Renowned Explorers: International Society Thumbnail

Renowned Explorers: International Society similar games & best alternatives

Renowned Explorers: International Society

PC (Microsoft Windows), Mac, Linux • 2015

Related articles

Quick resume

In this strategic rogue-like you become a famous expedition leader in the 19th century. You form your own crew with the skills and personality to discover legendary treasures, while exploring randomized locations and stories on every new adventure.

Global score

92/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Unique and deep tactical combat system
    • High replayability with diverse characters and randomized events
    • Charming art style and humorous writing
    • Strategic resource management and progression
    • Active developer support and expansions

    Cons

    • Limited number of expedition locations
    • Steep learning curve for combat mechanics
    • Lack of multiplayer or cooperative modes
    • Some rng frustration in skill checks
    • No permanent character progression between runs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build teams, choose strategies, and explore different paths through the game world."

      Capsule for Beastieball Beastieball

      "Players freely choose their team composition, expedition routes, and strategies, allowing significant control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game involves strategic planning, managing combos, and tactical combat with feedback on performance and skill progression."

      Capsule for Ancient Enemy Ancient Enemy

      "The game involves mastering complex tactical combat, skill checks, and strategic resource management, rewarding skillful play and planning."

    • Competition

      Game with the same Competition vibe

      3

      "Players compete in leagues and tournaments against AI and other teams, with emphasis on winning trophies and outperforming rivals."

      Capsule for Soccer Manager 2022 Soccer Manager 2022

      "Players compete against AI rivals for highest renown and leaderboard rankings, with score challenges and weekly community events."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple scenarios and characters encourages habitual play and repeated sessions."

      Capsule for Elder Sign: Omens Elder Sign: Omens

      "High replayability with multiple characters, randomized events, and expansions encourages habitual and repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is focused on individual management and strategy with limited or no multiplayer or cooperative elements."

      Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

      "Gameplay is focused on managing a single-player team of explorers with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize builds, weapons, and strategies extensively, fostering creative approaches to combat and progression."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Players create and customize teams, develop strategies, and choose different approaches to combat and exploration."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize balanced tactical play rather than exerting superiority or trash talk."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Interactions emphasize balanced tactical play and mutual respect with AI opponents rather than exerting superiority or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "The charming fantasy world and challenging gameplay provide a strong escape from real life."

      Capsule for Fortune Summoners Fortune Summoners

      "The game offers a charming, lighthearted adventure setting that provides a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with builds, skills, and combat tactics, encouraged by diverse mechanics and synergies."

      Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

      "Players experiment with different team builds, strategies, and approaches to encounters and combat."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new map areas, secrets, and events"

      Capsule for Curious Expedition Curious Expedition

      "Core gameplay revolves around exploring randomized maps, discovering treasures, and encountering varied events."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow self-expression, though some desire more variety."

      Capsule for BlasterBeat BlasterBeat

      "Character selection and team composition allow some degree of self-expression, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a whimsical Victorian-inspired setting with exaggerated, improbable weapons and scenarios."

      Capsule for A Gentlemen's Dispute A Gentlemen's Dispute

      "The game is set in a stylized, imaginative version of the Victorian exploration era with whimsical and fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is designed for solo play with minimal social interaction or community involvement."

      Capsule for NOT A HERO NOT A HERO

      "The game is designed for solo play with minimal social interaction or community integration beyond leaderboards."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through skill trees and upgrades, learning new abilities and tactics."

      Capsule for Showgunners Showgunners

      "Players develop characters through skill trees, acquire new abilities, and improve their team over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -4

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Banners of Ruin Banners of Ruin

      "The game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and decision making; not designed for passive or background play."

      Capsule for The Hand of Merlin The Hand of Merlin

      "Requires focused attention during tactical combat and strategic decision-making; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to brief dialogue choices without deep emotional connections."

      Capsule for Shigatari Shigatari

      "Social interactions are limited to brief character dialogues and story events without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a party of explorers and animals, making decisions and guiding the team."

      Capsule for Curious Expedition 2 Curious Expedition 2

      "Players lead and manage a team of explorers, making strategic decisions and guiding their development."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect upgrades, unlock new abilities, and improve power through exploration."

      Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

      "Players accumulate resources, unlock upgrades, and improve their team and equipment across expeditions."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances fun and challenge with a lighthearted tone, providing enjoyable flow without high tension."

      Capsule for Chop Goblins Chop Goblins

      "The game balances challenge with a lighthearted tone, providing moments of flow and enjoyment amid tactical tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful art style, animations, and music provide pleasant sensory stimulation."

      Capsule for Skulls of the Shogun Skulls of the Shogun

      "The colorful art style and animations provide pleasant sensory stimulation, though not intense or extreme."

    • Status

      Game with the same Status vibe

      3

      "Recognition through leaderboards, achievements, and community status."

      Capsule for Bean Battles Bean Battles

      "Recognition is gained through leaderboard rankings, achievements, and community challenges."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character backstories and ongoing events enrich story immersion."

      Capsule for Onmyoji Onmyoji

      "Narrative elements and character backstories are integrated into events and combat, enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Game demands careful planning, problem solving, and tactical decision making to survive and succeed."

      Capsule for Duskers Duskers

      "The game demands careful planning, tactical combat, resource management, and adaptive decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspense from RNG and challenging combat creates tension and excitement"

      Capsule for RAD RAD

      "Risk-reward mechanics and RNG elements create suspense and excitement during exploration and combat."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and replay value relative to the game's price."

      Capsule for Armoured Commander II Armoured Commander II

      "Players report high replay value and satisfaction relative to the game's price and content."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves fighting enemies but is not emphasized as violent or destructive; more tactical."

      Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

      "Combat includes physical attacks but also non-violent options like speech and diplomacy, reducing emphasis on violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid losses to survive missions and progress."

      Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

      "Players must manage resources and avoid failure to survive expeditions and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Status, Competition, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026