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Bad Dream: Coma

PC (Microsoft Windows), Nintendo Switch, Xbox One, Mac • 2017

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Quick resume

Welcome in Bad Dream: Coma. A point & click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...

Global score

91/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Unique and immersive art style
    • Multiple endings and high replay value
    • Engaging and creative puzzles
    • Strong atmospheric sound design
    • Meaningful player choices affecting story

    Cons

    • Navigation can be confusing
    • Some puzzles unintuitive or pixel-hunting
    • No manual save system, only autosave
    • English translation contains errors
    • Achievements can be tedious to obtain

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players make meaningful choices that significantly affect the story and character interactions, indicating high player control over narrative direction."

      Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

      "Players make meaningful choices affecting story, endings, puzzles, and character interactions, showing high control over gameplay direction."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require creative thinking and problem solving, with some challenging and non-obvious solutions, providing skill tests and feedback."

      Capsule for Deponia Deponia

      "Puzzles require creative thinking and problem solving; some are challenging but mostly moderately difficult, providing skill-based engagement."

    • Competition

      Game with the same Competition vibe

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      "No evidence of competitive elements; gameplay focuses on personal exploration and puzzle solving without player comparison."

      Capsule for Smile For Me Smile For Me

      "No evidence of competitive elements; gameplay focuses on personal exploration and puzzle solving without player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple endings encourages repeated playthroughs and long engagement."

      Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

      "High replay value with multiple endings and achievements encourages repeated playthroughs and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple puzzle solutions and branching storylines encourage creative problem solving and exploration of different paths."

      Capsule for Primordia Primordia

      "Multiple puzzle solutions and branching storylines encourage creative problem solving and experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are narrative-driven."

      Capsule for I Frog-ot I Frog-ot

      "No social dominance or power over others; interactions are narrative-driven without imposing authority."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong atmospheric horror and immersive narrative provide an escape into a dark, surreal world, detaching from real life."

      Capsule for Little Nightmares Little Nightmares

      "Strongly immersive nightmare atmosphere and surreal story provide a deep escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in puzzles, story, and atmosphere; no indication of obligation or external pressure."

      Capsule for Shady Part of Me Shady Part of Me

      "Players engage voluntarily for intrinsic interest in puzzles, story, and atmosphere; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different choices, routes, and interactions to explore all story possibilities."

      Capsule for Undertale Undertale

      "Players encouraged to try different choices, puzzle approaches, and paths to discover varied outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of colorful, varied environments with hidden items and secrets; some backtracking."

      Capsule for Trials of Mana Trials of Mana

      "Exploration of multiple environments with hidden items and secrets, though within a limited map structure."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

      Capsule for Quantum Break Quantum Break

      "Limited character customization; expression mainly through choices affecting story rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly imaginative and surreal fiction with dreamlike, symbolic, and nightmarish elements."

      Capsule for Strangeland Strangeland

      "Surreal, nightmarish setting with dream logic and supernatural elements strongly embody imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of the narrative through repeated play and puzzle solving."

      Capsule for Replica Replica

      "Players develop puzzle-solving skills and understanding of complex branching narratives through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on puzzles and story; not designed for casual or background play."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "Requires focused attention on puzzles and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships; interactions are limited to single-player narrative."

      Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

      "No evidence of forming close relationships; interactions are limited to narrative characters."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story and puzzle completion; collecting items and unlocking new areas."

      Capsule for Ether One Ether One

      "Progression through puzzle completion, unlocking new areas and endings; some item collection involved."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Atmosphere is tense and disturbing; some players find it stressful or challenging rather than relaxing."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "Atmosphere is tense and eerie rather than relaxing; some players find it unsettling or disturbing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation via creepy visuals, sound design, and atmosphere."

      Capsule for Andy's Apple Farm Andy's Apple Farm

      "Strong sensory stimulation through unique art style, sound design, and creepy atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal milestones."

      Capsule for inbento inbento

      "No social status or recognition systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with branching storylines and multiple endings; story is a key focus."

      Capsule for Swordbreaker The Game Swordbreaker The Game

      "Narrative-driven with multiple endings and branching paths; story is a key motivator."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving within complex environments."

      Capsule for INFRA INFRA

      "Requires logical thinking and planning to solve puzzles and choose paths; some puzzles involve complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and eerie moments create mild thrill and tension."

      Capsule for The Room Syndrome The Room Syndrome

      "Some suspense and eerie moments create mild thrill; not focused on high tension or jump scares."

    • Value

      Game with the same Value vibe

      4

      "Good perceived value with extensive content, replayability, and frequent sales."

      Capsule for Orcs Must Die! 2 Orcs Must Die! 2

      "Good perceived value due to replayability, unique art, and engaging story; often recommended on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Contains graphic depictions of abuse and gore as part of narrative, reflecting dark themes rather than gratuitous violence."

      Capsule for Lorelai Lorelai

      "Contains gore and violent imagery as part of story and choices; violence is thematic rather than gratuitous."

    • Survival

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      1

      "Some elements of avoiding death and consequences, but no complex survival mechanics."

      Capsule for Repella Fella Repella Fella

      "Some elements of avoiding harm and consequences, but no traditional survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Survival, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026