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Eventide: Slavic Fable similar games & best alternatives

Eventide: Slavic Fable

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2016

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Quick resume

Explore the exciting world of slavic legends!

Global score

93/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful artwork and music
    • Relaxing and accessible gameplay
    • Interesting slavic folklore theme
    • Varied puzzles and hidden object scenes
    • Bonus content and achievements

    Cons

    • Short game length
    • Some translation and animation issues
    • Limited replay value
    • Simple and linear story
    • Minimal challenge for experienced players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."

      Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

      "Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Puzzles and hidden object scenes provide moderate challenge, with some requiring careful observation and problem solving, but overall accessible and not highly difficult."

    • Competition

      Game with the same Competition vibe

      -4

      "The game is a single-player experience focused on personal pace and exploration without any competitive elements."

      Capsule for The Multi-Medium The Multi-Medium

      "Game is single-player with no competitive elements; focus is on personal pace and exploration."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (2-4 hours) with some players replaying for achievements, but overall limited content may reduce habitual long-term engagement."

      Capsule for Never Again Never Again

      "Game length is short (3-5 hours), but some players replay for achievements and bonus content; moderate habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

      Capsule for Loddlenaut Loddlenaut

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some creative problem-solving, but no creation or modification of game elements."

      Capsule for Post Trauma Post Trauma

      "Players engage in puzzle solving and some item combination, but no creation or modification of game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with immersive story, puzzles, and fantasy settings providing distraction from real life."

      Capsule for Emberhold Emberhold

      "Players use the game as a relaxing escape into a fantasy world with folklore and puzzles, providing stress relief and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, with no obligation or external pressure."

      Capsule for A Building Full of Cats A Building Full of Cats

      "Players engage voluntarily for enjoyment and relaxation, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some puzzle experimentation and exploration, but mostly linear progression with established mechanics."

      Capsule for Conarium Conarium

      "Some exploration and puzzle experimentation, but mostly following established puzzle mechanics and linear progression."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a mysterious forest environment, uncovering secrets and folklore elements."

      Capsule for Year Walk Year Walk

      "Players explore various locations in a Slavic folklore setting, uncovering secrets and collectibles."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly uses predefined art and story presentation."

      Capsule for Grimm's Hollow Grimm's Hollow

      "Limited character customization; mostly standardized presentation with some collectible cards for lore."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in Slavic folklore and witchcraft fantasy, with magical elements and mythical creatures."

      Capsule for REKA REKA

      "Strong fantasy theme based on Slavic mythology and folklore with magical creatures and settings."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn about folklore and develop puzzle-solving skills during gameplay."

      Capsule for Oknytt Oknytt

      "Players develop observational and puzzle-solving skills; some learning about Slavic mythology through collectibles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of hidden object puzzle games."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Sedentary gameplay typical of hidden object puzzle games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

      Capsule for Please, Touch The Artwork 2 Please, Touch The Artwork 2

      "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative."

      Capsule for Them and Us Them and Us

      "No social or emotional relationship building; single-player narrative experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and progress through story and bonus content."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Players collect items, cards, and unlock achievements and bonus content as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game offers a relaxing experience with balanced challenge, soothing music, and a calm pace."

      Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

      "Game provides a calm, soothing atmosphere with gentle music and moderate challenge for relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide sensory enjoyment without overwhelming stimulation."

      Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

      "Visuals and music are pleasant and colorful, providing sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for DREDGE DREDGE

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with charming fairy tale elements and character interactions, though story is simple and secondary."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Narrative is a key element with a fairy tale style story and character interactions, though somewhat simple."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some logical thinking and problem solving but are generally straightforward and not highly complex."

      Capsule for ASYLUM ASYLUM

      "Some puzzle solving requires logical thinking and planning, but overall puzzles are straightforward and not highly complex."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Game is low-risk and calm with minimal suspense or tension."

      Capsule for Ooblets Ooblets

      "Game is low-risk and calm, with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price, though some players note short playtime and recommend buying on sale."

      Capsule for Odallus: The Dark Call Odallus: The Dark Call

      "Generally considered good value for casual players, though some note short length and recommend buying on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focus on constructive puzzle solving and exploration."

      Capsule for Machinarium Machinarium

      "No violent or destructive gameplay; focus on constructive puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Thrill, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026