Eventide: Slavic Fable similar games & best alternatives
Eventide: Slavic Fable
2016
Related articles
Quick resume
Explore the exciting world of slavic legends!
Global score
93/100
Genres
Adventure, Casual, Puzzle, Point-and-click
Similar games
Pros
- Beautiful artwork and music
- Relaxing and accessible gameplay
- Interesting slavic folklore theme
- Varied puzzles and hidden object scenes
- Bonus content and achievements
Cons
- Short game length
- Some translation and animation issues
- Limited replay value
- Simple and linear story
- Minimal challenge for experienced players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."
Enigmatis 3: The Shadow of Karkhala
"Players have freedom to explore locations, solve puzzles in various orders, and choose difficulty modes, though some linear progression is required."
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Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."
Mind Snares: Alice's Journey
"Puzzles and hidden object scenes provide moderate challenge, with some requiring careful observation and problem solving, but overall accessible and not highly difficult."
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Competition
Game with the same Competition vibe
-4"The game is a single-player experience focused on personal pace and exploration without any competitive elements."
The Multi-Medium
"Game is single-player with no competitive elements; focus is on personal pace and exploration."
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Continuation
Game with the same Continuation vibe
1"Short game length (2-4 hours) with some players replaying for achievements, but overall limited content may reduce habitual long-term engagement."
Never Again
"Game length is short (3-5 hours), but some players replay for achievements and bonus content; moderate habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration with some creative problem-solving, but no creation or modification of game elements."
Post Trauma
"Players engage in puzzle solving and some item combination, but no creation or modification of game elements."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape with immersive story, puzzles, and fantasy settings providing distraction from real life."
Emberhold
"Players use the game as a relaxing escape into a fantasy world with folklore and puzzles, providing stress relief and distraction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation, with no obligation or external pressure."
A Building Full of Cats
"Players engage voluntarily for enjoyment and relaxation, with no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some puzzle experimentation and exploration, but mostly linear progression with established mechanics."
Conarium
"Some exploration and puzzle experimentation, but mostly following established puzzle mechanics and linear progression."
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Exploration
Game with the same Exploration vibe
3"Players explore a mysterious forest environment, uncovering secrets and folklore elements."
Year Walk
"Players explore various locations in a Slavic folklore setting, uncovering secrets and collectibles."
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Expression
Game with the same Expression vibe
-3"Limited character customization; mostly uses predefined art and story presentation."
Grimm's Hollow
"Limited character customization; mostly standardized presentation with some collectible cards for lore."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in Slavic folklore and witchcraft fantasy, with magical elements and mythical creatures."
REKA
"Strong fantasy theme based on Slavic mythology and folklore with magical creatures and settings."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
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Growth
Game with the same Growth vibe
2"Players learn about folklore and develop puzzle-solving skills during gameplay."
Oknytt
"Players develop observational and puzzle-solving skills; some learning about Slavic mythology through collectibles."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object puzzle games."
Lost Lands: The Four Horsemen Collector's Edition
"Sedentary gameplay typical of hidden object puzzle games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to find objects and solve puzzles; not designed for background or idle play."
Please, Touch The Artwork 2
"Requires focused attention to find objects and solve puzzles; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; single-player narrative."
Them and Us
"No social or emotional relationship building; single-player narrative experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, unlock achievements, and progress through story and bonus content."
Grim Legends 3: The Dark City
"Players collect items, cards, and unlock achievements and bonus content as they progress."
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Relaxation
Game with the same Relaxation vibe
4"Game offers a relaxing experience with balanced challenge, soothing music, and a calm pace."
Clockwork Tales: Of Glass and Ink
"Game provides a calm, soothing atmosphere with gentle music and moderate challenge for relaxation."
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment without overwhelming stimulation."
Heroes of Might & Magic V
"Visuals and music are pleasant and colorful, providing sensory enjoyment without intense stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal."
DREDGE
"No social recognition or status systems; achievements are personal."
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Story
Game with the same Story vibe
3"Narrative is present with charming fairy tale elements and character interactions, though story is simple and secondary."
Trine 4: The Nightmare Prince
"Narrative is a key element with a fairy tale style story and character interactions, though somewhat simple."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some logical thinking and problem solving but are generally straightforward and not highly complex."
ASYLUM
"Some puzzle solving requires logical thinking and planning, but overall puzzles are straightforward and not highly complex."
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Thrill
Game with the same Thrill vibe
-3"Game is low-risk and calm with minimal suspense or tension."
Ooblets
"Game is low-risk and calm, with minimal suspense or tension."
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Value
Game with the same Value vibe
2"Generally considered good value for price, though some players note short playtime and recommend buying on sale."
Odallus: The Dark Call
"Generally considered good value for casual players, though some note short length and recommend buying on sale."
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Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus on constructive puzzle solving and exploration."
Machinarium
"No violent or destructive gameplay; focus on constructive puzzle solving and exploration."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe game environment."
Superliminal
"No survival or threat avoidance mechanics; stable and safe game environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Thrill, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026