Memory's Dogma CODE:01 Thumbnail

Memory's Dogma CODE:01 similar games & best alternatives

Memory's Dogma CODE:01

PC (Microsoft Windows) • 2016

Related articles

Quick resume

Japan, 2030 A.D. Memories can now be digitized and archived, allowing people to communicate with the deceased. With only one week left before his best friend’s memories are deleted, can Hiroki uncover the truth behind Sorano’s death?

Global score

78/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Engaging sci-fi mystery story
    • High quality voice acting
    • Good art and music
    • Timed choice mechanic adds tension
    • Philosophical and emotional themes

    Cons

    • Story shifts genre mid-way
    • Many characters underdeveloped or dropped
    • Lack of meaningful player choices
    • Incomplete story with no sequel released
    • Some translation and technical issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can make choices affecting dialogue and some story outcomes, but overall the plot is mostly linear with limited meaningful branching."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Players make timed choices that influence dialogue and can lead to bad endings, but overall the story is linear with limited branching."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves decision-making under pressure and some quick time events, providing moderate skill challenge beyond simple reading."

      Capsule for A Light in the Dark A Light in the Dark

      "The game involves reading and making timed decisions, requiring attention and some skill in choosing correct options, but lacks complex gameplay challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal story experience."

      Capsule for Senren*Banka Senren*Banka

      "No competitive elements or player comparison; focus is on personal story experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report being engaged and wanting to complete the story, though game length is short and some find backtracking tedious."

      Capsule for Apsulov: End of Gods Apsulov: End of Gods

      "Many players report being engaged for the 8-10 hour length and wanting to see sequels, though some mention the story feels incomplete and may reduce continued play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player visual novel with no multiplayer or cooperative features."

      Capsule for NEKO-NIN exHeart NEKO-NIN exHeart

      "Single player visual novel with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative elements in story and character development, but no player-driven creation or modification"

      Capsule for Highway Blossoms Highway Blossoms

      "Some creativity in story and worldbuilding, but many elements are considered clichéd or borrowed; limited player creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics expressed in gameplay."

      Capsule for NEKO-NIN exHeart NEKO-NIN exHeart

      "No social dominance or power over others expressed in gameplay or narrative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a sci-fi setting and emotionally engaging story, escaping real life."

      Capsule for Still There Still There

      "Players use the game to immerse in a futuristic sci-fi story with emotional and philosophical themes, providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in the genre and story rather than obligation or external pressure."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Players generally engage voluntarily out of interest in story and genre, though some feel obligated due to Kickstarter backing or community interest."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Limited experimentation due to linear story and few choices; mostly following established narrative."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Limited experimentation due to linear story and fixed choices; some novelty in timed decision mechanic."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Linear story progression with no open-world or exploratory elements."

      Capsule for Wish Wish

      "Story-driven linear progression with no open world or exploratory gameplay."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven expression; fixed visuals and narrative."

      Capsule for The Old Tree The Old Tree

      "No character customization or player expression; fixed character visuals and narrative."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Fictional sci-fi and demonic themes provide an imaginative setting distinct from realism."

      Capsule for Quake III Arena Quake III Arena

      "Starts as realistic sci-fi but shifts into fantasy/superpower elements, blending speculative fiction with supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction or community features."

      Capsule for Without a Voice Without a Voice

      "Primarily a solitary experience with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players experience character development and emotional growth through story; some learning about relationships and consequences."

      Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

      "Story involves character development and emotional growth, with players learning about the plot and characters."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention; not designed for casual or background play."

      Capsule for STEINS;GATE STEINS;GATE

      "Requires focused reading and attention; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and story, but limited social interaction."

      Capsule for Resident Evil 0 Resident Evil 0

      "Some emotional connection to characters and story, but limited social or interpersonal interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      1

      "Progression is narrative-based through unlocking different endings and achievements, not item or power accumulation."

      Capsule for Don't Make Love Don't Make Love

      "Progression is narrative-based with story advancement and unlocking CGs and music, but no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Narrative tension and moral dilemmas create emotional engagement; some players find it immersive rather than relaxing."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Some players find the story immersive and relaxing, but others note tension and emotional strain in dramatic scenes."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for Bloody Painter Dating Sim Bloody Painter Dating Sim

      "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "No social status or recognition systems."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with immersive storytelling, character development, and plot twists."

      Capsule for Fears to Fathom - Woodbury Getaway Fears to Fathom - Woodbury Getaway

      "Strong narrative focus with immersive plot, character development, and philosophical themes."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving gameplay; mostly linear progression and dialogue choices."

      Capsule for The Invincible The Invincible

      "Minimal strategic or problem-solving gameplay; choices are mostly timed dialogue selections."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in combat and story moments, though generally controlled and balanced."

      Capsule for LIVE A LIVE LIVE A LIVE

      "Some suspense and tension in mystery and action scenes, though pacing and fight descriptions sometimes criticized."

    • Value

      Game with the same Value vibe

      1

      "Players find good value especially on sale; some feel price is high for length but appreciate production quality."

      Capsule for Voodoo Detective Voodoo Detective

      "Mixed opinions on value; some praise production quality for price, others feel story incomplete and price high for length."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat and horror violence, gore, and disturbing scenes as part of the narrative."

      Capsule for Burnhouse Lane Burnhouse Lane

      "Contains violent and gore scenes including torture and combat, which are part of the narrative."

    • Survival

      Game with the same Survival vibe

      1

      "Story involves survival themes but no gameplay survival mechanics."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "Themes of survival and avoiding death appear in story, but no gameplay mechanics focused on survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Strategy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026