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Sherlock Holmes: The Devil's Daughter similar games & best alternatives

Sherlock Holmes: The Devil's Daughter

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2016

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Quick resume

Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. Play as the great detective and track down evil in the darkest corners of London and the human soul…

Global score

80/100

Genres

Action, Adventure, Puzzle

Similar games

    Pros

    • Engaging detective story and cases
    • Immersive victorian london atmosphere
    • Varied puzzles and gameplay mechanics
    • Freedom in deductions and multiple endings
    • Good graphics and sound design

    Cons

    • Short game length and limited replayability
    • Some clunky controls and animations
    • Frequent loading screens
    • Some frustrating or excessive minigames
    • Price considered high at full cost

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose equipment, strategies, and roles during investigations, allowing personal decision-making and control."

      Capsule for Phasmophobia Phasmophobia

      "Players have freedom to explore crime scenes, make deductions, and choose suspects and outcomes, allowing personal decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves solving puzzles, deduction, and investigation requiring skillful analysis, though puzzles are generally moderate in difficulty."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Game involves solving puzzles, making deductions, and overcoming investigation challenges with some skill variation."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual investigation and story progression without competitive or ranked elements."

      Capsule for Song of Farca Song of Farca

      "Focus is on individual investigation and personal choices without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length but players often engage in repeated attempts and retries, showing some habitual play despite brevity."

      Capsule for Another World – 20th Anniversary Edition Another World – 20th Anniversary Edition

      "Players engage in multiple cases with some replayability, but game length is relatively short and not designed for long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual detective work without multiplayer or cooperative gameplay."

      Capsule for Blade Runner: Enhanced Edition Blade Runner: Enhanced Edition

      "Single-player experience focused on individual detective work without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize Sherlock's outfits and use disguises; open world exploration encourages creative approaches."

      Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

      "Players create deductions and combine clues in unique ways; some customization of Sherlock's appearance is possible."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are balanced and investigative."

      Capsule for Lucifer Within Us Lucifer Within Us

      "No elements of exerting control over others; interactions are balanced and focused on investigation."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive Victorian London setting and engaging mysteries provide strong escape from real life."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Immersive Victorian London setting and engaging mystery stories provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of the detective genre and story."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Players engage voluntarily out of interest in detective genre and Sherlock Holmes lore."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with puzzle solutions and exploration, though largely within established gameplay routines."

      Capsule for Still Life Still Life

      "Some experimentation with different deductions and puzzle approaches, though overall gameplay follows established investigation routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game features multiple detailed locations in Victorian London to explore, with players investigating crime scenes and environments."

      Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

      "Players explore detailed environments and crime scenes, including outdoor areas of London, though exploration is somewhat limited."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of Sherlock's appearance and outfits allows personal expression within the game."

      Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

      "Customization of Sherlock's clothing and disguise options allow some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Mystery and detective fiction with some supernatural elements but grounded in realistic scenarios."

      Capsule for Alex Hill: Whispers at White Oak Inn Alex Hill: Whispers at White Oak Inn

      "Mostly realistic detective scenarios with some mild supernatural or imaginative elements in certain cases."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop investigative skills and logical reasoning through puzzle solving and deduction."

      Capsule for Sherlock Holmes versus Jack the Ripper Sherlock Holmes versus Jack the Ripper

      "Players develop investigative skills and logical reasoning through case solving and puzzle completion."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle adventure games."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Sedentary gameplay typical of adventure and puzzle games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to puzzles and story; not designed for casual or background play."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Requires focused attention to clues, puzzles, and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to character interactions in story; no deep social or emotional connections with other players."

      Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

      "Limited to character interactions within story; no deep social or emotional connections with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking new cases, deductions, and story outcomes, but no item collection or upgrades."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Progression through cases and unlocking new deductions and story elements, but no extensive item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally a calm investigative experience with moments of tension; overall balanced challenge and flow."

      Capsule for Contradiction: Spot The Liar Contradiction: Spot The Liar

      "Generally a calm investigative experience with moments of tension during action or QTE sequences."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio provide atmospheric immersion but sensory stimulation is moderate and subdued."

      Capsule for Sheltered Sheltered

      "Visuals and sound create atmospheric immersion but sensory stimulation is moderate and subtle."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "No social status or recognition systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with multiple endings, character development, and faithful homage to Sherlock Holmes lore."

      Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

      "Strong narrative focus with multiple cases and an overarching story involving Sherlock's daughter."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning, planning, and problem-solving to piece together clues and solve cases."

      Capsule for Mainlining Mainlining

      "Requires logical reasoning, deduction, and problem solving to piece together clues and solve cases."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspenseful moments and action sequences provide thrill, balanced with narrative pacing."

      Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

      "Some suspenseful moments and action sequences provide excitement amid investigative gameplay."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value especially on sale; some complaints about price relative to content."

      Capsule for Pixel Puzzles 2: Space Pixel Puzzles 2: Space

      "Generally considered good value especially when purchased on sale; some complaints about price at full cost."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal direct violence; focus on investigation rather than combat or destruction."

      Capsule for Lucifer Within Us Lucifer Within Us

      "Minimal violence focused on investigation; some action sequences but no gratuitous combat or destruction."

    • Survival

      Game with the same Survival vibe

      -2

      "Low-risk environment focused on investigation rather than threat avoidance."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Some moments of threat or chase but overall low-risk stable investigative environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Thrill. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026