Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ Thumbnail

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ similar games & best alternatives

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

PC (Microsoft Windows) • 2014

Related articles

Quick resume

Valiant Hearts : The Great War is the story of 4 crossed destinies and a broken love in a world torn apart. Dive into a 2D animated comic book adventure, mixing exploration, action and puzzles. Lost in the middle of the trenches, play as each of the 4 strangers, relive the War and help a young German soldier find his love.

Global score

96/100

Genres

Adventure

Similar games

    Pros

    • Emotional and compelling story
    • Unique artistic style
    • Historical education and collectibles
    • Accessible and varied gameplay
    • Excellent soundtrack and voice acting

    Cons

    • Short game length
    • Some repetitive puzzle mechanics
    • Requirement of ubisoft uplay platform
    • Limited character customization
    • Minor bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Players control multiple characters with unique abilities and make decisions to solve puzzles and progress, indicating moderate player control and freedom."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves light puzzles and platforming that require some skill and problem solving but are generally accessible and not highly challenging."

      Capsule for GRIS GRIS

      "Gameplay involves puzzle solving and light action sequences that require some skill and thinking but are generally accessible and not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player narrative experience with no competitive elements or comparison to others."

      Capsule for tomorrow won't come for those without ██████ tomorrow won't come for those without ██████

      "The game focuses on a single-player narrative experience with no competitive or multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay to explore collectibles and story details, but overall short length limits habitual play."

      Capsule for Rumu Rumu

      "Players tend to play through the story in one or few sessions; some replay for collectibles but overall moderate habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Interaction between dog and kid creates a cooperative dynamic, though it is a single-player experience."

      Capsule for DOGWALK DOGWALK

      "Gameplay involves cooperation between multiple characters and a dog, requiring coordinated use of their abilities."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different approaches to puzzles and use character abilities creatively to find solutions."

      Capsule for Fish Fillets 2 Fish Fillets 2

      "Players creatively solve puzzles using character abilities and environmental interactions, including unique dog companion mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are cooperative and narrative-driven."

      Capsule for The Red Lantern The Red Lantern

      "No elements of exerting control over others; interactions are cooperative and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      3

      "The game offers an immersive, calming atmosphere with a touching story, providing emotional engagement and distraction from real life."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "The game offers emotional immersion and distraction from real life through its story and atmosphere, though with a serious tone."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story and emotional experience rather than obligation."

      Capsule for Papo & Yo Papo & Yo

      "Players engage voluntarily driven by interest in story, history, and emotional experience rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore environments, though within a structured narrative."

      Capsule for Black Mirror II Black Mirror II

      "Players try different puzzle solutions and character abilities, exploring mechanics within a structured narrative."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore varied levels and environments, discovering items and secrets, though within a linear structure."

      Capsule for Caveman World: Mountains of Unga Boonga Caveman World: Mountains of Unga Boonga

      "Players explore varied 2D environments and collect historical items, encouraging discovery within levels."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or personalization; art style is fixed and minimalistic without player modification."

      Capsule for A Game About A Game About

      "Character customization is minimal; presentation follows a fixed artistic style without player modification."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game is grounded in realistic modern warfare and historical events with no fantasy elements."

      Capsule for Syrian Warfare Syrian Warfare

      "The game is grounded in historical reality of WWI with realistic human stories and no fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Narrative emphasizes relationships and teamwork between characters, though social multiplayer is absent."

      Capsule for Tales from the Borderlands Tales from the Borderlands

      "The narrative emphasizes relationships and bonds among characters, though social multiplayer aspects are absent."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop problem-solving skills and gain understanding of historical and cultural context through gameplay."

      Capsule for Detention Detention

      "Players develop problem-solving skills and learn historical facts, gaining knowledge and emotional growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and sustained engagement to solve puzzles and follow story."

      Capsule for The Talos Principle 2 The Talos Principle 2

      "Requires focused attention and continuous engagement to progress through story and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Strong emotional bonds formed with characters and story, evoking empathy and connection."

      Capsule for Rakuen Rakuen

      "Strong emotional connections form with characters and their stories, evoking empathy and attachment."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players follow scripted roles without leading or managing others."

      Capsule for Tech Support: Error Unknown Tech Support: Error Unknown

      "Players follow scripted narrative and character roles without leading or managing others."

    • Progression

      Game with the same Progression vibe

      3

      "Progression is narrative-based, unlocking new endings and story content through choices and repeated play."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Progression is story-driven with unlocking new chapters, abilities, and collectibles enhancing experience."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While the music and visuals are calming, the gameplay is intense and challenging, creating mixed relaxation and tension."

      Capsule for Lovely Planet Lovely Planet

      "The game balances emotional tension with calming artistic style and music, providing moments of flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Artistic visuals and music provide sensory and emotional stimulation, though subdued and reflective."

      Capsule for That Dragon, Cancer That Dragon, Cancer

      "Artistic visuals and music provide sensory enjoyment and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal narrative experience."

      Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

      "No social status or recognition systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional storytelling and character development as central focus."

      Capsule for OPUS: Rocket of Whispers OPUS: Rocket of Whispers

      "Strong narrative immersion with emotional storytelling, character development, and historical context."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players engage in logical puzzle solving and planning to figure out how to obtain required photos."

      Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

      "Players engage in light problem solving and planning to overcome puzzles and obstacles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful moments but overall controlled and predictable emotional tone."

      Capsule for Always Sometimes Monsters Always Sometimes Monsters

      "Some suspenseful moments in action sequences but overall controlled and moderate emotional tension."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for emotional impact and quality despite short length; good value especially on sale."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "Highly praised for emotional and educational value relative to its price and length."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; interactions mostly involve kicking and playful destruction without harm."

      Capsule for Cargo! The Quest for Gravity Cargo! The Quest for Gravity

      "Minimal direct violence; focus on rescue, survival, and non-lethal interactions."

    • Survival

      Game with the same Survival vibe

      2

      "Gameplay involves avoiding enemies and overcoming threats to survive and progress."

      Capsule for Changed Changed

      "Gameplay involves avoiding threats and overcoming obstacles to survive and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026