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Riddles Of The Past similar games & best alternatives

Riddles Of The Past

PC (Microsoft Windows) • 2016

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Quick resume

Riddles Of The Past is a Hidden Object game with detective story and post apocalyptic atmosphere.

Global score

80/100

Genres

Casual, Indie

Similar games

    Pros

    • Unique hidden object mechanics
    • Pleasant art style and music
    • Interesting mystery story
    • Easy achievements
    • Fast travel map

    Cons

    • Very short gameplay length
    • Simple and easy puzzles
    • Annoying hint dog animation and sound
    • Minimal replay value
    • Some translation and voice acting issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore multiple locations via an interactive map and choose their path to solve puzzles and find objects."

      Capsule for Hope Lake Hope Lake

      "Players have freedom to explore multiple locations and solve puzzles at their own pace, with some guidance from map and hints."

    • Competence

      Game with the same Competence vibe

      -2

      "Puzzles are simple, straightforward, and easy with hints available; minimal challenge for experienced players."

      Capsule for The Little Acre The Little Acre

      "Puzzles are generally easy and straightforward, with some players noting minimal challenge and ability to skip puzzles."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; purely single player casual experience."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No competitive elements or comparison to others; purely single-player casual experience."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~1-2 hours) and limited replay value lead to low habitual or long-term engagement."

      Capsule for A Fisherman's Tale A Fisherman's Tale

      "Short game length (2-4 hours) and minimal replay value lead to limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative features."

      Capsule for Monsti Monsti

      "Entirely single-player with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creative puzzle designs and variations in hidden object scenes, but mostly uses predefined structures and repeated mechanics."

      Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

      "Unique hidden object mechanics involving combining items and interactive puzzles rather than standard hidden object scenes."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Almost Home Now Almost Home Now

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive post-apocalyptic setting and story provide strong escape from real life."

      Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

      "Post-apocalyptic setting and mystery story provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for entertainment and puzzle enjoyment, not out of obligation."

      Capsule for The Dweller The Dweller

      "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "New puzzle types and inventory interactions encourage players to try different approaches."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Some novelty in puzzle mechanics and item usage encourages trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large open maps with multiple regions encourage discovery and travel."

      Capsule for The I of the Dragon The I of the Dragon

      "Many locations to visit and explore with a fast travel map supporting discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No character customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Post-apocalyptic setting with talking appliances and robots adds imaginative fiction elements."

      Capsule for I Am Future: Cozy Apocalypse Survival I Am Future: Cozy Apocalypse Survival

      "Fictional post-apocalyptic narrative with robots and mystery elements, but grounded in a plausible setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction; solo play only."

      Capsule for Sophie's Curse Sophie's Curse

      "No community or social interaction aspects; solo play only."

    • Growth

      Game with the same Growth vibe

      -3

      "Limited learning or skill development due to simple puzzles and short gameplay."

      Capsule for The Little Acre The Little Acre

      "Limited learning or skill development due to simple puzzles and linear progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during exploration and puzzle solving; not a background or idle game."

      Capsule for AER Memories of Old AER Memories of Old

      "Requires focused attention during puzzle solving and exploration; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed through gameplay."

      Capsule for Blue Prince Blue Prince

      "No close social or emotional relationships formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Burger Burger

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting and using items to unlock new areas and puzzles."

      Capsule for Samsara Room Samsara Room

      "Progression through collecting and combining items to unlock new areas and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Casual pace, light puzzles, and atmospheric music create a relaxing experience."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Casual pace, easy puzzles, and atmospheric music create a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

      Capsule for LoveChoice LoveChoice

      "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven with cutscenes and voice acting, though story is considered average but immersive."

      Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

      "Narrative-driven with comic-style cutscenes and mystery plot, though story is considered average."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Puzzles require some thought but are generally straightforward and simple."

      Capsule for Necrophosis Necrophosis

      "Puzzles require some problem solving but are mostly simple and straightforward."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; calm and steady gameplay experience."

      Capsule for 100 hidden snails 2 100 hidden snails 2

      "Low suspense and risk; calm and steady gameplay."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but satisfying experience."

      Capsule for Singularity™ Singularity™

      "Good value especially when purchased on sale; short but satisfying experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay elements."

      Capsule for The White Door The White Door

      "No violent or destructive gameplay elements."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

      Capsule for TSIOQUE TSIOQUE

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Growth, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026