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Deadly 30 similar games & best alternatives

Deadly 30

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Can you survive the horror? … a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.

Global score

77/100

Genres

Action, Indie, Platform, Strategy, Shooter

Similar games

    Pros

    • Challenging gameplay with increasing difficulty
    • Humorous and unique character design
    • Good value for price especially on sale
    • Engaging resource management and base defense
    • Save system allowing retries and progression

    Cons

    • Lack of multiplayer or co-op mode
    • Performance issues and occasional lag
    • Limited map variety and repetitive exploration
    • Basic ai teammates with limited usefulness
    • Short overall game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose survivors, manage base, plan scavenging routes, and decide combat or stealth approaches."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Players can freely explore left or right during the day, choose which survivors to play, and decide on base upgrades and strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges with resource management, weapon upgrades, and increasing difficulty."

      Capsule for Dead Pixels Dead Pixels

      "Game offers increasing difficulty and requires skillful management of resources, combat, and defense to survive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and progression without competitive or ranked multiplayer modes."

      Capsule for Star Shelter Star Shelter

      "Focus is on personal survival and progression with no multiplayer or ranked modes; no direct player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often engage in repeated attempts to improve times and complete additional levels, showing habitual play."

      Capsule for Offspring Fling! Offspring Fling!

      "Players engage in repeated attempts to survive 30 nights, with save points encouraging habitual play and retries."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players bring AI allies who assist in combat, but no multiplayer co-op mode is available."

      Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

      "AI teammates assist in combat and can be switched between, but no multiplayer or co-op mode exists."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize base layout and defenses, but within preset structures and limited modification."

      Capsule for Battle Islands Battle Islands

      "Players customize base defenses and upgrade weapons, but within predefined structures and limited map areas."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are single-player and cooperative with AI."

      Capsule for Kubifaktorium Kubifaktorium

      "Interactions are cooperative with AI teammates; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying the zombie apocalypse fantasy and intense action."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Players use the game as a distraction and stress relief, enjoying a fictional zombie apocalypse setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

      Capsule for Super Star Path Super Star Path

      "Players engage voluntarily for fun and challenge, with no obligation or external pressure mentioned."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, movement combos, and strategies to overcome waves."

      Capsule for Harbinger Harbinger

      "Players try different strategies, weapon upgrades, and base layouts to survive increasingly difficult waves."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore various detailed locations and environments, though within a linear progression."

      Capsule for Silence Silence

      "Players explore limited 2D linear maps to find scrap and survivors, with some variation but mostly familiar areas."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; some cosmetic variety in armor and weapons but no deep avatar personalization."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Some customization of characters' gear and base defenses, but no deep avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional zombie apocalypse with dramatic and emotional storytelling."

      Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

      "Set in a fictional WWII zombie apocalypse with exaggerated characters and humorous elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Gameplay is primarily single-player with AI companions; minimal social or community interaction."

      Capsule for Fortune Summoners Fortune Summoners

      "Primarily single-player with AI teammates; no social or community features or multiplayer."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn and improve resource management and survival skills over repeated playthroughs."

      Capsule for Banished Banished

      "Players learn to manage resources, upgrade equipment, and improve survival skills over repeated playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC games; no physical activity or health-related features."

      Capsule for Duck Season PC Duck Season PC

      "Sedentary gameplay typical of PC games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and strategy; not a casual or background game."

      Capsule for Brutal Legend Brutal Legend

      "Requires focused attention to manage combat and resource gathering; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions limited to AI companions; no evidence of close social relationships or emotional sharing."

      Capsule for Rogue Trooper Rogue Trooper

      "Limited social interaction; AI teammates provide companionship but no emotional or close relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads team during missions and manages base upgrades, though AI teammates act independently."

      Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

      "Player directs team actions and base upgrades, but AI teammates act autonomously without complex leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting loot, upgrading weapons and armor, and leveling up character."

      Capsule for The Baconing The Baconing

      "Strong emphasis on collecting scrap, upgrading weapons, defenses, and character abilities over 30 days."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and tense, especially during night attacks."

      Capsule for Dig or Die Dig or Die

      "Game is challenging and tense especially at night waves, requiring focus and quick reactions."

    • Sensation

      Game with the same Sensation vibe

      2

      "Cartoonish visuals and humorous audio provide moderate sensory stimulation and enjoyment."

      Capsule for Overlord II Overlord II

      "Visuals and sound provide enjoyable stimulation with humorous animations and zombie action."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are mostly personal milestones."

      Capsule for Pathway Pathway

      "No social recognition or leaderboards; achievements exist but mostly personal milestones."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with humorous cutscenes and level titles; story is light and mostly context for gameplay."

      Capsule for Chicken Invaders 2 Chicken Invaders 2

      "Minimal narrative with humorous cutscenes; story is simple and mostly a backdrop for gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning resource use, base defense, and survival tactics."

      Capsule for Star Shelter Star Shelter

      "Requires planning resource gathering, base defense placement, and character management to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "Nighttime defense and increasing difficulty create suspense and adrenaline."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Increasing difficulty and night attacks create suspense and tension during gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good entertainment value for the low price."

      Capsule for Ostrich Island Ostrich Island

      "Players feel they get good entertainment value for the low price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting, and killing zombies with various weapons."

      Capsule for The Last Stand Legacy Collection The Last Stand Legacy Collection

      "Core gameplay involves combat against zombies with guns, turrets, and melee weapons."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is survival against zombie hordes with resource management and defense."

      Capsule for Flesh Eaters Flesh Eaters

      "Central theme is surviving 30 nights against escalating zombie hordes with resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026