One Deck Dungeon similar games & best alternatives
One Deck Dungeon
2018
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Quick resume
The hit roguelike adventure that captures all the fun of a dungeon crawl in a single deck of cards!
Global score
81/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Puzzle, Card & Board Game
Similar games
Pros
- Faithful and polished adaptation of physical board game
- Engaging dice management and strategic depth
- Meaningful character progression system
- Short, replayable dungeon runs
- Cooperative local multiplayer supported
Cons
- Heavy rng can frustrate some players
- Limited variety in enemies and dungeons
- Ui and graphics are functional but basic
- Some grind required for full progression
- Music and sound design considered weak
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over dice customization, skill upgrades, and choice of dialogue/actions, allowing personal strategy and decision-making."
Betrayal At Club Low
"Players choose characters, skills, items, and how to allocate dice rolls, showing high control over decisions."
-
Competence
Game with the same Competence vibe
3"The game offers skill-based challenges with strategic build optimization and decision-making, though RNG influences outcomes."
Overlooting
"Players develop skills and strategies to overcome dice-based challenges, though RNG influences outcomes."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and cooperative play rather than direct competition or leaderboards."
Voodoo Fishin'
"Focus is on personal progression and solo or cooperative play rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players often engage in repeated runs with global progression encouraging habitual play and replayability."
Ironcast
"Players engage in repeated runs with progression systems encouraging habitual play and long sessions."
-
Cooperation
Game with the same Cooperation vibe
2"Supports local co-op and remote play, encouraging teamwork but primarily designed for solo play."
Patch Quest
"Supports two-player local co-op and encourages teamwork, but primarily designed for solo play."
-
Creativity
Game with the same Creativity vibe
3"Players can customize characters' skills and equipment, and choose different approaches to puzzles and combat."
Sunday Gold
"Players customize characters with skills, items, and dice management strategies to solve puzzles."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."
Bus Simulator 18
"Interactions are balanced and cooperative; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging puzzle and dungeon crawl to relax or distract themselves, sometimes for hours."
DungeonUp
"Players use the game as a relaxing, engaging distraction with fantasy dungeon crawling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Armello
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The dice drafting and character variety encourage trying new strategies and adapting to different combat scenarios."
Dungeons of Aether
"Players try different character builds, skills, and strategies to optimize dice use and progression."
-
Exploration
Game with the same Exploration vibe
1"Exploration of multiple dungeons and new areas exists but many reused assets and repeated environments limit novelty."
Hyperdimension Neptunia Re;Birth3 V Generation
"Some discovery in dungeons and encounters, but environments and enemies are reused, limiting novelty."
-
Expression
Game with the same Expression vibe
2"Players can customize character names and skins, but limited visual customization."
The Escapists
"Players customize characters through skills and items, though visual customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy theme with dungeon crawling, magic, and mythical creatures."
Fate Hunters
"Strong fantasy theme with dungeon crawling, monsters, and heroic characters."
-
Fellowship
Game with the same Fellowship vibe
1"Some social play via local co-op, but mostly a solo experience with limited community interaction."
Tasty Blue
"Some community and co-op play, but mostly solo experience with limited social connection."
-
Growth
Game with the same Growth vibe
4"Character progression through leveling, skill acquisition, and unlocking transformations provides personal development."
DRAGON BALL XENOVERSE 2
"Character progression and skill unlocking provide learning and personal development over time."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Supraland Six Inches Under
"Primarily sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and decision making; not a background game."
SanctuaryRPG: Black Edition
"Requires focused attention during dice placement and decision making; not a background game."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction beyond casual local co-op; no deep relationships or emotional sharing."
Tasty Blue
"Minimal social interaction; mostly individual or casual co-op without deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; cooperative play is balanced and shared."
LEGO® Harry Potter™ Collection
"No evidence of leadership roles; cooperative play is balanced and shared."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression system with unlocks, upgrades, and mastery levels for characters and weapons."
Ziggurat 2
"Strong meta-progression system with character leveling, skill unlocking, and item acquisition."
-
Relaxation
Game with the same Relaxation vibe
3"Players find the game fun and engaging with a balance of challenge and flow."
Legends of Callasia
"Players find a balance of challenge and flow in dice management and dungeon crawling."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are simple but pleasant; sensory stimulation is moderate and functional rather than intense."
MMORPG Tycoon 2
"Visuals and audio are simple and functional; sensory stimulation is moderate and not intense."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on individual achievement and progression."
Aethermancer
"No social status or recognition systems; focus is on individual achievement and progression."
-
Story
Game with the same Story vibe
1"Minimal narrative; mostly context for gameplay rather than immersive story."
Killing Floor 2
"Minimal narrative; focus is on encounters and gameplay rather than immersive story."
-
Strategy
Game with the same Strategy vibe
4"Requires planning dice builds, resource management, and tactical decision-making in dialogue and skill use."
Betrayal At Club Low
"Requires planning dice placement, skill use, and resource management to succeed."
-
Thrill
Game with the same Thrill vibe
2"Some tension from combat and risk of failure, but overall controlled and predictable gameplay."
Escape Dungeon 2
"Some tension from dice rolls and risk management, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
4"Players report good value for time and money, especially given price and content."
Kubifaktorium
"Players report good value for time and money, especially with sales and DLC content."
-
Violence
Game with the same Violence vibe
1"Combat involves damage and destruction, but presented in a mechanical and puzzle context rather than graphic violence."
Rogue Voltage
"Combat is present but abstract and puzzle-like; not focused on graphic violence or destruction."
-
Survival
Game with the same Survival vibe
3"Players must manage health, resources, and threats to survive dungeon runs."
Delver
"Players manage health and time resources to avoid failure and survive dungeon runs."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026