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Fidel Dungeon Rescue similar games & best alternatives

Fidel Dungeon Rescue

PC (Microsoft Windows), iOS, Mac • 2017

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Quick resume

A critically acclaimed roguelite where you can REWIND to find the optimal path through monsters, treasure and secrets. Quick to play. No grinding. No filler. Deep gameplay.

Global score

94/100

Genres

Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Unique and challenging puzzle mechanics
    • Cute art and charming soundtrack
    • High replayability with secrets and unlockables
    • Short, satisfying play sessions
    • Thoughtful design and ongoing developer support

    Cons

    • Steep difficulty curve for some players
    • Time pressure and ghost mechanic can frustrate
    • Limited narrative depth
    • Lack of multiplayer or social features
    • Some procedural level repetition

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose playstyle, and make decisions without rigid constraints; the game encourages self-directed discovery and experimentation."

      Capsule for Moonring Moonring

      "Players have freedom to choose paths, experiment with moves, and decide strategies; game encourages self-directed exploration and problem solving."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands skillful planning, puzzle-like problem solving, and mastery of complex mechanics with clear feedback on performance."

      Capsule for Dungeon Warfare 3 Dungeon Warfare 3

      "Game requires mastering complex puzzle mechanics, strategic planning, and skillful execution; players receive clear feedback and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual puzzle solving and personal achievement rather than direct comparison or ranked competition."

      Capsule for Lowglow Lowglow

      "Focus is primarily on personal puzzle solving and optimization rather than direct competition; daily challenges add some comparison but not strongly competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, repeated runs, and long play sessions driven by unlockables and challenge."

      Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

      "Players report habitual play, repeated runs, and long-term engagement with daily challenges and unlockables."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for NieR Replicant™ ver.1.22474487139... NieR Replicant™ ver.1.22474487139...

      "Single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with item combinations and strategies; some puzzle-like elements and secret discoveries encourage creative problem solving."

      Capsule for NO-SKIN NO-SKIN

      "Players experiment with different routes and strategies; some discovery and secret finding encourages creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, mindless distraction and mental break from real life."

      Capsule for Nodebuster Nodebuster

      "Many players use the game as a relaxing distraction and mental challenge, providing a break from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new strategies, exploring mechanics, and discovering secrets."

      Capsule for BELOW BELOW

      "Game encourages trying new paths, learning enemy behaviors, and discovering secrets through experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new levels, secrets, and mechanics, though within a structured level progression."

      Capsule for Rolled Out! Rolled Out!

      "Players explore procedurally generated levels with hidden secrets and new mechanics to discover."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization (e.g. choosing a dog avatar) exists but limited cosmetic or expressive options."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Some character variety and cosmetic elements (different dog characters) but limited customization or self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with some imaginative elements like robot dog companion."

      Capsule for Zompiercer Zompiercer

      "Imaginative setting with a heroic dog rescuing grandma in a dungeon with fantasy enemies and mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience without community or group identity focus."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "Minimal social interaction; primarily a solo experience without community or group identity focus."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning new mechanics, improving puzzle-solving skills, and personal development."

      Capsule for Can of Wormholes Can of Wormholes

      "Strong emphasis on learning mechanics, improving puzzle-solving skills, and personal mastery."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Cooking Simulator Cooking Simulator

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not suited for passive or background play."

      Capsule for Nitro Kid Nitro Kid

      "Requires focused attention and strategic thinking; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; gameplay is solitary."

      Capsule for FOUNTAINS FOUNTAINS

      "No evidence of forming close relationships or emotional sharing; gameplay is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, level up, collect items and weapons, and unlock new abilities and areas."

      Capsule for HeXen II HeXen II

      "Players accumulate experience, items, and unlock new modes and characters as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "While challenging, many players find the gameplay fun and satisfying, offering flow and tension release."

      Capsule for Pro Pinball Ultra Pro Pinball Ultra

      "Despite challenge and occasional tension, many players find gameplay satisfying and flow-inducing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art, music, and sound effects provide pleasant sensory stimulation."

      Capsule for Mining Mechs Mining Mechs

      "Enjoyable pixel art, sound effects, and music provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and leaderboards are minimal or absent; focus is on personal accomplishment rather than social recognition."

      Capsule for MagiCat MagiCat

      "Achievements and leaderboards are minimal; focus is on personal accomplishment rather than social recognition."

    • Story

      Game with the same Story vibe

      2

      "The game has a simple narrative about rescuing friends, but story is minimal and mostly context for gameplay."

      Capsule for Airscape - The Fall of Gravity Airscape - The Fall of Gravity

      "Minimal narrative about rescuing grandma; story is light and mostly serves as context for gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge requiring planning, problem solving, and strategic decision making."

      Capsule for Ratopia Ratopia

      "High mental challenge requiring planning, problem solving, and strategic route optimization."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from horror elements and timing challenges, but overall controlled experience."

      Capsule for SILT SILT

      "Time pressure and ghost mechanic add suspense and tension, but overall experience is controlled."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with extensive content, replayability, and frequent updates."

      Capsule for Seraph Seraph

      "Players report high value for price with extensive content, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but abstract and puzzle-like; not focused on graphic violence or destruction."

      Capsule for One Deck Dungeon One Deck Dungeon

      "Combat involves defeating enemies but is abstract and puzzle-focused rather than graphic or chaotic."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, resources, and avoid death, adding survival elements to gameplay."

      Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

      "Players must manage health and avoid death while navigating threats, adding a survival element."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Competence, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026