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Tasty Blue similar games & best alternatives

Tasty Blue

PC (Microsoft Windows), Mac • 2015

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Quick resume

Tasty Blue is an underwater side-scrolling eat 'em up game. You start as a small goldfish with an insatiable appetite. After being overfed by your owner, you'll escape into the ocean and eat everything that you encounter. The more you eat, the bigger you get!

Global score

89/100

Genres

Action, Adventure, Casual, Indie, Arcade

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    Pros

    • Addictive and fun gameplay
    • Simple and intuitive controls
    • Cute and colorful graphics
    • Local co-op mode
    • Good value for price

    Cons

    • Short overall game length
    • Some repetitive and tedious levels
    • Limited story and character customization
    • Music can be repetitive
    • Bonus levels can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their fish freely, choosing movement and eating strategy, but gameplay follows a fixed growth progression."

      Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

      "Players control their fish freely with mouse or keyboard, choosing how to move and eat, though gameplay is simple and repetitive."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skillful resource management, cooking puzzle, and simple combat; some activities are repetitive but progression and upgrades provide challenge."

      Capsule for Stranded Sails - Explorers of the Cursed Islands Stranded Sails - Explorers of the Cursed Islands

      "Game involves skillful movement and timing to eat and grow, with difficulty levels and some challenging bonus stages."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on personal progression and survival rather than direct competition; local co-op available but no online ranked modes."

      Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

      "Focus is mostly on personal progress and completion; local co-op exists but no ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay with repeated level replays and long play sessions."

      Capsule for The Bug Butcher The Bug Butcher

      "Addictive gameplay with players reporting long play sessions and replaying levels for stars and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Includes local co-op mode allowing two players to play together, but majority of gameplay and reviews focus on solo play."

      Capsule for Mana Spark Mana Spark

      "Local co-op mode allows two players to play together, encouraging cooperative play."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows fixed mechanics with limited customization mostly cosmetic; no level creation or modding."

      Capsule for Party Jousting Party Jousting

      "Gameplay follows a fixed eating and growing mechanic with limited variation and no creation or customization."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly individual and cooperative; no evidence of exerting control or superiority over others."

      Capsule for Cook, Serve, Delicious! Cook, Serve, Delicious!

      "Interactions are mostly neutral or cooperative; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the game as a humorous distraction and stress relief through absurd and silly gameplay."

      Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

      "Players enjoy the game as a relaxing, mindless distraction and stress relief with humorous and absurd scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

      Capsule for Descenders Descenders

      "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and trying different strategies occur, but core gameplay is repetitive and routine."

      Capsule for Pacify Pacify

      "Some variety in levels and difficulty encourages trying different strategies, but core gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      1

      "Mostly linear levels but with varied and detailed environments encouraging some discovery."

      Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

      "Levels vary in setting and objectives, providing some discovery, though mostly linear progression."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or avatar personalization reported; players use preset characters."

      Capsule for Obscure II (Obscure: The Aftermath) Obscure II (Obscure: The Aftermath)

      "No character customization or personalization; players use preset fish characters with fixed appearances."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative, whimsical scenarios with anthropomorphic fish and absurd situations."

      Capsule for I Am Fish I Am Fish

      "Game features imaginative scenarios like giant fish eating ships and planets, with humorous fictional storylines."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social play via local co-op and community sharing, but mostly a solo experience."

      Capsule for LEGO® City Undercover LEGO® City Undercover

      "Some social play via local co-op, but mostly a solo experience with limited community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop fishing skills and knowledge, and progress through levels and gear upgrades."

      Capsule for Trophy Fishing 2 Trophy Fishing 2

      "Players develop skill in controlling fish and progressing through levels, with some learning curve on harder stages."

    • Health

      Game with the same Health vibe

      -5

      "Game is a sedentary experience with no physical activity elements."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Game is a sedentary experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and control; not a background or idle game."

      Capsule for Pawperty Damage Pawperty Damage

      "Requires active attention and control; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; mostly individual or casual co-op without deep emotional connections."

      Capsule for One Deck Dungeon One Deck Dungeon

      "Minimal social interaction beyond casual local co-op; no deep relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Goat Simulator Goat Simulator

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through levels and size growth by absorbing objects; unlocking new levels and modes."

      Capsule for The Wonderful End of the World The Wonderful End of the World

      "Core mechanic is growth by eating progressively larger objects, with star ratings and achievements rewarding progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable for casual play and stress relief."

      Capsule for Need for Speed™ Most Wanted Need for Speed™ Most Wanted

      "Many players find the game relaxing and enjoyable as a casual, low-stress experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Unique visual style and soundtrack provide sensory enjoyment, though some find music repetitive."

      Capsule for Gunman Clive Gunman Clive

      "Colorful visuals and catchy music provide sensory enjoyment, though some find music repetitive."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements exist but limited social visibility."

      Capsule for Beach Invasion 1944 Beach Invasion 1944

      "No online leaderboards or social recognition systems; achievements exist but limited social status impact."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some character interactions but mostly context-free fishing."

      Capsule for Cast n Chill Cast n Chill

      "Simple humorous storylines for each fish character exist but are minimal and not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some decision making and timing required, but overall straightforward gameplay."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Some strategic movement and timing needed, especially on harder levels, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in survival elements, but overall low risk and controlled environment."

      Capsule for Return to Mysterious Island Return to Mysterious Island

      "Some tension from avoiding larger predators and time challenges, but mostly lighthearted and low risk."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price due to fun and replayability."

      Capsule for Heave Ho Heave Ho

      "Players consider the game good value for its price, especially given its fun and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay involves 'eating' ghosts and destruction of enemies, though in a cartoonish, non-graphic way."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Gameplay involves eating and destroying creatures and objects, with optional carnage mode showing blood effects."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid threats and manage their systems to survive and grow."

      Capsule for Solar 2 Solar 2

      "Players must avoid being eaten by larger creatures and manage growth to survive and progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026