LiEat similar games & best alternatives
LiEat
2016
Related articles
Quick resume
Welcome to a world in which dragons are born from the desires of mankind. Each dragon is bestowed with unique powers in accordance with the specific desires of their human familiar. One mysterious stranger travels the land, accompanied by a young dragon graced with the power of eating lies.
Global score
96/100
Genres
Indie, Role-playing (RPG), Adventure, Puzzle
Similar games
Pros
- Charming story and characters
- Unique fantasy setting
- Affordable price with three games included
- Pleasant art and music
- Multiple endings and emotional depth
Cons
- Very short gameplay length
- Minimal combat and strategic challenge
- Limited exploration and player freedom
- Lack of official localization in some languages
- Some ui and achievement bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the environment freely and make choices affecting endings, indicating moderate control over actions."
Looking Up I See Only A Ceiling
"Players can explore small areas, talk to NPCs, and choose dialogue options affecting endings, indicating moderate control over actions."
-
Competence
Game with the same Competence vibe
-2"The game is easy with minimal challenge; puzzles and combat are simple and often hand-holdy, designed for younger or casual players."
The Plucky Squire
"Combat is simple and easy, often bypassed with powerful weapons; puzzles are light, so skill challenge is minimal."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; gameplay is single-player and casual."
Mimpi
"No evidence of competitive modes or player comparison; gameplay is single-player and story-focused."
-
Continuation
Game with the same Continuation vibe
1"Some players develop attachment to characters and enjoy extras, but the short length limits habitual long sessions."
Love at First Sight
"Short game length and episodic structure may limit long sessions, but players express attachment to characters and desire for more."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Creative story, characters, and humor; some puzzle creativity though gameplay is straightforward."
Maize
"Unique story concept and character designs with some puzzle solving and exploration, though gameplay is mostly predefined."
-
Domination
Game with the same Domination vibe
-5"No indications of exerting control over others; interactions are narrative-driven and balanced."
Fears to Fathom - Woodbury Getaway
"No indications of exerting control over others; interactions are narrative and cooperative in tone."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a cozy, emotional story world, often as a form of stress relief and emotional engagement."
Fall of Porcupine
"Players use the game to experience a charming, emotional story world distinct from reality, providing emotional relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and story interest without obligation or external pressure."
ACE Academy
"Players engage voluntarily for enjoyment and story interest, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-1"Gameplay is mostly linear with limited experimentation; some exploration and puzzle solving allow minor novelty."
Estranged: The Departure
"Limited exploration and puzzle solving offer some novelty, but overall gameplay is linear and routine."
-
Exploration
Game with the same Exploration vibe
-2"Exploration is limited to a few locations at a time with no open world or non-linear discovery."
Agatha Christie - The ABC Murders
"Exploration is limited to small, contained areas with little open-world discovery."
-
Expression
Game with the same Expression vibe
2"Character portraits and animations provide some self-expression, but limited player customization."
Shantae and the Pirate's Curse
"Character portraits, CGs, and some customization of story outcomes allow for some expression, but limited player-driven customization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with dragons, magic, mythical creatures, and RPG storylines."
Block Story™
"Strong fantasy elements with dragons, supernatural beings, and imaginative storylines."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player narrative focus with minimal social interaction or community feeling."
Deliver Us Mars
"Single-player narrative experience with minimal social interaction or community focus."
-
Growth
Game with the same Growth vibe
2"Players experience character development and story progression, though gameplay skill growth is minimal."
OPUS: Rocket of Whispers
"Some character development and story progression, but gameplay skill growth is minimal."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires player attention for puzzles, combat, and exploration; not designed for idle or background play."
LEGO® Star Wars™: The Skywalker Saga
"Requires player attention to dialogue, puzzles, and exploration; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connection to characters and story fosters a sense of closeness and affection."
Smile For Me
"Emotional connection to characters and story fosters a sense of closeness and affection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows narrative without directing others."
Fears to Fathom - Ironbark Lookout
"No leadership or management roles; player follows narrative without directing others."
-
Progression
Game with the same Progression vibe
1"Progression is narrative-based through unlocking different endings rather than item or power accumulation."
missed messages.
"Some item and weapon acquisition and multiple endings provide light sense of progression."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, atmospheric gameplay with soothing visuals and sound design promotes relaxation and flow."
NUTS
"Calm, charming atmosphere and simple gameplay promote relaxation and emotional flow."
-
Sensation
Game with the same Sensation vibe
2"Pleasant pixel art and music provide moderate sensory enjoyment."
dotAGE
"Pleasant pixel art, music, and animations provide moderate sensory enjoyment."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal story experience."
The Coffin of Andy and Leyley
"No social recognition or status systems; focus is on personal story experience."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional storytelling, character development, and multiple endings."
Silence
"Strong narrative focus with well-developed characters, multiple endings, and emotional storytelling."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving depth; puzzles are simple and gameplay is straightforward."
Moons of Madness
"Minimal strategic depth; combat and puzzles are simple and straightforward."
-
Thrill
Game with the same Thrill vibe
0"Some suspense in story but gameplay is low risk and lacks intense thrills."
The Interactive Adventures of Dog Mendonça & Pizzaboy®
"Some suspense in story but overall low risk and tension in gameplay."
-
Value
Game with the same Value vibe
5"Players report high satisfaction and emotional payoff relative to the low price."
1bitHeart
"Players report high satisfaction with price-to-content ratio and emotional payoff."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and abstracted with no graphic violence; focus is on story and character interaction."
Crystalline
"Combat exists but is minimal and not emphasized; focus is on story and character interaction."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat management; gameplay is stable and low risk."
Demon Hunter 2: New Chapter
"No survival mechanics or threat management; gameplay is low risk and stable."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026