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Duck Season PC similar games & best alternatives

Duck Season PC

PC (Microsoft Windows) • 2019

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Quick resume

An experimental first person narrative sending you back to Summer 1988 and you have a one day rental of Duck Season. Dive into the mystery and work through the hidden secrets spilling out of the cursed cartridge. The full hit VR game playable on your traditional flat screen!

Global score

94/100

Genres

Casual, Indie

Similar games

    Pros

    • Strong nostalgic 80s atmosphere
    • Multiple endings and secrets for replayability
    • Well-optimized for low-end pcs
    • Engaging horror narrative
    • Detailed interactive environment

    Cons

    • Repetitive core gameplay (duck shooting)
    • Short overall playtime
    • Some control and sensitivity issues
    • Lack of variety in shooting rounds
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore the apartment freely and choose actions that influence which of the four endings they get, showing personal control over decisions."

      Capsule for My Friend is a Raven My Friend is a Raven

      "Players can explore the living room environment, interact with many objects, and choose different actions that affect multiple endings, showing some freedom in decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves aiming and shooting with some challenge and skill, but mechanics are simple and repetitive."

      Capsule for Chicken Shoot Gold Chicken Shoot Gold

      "Shooting mechanics are accessible and easy to pick up, but the game includes skill challenges such as achieving multiple endings and secret achievements."

    • Competition

      Game with the same Competition vibe

      -4

      "The game is single-player focused with no mention of competitive modes or leaderboards; emphasis is on personal story experience."

      Capsule for Crossing Souls Crossing Souls

      "The game is single-player focused with no mention of leaderboards or player comparison; emphasis is on personal exploration and story."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players are motivated to replay multiple times to unlock all 41 endings and explore different character traits, showing habitual engagement."

      Capsule for BAD END THEATER BAD END THEATER

      "Players are motivated to replay multiple times to unlock all seven endings and discover secrets, indicating habitual and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some interactivity with non-cat objects and multiple zoom options allow minor creative exploration, but core gameplay follows a fixed hidden object format."

      Capsule for Cats Hidden in Georgia Cats Hidden in Georgia

      "Players can interact with many objects and explore hidden content, but core gameplay follows a fixed structure with limited creative modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

      Capsule for Apsulov: End of Gods Apsulov: End of Gods

      "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic 80s setting, story, and atmosphere provide immersive escape from reality for many players."

      Capsule for Crossing Souls Crossing Souls

      "Strong nostalgic and horror atmosphere provides an immersive escape from reality, with players enjoying the 80s setting and creepy narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by nostalgia, curiosity, and intrinsic interest rather than obligation."

      Capsule for Legend of Mana Legend of Mana

      "Players engage voluntarily driven by curiosity, nostalgia, and intrinsic interest rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple endings, Easter eggs, and optional mini-games encourage players to try different approaches and explore game content."

      Capsule for Endless Monday: Dreams and Deadlines Endless Monday: Dreams and Deadlines

      "Multiple endings, secret achievements, and hidden easter eggs encourage players to try different actions and explore game mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new rooms, secrets, and story elements; some mention exploring the house and finding hidden content."

      Capsule for Don't Pee Don't Pee

      "Players explore the living room environment and uncover hidden secrets, VHS tapes, and alternative endings, supporting discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; expression mainly through interaction with environment rather than avatar personalization."

      Capsule for Virtual Virtual Reality Virtual Virtual Reality

      "Limited character customization or avatar personalization; interaction is mostly with preset objects and environment."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features surreal and psychological horror elements with a fictional narrative and eerie atmosphere."

      Capsule for The Windows Are Gone The Windows Are Gone

      "The game blends nostalgic fiction with surreal horror elements and imaginative narrative twists beyond realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn tasks, improve shooting and social deduction skills; some learning curve but mostly casual skill development."

      Capsule for LOCKDOWN Protocol LOCKDOWN Protocol

      "Players learn game secrets, improve shooting skills, and develop strategies to unlock endings, though gameplay is relatively simple."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC games; no physical activity or health-related features."

      Capsule for Deadly 30 Deadly 30

      "Sedentary gameplay typical of PC games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for background or casual intermittent play."

      Capsule for Ghostwire: Tokyo Ghostwire: Tokyo

      "Requires focused attention during shooting and exploration; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are with game environment only."

      Capsule for ESCAPE FROM BOYKISSER ESCAPE FROM BOYKISSER

      "No social or emotional relationship building; interactions are with game environment only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Öoo Öoo

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements, though no traditional item or power upgrades."

      Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

      "Progression through unlocking multiple endings and achievements, though no traditional item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable, though others note tension from horror elements."

      Capsule for Massacre At The Mirage Massacre At The Mirage

      "Some players find the game relaxing with nostalgic atmosphere, but horror elements and tension increase later."

    • Sensation

      Game with the same Sensation vibe

      3

      "Sound design, lighting, and visual effects create immersive and sometimes frightening sensory experience."

      Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

      "Visual and audio design create a strong sensory experience with lighting effects, creepy sounds, and 80s style aesthetics."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative with multiple endings, character development, and lore exploration."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "Strong narrative focus with multiple endings, hidden lore, and story-driven exploration."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning involved in how to approach shooting and exploration to unlock different endings, but core gameplay is straightforward."

      Capsule for Duck Season Duck Season

      "Requires some planning to unlock different endings and discover secrets, but core gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror and suspense elements create moments of tension and relief."

      Capsule for STASIS STASIS

      "Horror elements and suspenseful moments provide tension and scares, especially in later stages."

    • Value

      Game with the same Value vibe

      2

      "Generally considered worth the price for the experience despite short length."

      Capsule for Liminalcore Liminalcore

      "Generally considered worth the price for the experience, though some find the short length a downside."

    • Violence

      Game with the same Violence vibe

      2

      "Players shoot rubber ducks with humorous, non-violent effects; playful destruction is central."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Gameplay involves shooting ducks and occasional violent horror scenes, but not gratuitous or excessive destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in avoiding damage and managing combat flow, but low threat level overall."

      Capsule for Sunset Overdrive Sunset Overdrive

      "Some survival elements in avoiding failure in shooting rounds and progressing through levels, but low risk overall."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026