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OMON Simulator similar games & best alternatives

OMON Simulator

PC (Microsoft Windows) • 2019

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Quick resume

You are an officer in a special unit called OMON. Ensure the safety of citizens at rallies, protests and public actions. Take care of the protection of the first persons of superpowers.

Global score

73/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Similar games

    Pros

    • Low price
    • Easy achievements
    • Humorous meme content
    • Cooperative multiplayer mode
    • Unique political satire theme

    Cons

    • Numerous bugs and crashes
    • Poor controls and hitboxes
    • Lack of meaningful gameplay depth
    • Offensive and controversial content
    • Limited replayability and short play sessions

    Motivations

    • Autonomy

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      "Players have some freedom to explore and make choices, but gameplay involves following delivery tasks and some scripted sequences."

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    • Competence

      Game with the same Competence vibe

      -3

      "Gameplay involves simple exploration and interaction with objects; controls are sometimes clunky but no significant skill challenges."

      Capsule for Rainy Season Rainy Season

      "Gameplay is buggy, controls are clunky, and tasks are simple or repetitive, providing minimal skill challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and individual play; no evidence of competitive or ranked modes."

      Capsule for Who's at the door? Who's at the door?

      "No evidence of competitive modes or ranked play; focus is on personal achievement hunting and casual play."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length and some players report frustration with bugs and controls, leading to possible disengagement; however, some replay for achievements."

      Capsule for Scrap Garden - The Day Before Scrap Garden - The Day Before

      "Many players report short play sessions, frustration with bugs, and quick abandonment after achievements."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Multiplayer mode allows cooperative play, but it is minor and not a core part of the experience."

      Capsule for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

      "Includes a cooperative multiplayer mode, but it is buggy and rarely mentioned positively."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Limited creativity; players follow established strategies and game structures with minimal customization."

      Capsule for Tribal Wars Tribal Wars

      "Limited player creativity; mostly predefined tasks and scripted interactions with minimal customization."

    • Domination

      Game with the same Domination vibe

      3

      "Players exert control over NPCs through murder and manipulation, though social interactions are limited."

      Capsule for Lakeview Valley Lakeview Valley

      "Gameplay involves exerting control over NPCs through arrests and violence, showing dominance themes."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a humorous distraction and stress relief, escaping real-life frustrations."

      Capsule for Struggling Struggling

      "Some players use the game as a humorous or stress-relieving distraction despite its flaws."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for humor and entertainment, not out of obligation or pressure."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "Players generally engage voluntarily for humor or achievements, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some players explore different strategies and roles, but limited tasks and content restrict extensive experimentation."

      Capsule for Stowaway Stowaway

      "Players can explore different actions and scenarios, though limited by bugs and game design."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game world is limited and static; exploration is minimal and mostly about managing known resources."

      Capsule for Another Farm Roguelike Another Farm Roguelike

      "Game world is small and repetitive; exploration is limited and often hindered by bugs."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; uses preset visuals."

      Capsule for POSTAL POSTAL

      "No character customization or meaningful self-expression; mostly default avatars and preset visuals."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Players experience a fictionalized political scenario with some satirical and exaggerated elements."

      Capsule for Rogue State Rogue State

      "Players roleplay as riot police in exaggerated, meme-like scenarios with fictionalized political figures."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social connection due to lack of multiplayer; mostly solo play and independent objectives."

      Capsule for TRYP FPV: Drone Racer Simulator TRYP FPV: Drone Racer Simulator

      "Minimal social connection; multiplayer exists but is buggy and not a major focus."

    • Growth

      Game with the same Growth vibe

      -4

      "Minimal learning or skill development; gameplay is straightforward and repetitive."

      Capsule for ISLANDS: Non-Places ISLANDS: Non-Places

      "Little learning or skill development; gameplay is simple and repetitive with minimal progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gameplay."

      Capsule for Owlboy Owlboy

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      3

      "Short sessions and some players idle the game to farm trading cards, indicating casual or background play."

      Capsule for 100 hidden cats 2 100 hidden cats 2

      "Some players idle the game for trading cards; gameplay sessions can be short and casual."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minishoot' Adventures Minishoot' Adventures

      "No evidence of close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take charge in directing or driving, but roles switch and leadership is shared."

      Capsule for Backseat Drivers Backseat Drivers

      "Players take on a leadership role as police officers directing actions, though limited by game design."

    • Progression

      Game with the same Progression vibe

      1

      "Minimal progression through unlocking areas and achievements; no complex item or upgrade systems."

      Capsule for Shattered Lights Shattered Lights

      "Some progression through achievements and ranks, but overall limited and trivial."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is challenging and sometimes frustrating, causing tension rather than relaxation, though humor eases stress."

      Capsule for SPY-der PIG SPY-der PIG

      "Game is buggy and frustrating for many; some find humor and stress relief but not a smooth relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple visuals and audio provide moderate sensory stimulation, with emphasis on humor."

      Capsule for NGU INDUSTRIES NGU INDUSTRIES

      "Some enjoy the absurd humor and music; sensory stimulation is basic and not a major focus."

    • Status

      Game with the same Status vibe

      -3

      "Achievements exist but social recognition or status seeking is minimal."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "Achievements provide some recognition but social status or popularity is minimal."

    • Story

      Game with the same Story vibe

      -4

      "No meaningful narrative; gameplay is context-free and focused on mechanics."

      Capsule for Watermelon Game Watermelon Game

      "No meaningful narrative; gameplay is context-free and meme-driven without plot depth."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Gameplay involves minimal problem solving or strategic planning."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Gameplay lacks strategic depth; tasks are straightforward and require minimal planning."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is mostly calm and predictable; some moments of excitement but no sustained suspense or risk."

      Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

      "Some adrenaline from chaotic scenarios but overall gameplay is predictable and buggy."

    • Value

      Game with the same Value vibe

      2

      "Players perceive good value for low price, easy achievements, and content quantity."

      Capsule for Love wish Love wish

      "Low price and easy achievements provide perceived value for some players despite poor quality."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on violent destruction, attacking NPCs, and using weapons."

      Capsule for Shark Simulator Shark Simulator

      "Gameplay involves beating, arresting, and dominating NPCs, with explicit violent actions."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; stable environment with no threats or resource management."

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      "No survival mechanics; stable environment with no real threats or resource management."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Domination, Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026