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Richie's Plank Experience similar games & best alternatives

Richie's Plank Experience

PC (Microsoft Windows), PlayStation VR, SteamVR, Oculus Quest, PlayStation VR2 • 2017

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Quick resume

You're on a plank, 80 stories high. Knees shaky, palms sweaty. You have a choice. Do you walk or do you freeze? Richie's Plank is the only VR experience that lets you clone any real-world plank into the virtual world for 2X the immersion.

Global score

80/100

Genres

Casual, Indie, Simulator, Adventure, Arcade

Similar games

    Pros

    • Highly immersive vr experience
    • Effective demo for vr newcomers
    • Unique flying and firefighting modes
    • Strong sensory stimulation with props
    • Active developer engagement

    Cons

    • Limited long-term replay value
    • Relatively short and simple gameplay
    • Some graphical and control bugs
    • Price considered high by some
    • Potential motion sickness in flying modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose fishing spots, equipment, bait, and strategies with no forced routines."

      Capsule for Ice Lakes Ice Lakes

      "Players freely choose to walk the plank, fly, paint in the sky, or put out fires with no forced routines."

    • Competence

      Game with the same Competence vibe

      2

      "Flying mechanics offer satisfying control and skill expression, but there are no challenges or skill tests beyond exploration and flight mastery."

      Capsule for Feather Feather

      "Some skill involved in flying and firefighting modes, but plank walking is simple and more about overcoming fear."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal experience and exploration rather than competing against others."

      Capsule for Tree Simulator 2023 Tree Simulator 2023

      "Focus is on personal experience and overcoming fear rather than competing with others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Moderate desire to continue playing; some players replay for story clarity or VR experience but many do not feel compelled to replay."

      Capsule for ARAYA ARAYA

      "Some users play repeatedly especially to demo VR to others, but many find limited long-term replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with limited social interaction; no multiplayer or teamwork elements."

      Capsule for Lumberjack's Dynasty Lumberjack's Dynasty

      "Primarily single-player experience with limited social interaction beyond watching others play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of planes with paintjobs and decals, plus a mission/map editor allowing player-created content."

      Capsule for Warplanes: WW1 Fighters Warplanes: WW1 Fighters

      "Skywriting mode allows creative expression by painting in the sky; also customization of plank setup."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and equal."

      Capsule for Nimbus Nimbus

      "No evidence of exerting control or superiority over others; interactions are equal and supportive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric immersion and psychological horror provide escape from real life."

      Capsule for The Cursed Forest The Cursed Forest

      "Strong immersion and sensory experiences provide escape from real life, especially fear of heights."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun; no indication of obligation or external pressure."

      Capsule for Orbital Gear Orbital Gear

      "Players engage voluntarily for fun or demo purposes, no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different flight modes, maps, and practice new tricks; some desire more experimentation features."

      Capsule for FPV SkyDive : FPV Drone Simulator FPV SkyDive : FPV Drone Simulator

      "Players try different modes and experiment with flying, painting, and plank walking."

    • Exploration

      Game with the same Exploration vibe

      2

      "Large open world to fly in, but exploration is secondary to building and flying custom aircraft."

      Capsule for Flyout Flyout

      "Limited exploration of city environment during flying modes; plank experience is fixed."

    • Expression

      Game with the same Expression vibe

      2

      "Supports some avatar and environment customization via mods and creation tools, though limited."

      Capsule for SpaceEngine SpaceEngine

      "Skywriting allows some avatar/environment expression; otherwise minimal customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative VR battle royale with flying, climbing, and arcade-style combat, distinct from realistic shooters."

      Capsule for POPULATION: ONE POPULATION: ONE

      "Flying like a superhero and firefighting in VR provides imaginative, fictional experiences."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction in multiplayer but mostly individual play."

      Capsule for RIDE 4 RIDE 4

      "Social aspect mainly from sharing reactions and watching others play, limited direct interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players improve flying and combat skills, especially on higher difficulties and achievement hunting."

      Capsule for Dogfight 1942 Dogfight 1942

      "Players develop courage to overcome fear and improve flying skills over time."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary VR gameplay with some physical balance challenges but no explicit physical activity or rehab."

      Capsule for Windlands Windlands

      "Sedentary VR play with some physical balance challenge; no physical exercise or rehab focus."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention and focus; not designed for background or idle play."

      Capsule for Death From Above: A Ukrainian Drone Warstory Death From Above: A Ukrainian Drone Warstory

      "Requires focused attention during play; not a background or idle activity."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are mostly surface-level competitive or casual; limited emotional sharing."

      Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

      "Social interactions are surface-level, mostly watching others and sharing reactions."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players participate individually without managing or guiding others."

      Capsule for Rolled Out! Rolled Out!

      "No leadership roles; players participate individually or support others informally."

    • Progression

      Game with the same Progression vibe

      -3

      "No significant item or upgrade accumulation; gameplay is static with limited progression."

      Capsule for STANDBOX STANDBOX

      "No significant item accumulation or upgrades; experience is static with minor mode additions."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While gameplay is intense and challenging, some players find flying and combat flow relaxing."

      Capsule for Sublevel Zero Redux Sublevel Zero Redux

      "Flying mode can be relaxing, but plank walking induces tension and fear."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from immersive VR, physics, visuals, and sound effects."

      Capsule for Blade and Sorcery Blade and Sorcery

      "Strong sensory stimulation via VR immersion, visuals, sound, and physical props like fans."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics present."

      Capsule for Undead Horde Undead Horde

      "No social status or recognition mechanics present."

    • Story

      Game with the same Story vibe

      -4

      "No overarching narrative; experience is context-free exploration and creation without plot."

      Capsule for Worlds Adrift Island Creator Worlds Adrift Island Creator

      "No narrative or plot; experience is context-free and focused on sensory immersion."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving elements; mostly straightforward exploration."

      Capsule for Firewatch Firewatch

      "Minimal strategic or problem-solving elements; mostly straightforward actions."

    • Thrill

      Game with the same Thrill vibe

      4

      "High thrill from risky jumps, wingsuit flying, and extreme sports challenges."

      Capsule for Steep™ Steep™

      "High thrill from fear of heights, falling sensation, and flying excitement."

    • Value

      Game with the same Value vibe

      1

      "Mixed user opinions on price versus content; many find value in graphics and VR experience despite limited features."

      Capsule for Aerofly FS 2 Flight Simulator Aerofly FS 2 Flight Simulator

      "Mixed user opinions; good value as a VR demo and novelty but limited gameplay content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive actions; focus on survival and avoidance."

      Capsule for Sophie's Curse Sophie's Curse

      "No combat or destructive actions; focus on constructive and sensory experiences."

    • Survival

      Game with the same Survival vibe

      1

      "Some risk of failure and falling, but no traditional survival mechanics."

      Capsule for Baby Steps Baby Steps

      "Some risk of 'falling' and failure in plank mode, but no real survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Violence, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026