paintjobs and decals, plus a mission/map editor allowing player-created content."
Warplanes: WW1 Fighters
"Skywriting mode allows creative expression by painting in the sky; also customization of plank setup."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and equal."
Nimbus
"No evidence of exerting control or superiority over others; interactions are equal and supportive."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric immersion and psychological horror provide escape from real life."
The Cursed Forest
"Strong immersion and sensory experiences provide escape from real life, especially fear of heights."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun; no indication of obligation or external pressure."
Orbital Gear
"Players engage voluntarily for fun or demo purposes, no obligation or pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different flight modes, maps, and practice new tricks; some desire more experimentation features."
FPV SkyDive : FPV Drone Simulator
"Players try different modes and experiment with flying, painting, and plank walking."
-
Exploration
Game with the same Exploration vibe
2"Large open world to fly in, but exploration is secondary to building and flying custom aircraft."
Flyout
"Limited exploration of city environment during flying modes; plank experience is fixed."
-
Expression
Game with the same Expression vibe
2"Supports some avatar and environment customization via mods and creation tools, though limited."
SpaceEngine
"Skywriting allows some avatar/environment expression; otherwise minimal customization."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative VR battle royale with flying, climbing, and arcade-style combat, distinct from realistic shooters."
POPULATION: ONE
"Flying like a superhero and firefighting in VR provides imaginative, fictional experiences."
-
Fellowship
Game with the same Fellowship vibe
1"Some social interaction in multiplayer but mostly individual play."
RIDE 4
"Social aspect mainly from sharing reactions and watching others play, limited direct interaction."
-
Growth
Game with the same Growth vibe
2"Players improve flying and combat skills, especially on higher difficulties and achievement hunting."
Dogfight 1942
"Players develop courage to overcome fear and improve flying skills over time."
-
Health
Game with the same Health vibe
-3"Sedentary VR gameplay with some physical balance challenges but no explicit physical activity or rehab."
Windlands
"Sedentary VR play with some physical balance challenge; no physical exercise or rehab focus."
-
Idle
Game with the same Idle vibe
-2"Requires player attention and focus; not designed for background or idle play."
Death From Above: A Ukrainian Drone Warstory
"Requires focused attention during play; not a background or idle activity."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are mostly surface-level competitive or casual; limited emotional sharing."
Warriors: Rise to Glory
"Social interactions are surface-level, mostly watching others and sharing reactions."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; players participate individually without managing or guiding others."
Rolled Out!
"No leadership roles; players participate individually or support others informally."
-
Progression
Game with the same Progression vibe
-3"No significant item or upgrade accumulation; gameplay is static with limited progression."
STANDBOX
"No significant item accumulation or upgrades; experience is static with minor mode additions."
-
Relaxation
Game with the same Relaxation vibe
1"While gameplay is intense and challenging, some players find flying and combat flow relaxing."
Sublevel Zero Redux
"Flying mode can be relaxing, but plank walking induces tension and fear."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from immersive VR, physics, visuals, and sound effects."
Blade and Sorcery
"Strong sensory stimulation via VR immersion, visuals, sound, and physical props like fans."
-
Status
Game with the same Status vibe
-4"No social status or recognition mechanics present."
Undead Horde
"No social status or recognition mechanics present."
-
Story
Game with the same Story vibe
-4"No overarching narrative; experience is context-free exploration and creation without plot."
Worlds Adrift Island Creator
"No narrative or plot; experience is context-free and focused on sensory immersion."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; mostly straightforward exploration."
Firewatch
"Minimal strategic or problem-solving elements; mostly straightforward actions."
-
Thrill
Game with the same Thrill vibe
4"High thrill from risky jumps, wingsuit flying, and extreme sports challenges."
Steep™
"High thrill from fear of heights, falling sensation, and flying excitement."
-
Value
Game with the same Value vibe
1"Mixed user opinions on price versus content; many find value in graphics and VR experience despite limited features."
Aerofly FS 2 Flight Simulator
"Mixed user opinions; good value as a VR demo and novelty but limited gameplay content."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive actions; focus on survival and avoidance."
Sophie's Curse
"No combat or destructive actions; focus on constructive and sensory experiences."
-
Survival
Game with the same Survival vibe
1"Some risk of failure and falling, but no traditional survival mechanics."
Baby Steps
"Some risk of 'falling' and failure in plank mode, but no real survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Violence, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026