Prime & Load : 1776 similar games & best alternatives
Prime & Load : 1776
2020
Related articles
Quick resume
Set in the American Revolution, Prime & Load : 1776 lets command and control your very own regiment.
Global score
75/100
Genres
Action, Casual, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Unique commander mode with troop control
- Historical authenticity and uniforms
- Active and responsive developers
- Single player with bots available
- Engaging regimental and cooperative gameplay
Cons
- Low playerbase and dead servers
- Numerous bugs and stability issues
- Clunky melee and cavalry mechanics
- Lack of tutorials and onboarding
- Limited content and polish in early access
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players command their own troops and make strategic decisions in battles, showing control over actions rather than following fixed routines."
Shieldwall
"Players have control over commanding troops and issuing orders in commander mode, allowing personal decision-making beyond preset routines."
-
Competence
Game with the same Competence vibe
3"The game involves skillful combat with combos, character leveling, and strategic troop management, though some AI and control issues reduce challenge."
Wars and Warriors: Joan of Arc
"The game involves skillful management of line battles, commanding AI troops, and tactical positioning, though some bugs and AI limitations reduce challenge."
-
Competition
Game with the same Competition vibe
2"There is competitive multiplayer with team-based matches and some ranked modes requested, but the current small playerbase and bots reduce competitive intensity."
Heroes of Valor
"Multiplayer line battles and regimental play encourage competition, but low playerbase and reliance on bots limit competitive engagement."
-
Continuation
Game with the same Continuation vibe
-1"Some players have long-term attachment, but many report frustration with bugs and crashes leading to disengagement."
Amazing Frog? 2
"Players report fun but also frustration due to bugs and dead servers, leading to mixed attachment and some abandonment."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork between commanders and infantry players; coordination is key for success in multiplayer matches."
Silica
"Strong emphasis on teamwork in line battles, regimental coordination, and commander mode requiring cooperation among players."
-
Creativity
Game with the same Creativity vibe
2"Players can customize army compositions and experiment with different formations and tactics, though within predefined historical units."
Fire & Maneuver
"Customization of regiments and some player-driven organization exist, but gameplay largely follows historical line battle structures."
-
Domination
Game with the same Domination vibe
-3"Community and gameplay emphasize balanced tactical play and mutual respect; no strong evidence of dominance or trash talk."
Call to Arms - Gates of Hell: Ostfront
"Community and gameplay focus on shared regimental efforts and balanced interactions rather than exerting superiority or toxic behavior."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a stress reliever and immersive historical experience, escaping real life"
Rise of Liberty
"Players use the game as an immersive historical escape and alternative to real-life reenactments, providing stress relief and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and passion for history and gameplay, not out of obligation or pressure."
Battle Cry of Freedom
"Players engage voluntarily out of interest and passion for the historical setting and gameplay, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with combat tactics and weapon use, but overall gameplay is repetitive and structured."
Alan Wake's American Nightmare
"Some experimentation with commander mode and tactics is present, but gameplay is largely structured around established line battle mechanics."
-
Exploration
Game with the same Exploration vibe
-2"Game focuses on tactical battles on fixed maps; no open world or discovery elements."
Phobies
"Game focuses on known historical battlefields and regiment formations rather than open exploration or discovery."
-
Expression
Game with the same Expression vibe
2"Character and army customization allow personal expression within historical limits."
Mount & Blade: With Fire & Sword
"Players can customize regiments and some cosmetic elements, allowing limited self-expression within historical constraints."
-
Fantasy
Game with the same Fantasy vibe
-3"The game emphasizes historical realism and plausible scenarios based on ancient history rather than imaginative fiction."
Total War: ROME REMASTERED
"The game emphasizes realistic historical warfare and period authenticity over imaginative or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
4"Community and cooperative play foster a sense of belonging and shared identity among players."
Warhammer 40,000: Space Marine 2
"Strong community and regimental identity foster a sense of belonging and shared interest among players."
-
Growth
Game with the same Growth vibe
2"Players develop strategic skills and learn commander abilities; achievements and missions encourage progression."
Hasbro's BATTLESHIP
"Players develop tactical skills and leadership abilities through commander mode and line battle coordination."
-
Health
Game with the same Health vibe
-5"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
Enshrouded
"No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat; not suited for casual or background play."
Bulletstorm: Full Clip Edition
"Requires focused attention during battles and command; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Some close social bonds form within regiments and communities, though interactions are mostly team-focused rather than deeply personal."
Battle Cry of Freedom
"Players form social bonds within regiments and communities, though interactions are mostly team-focused rather than deeply personal."
-
Leadership
Game with the same Leadership vibe
5"Leadership is central in commander modes where players manage troops and coordinate strategies."
Battle Cry of Freedom
"Commander mode centers on leading troops, managing formations, and guiding team strategy, emphasizing leadership roles."
-
Progression
Game with the same Progression vibe
2"Some progression through mission completion and upgrades, but limited compared to typical RPGs."
Artemis Spaceship Bridge Simulator
"Some progression through regiment ranks and unlocking units, but limited compared to RPG-style accumulation."
-
Relaxation
Game with the same Relaxation vibe
0"Mixed experience: some find the game relaxing and immersive, others find it slow or frustrating due to bugs and AI."
Iron Harvest
"Mixed experience: some find the game immersive and enjoyable, others frustrated by bugs and instability."
-
Sensation
Game with the same Sensation vibe
1"Some sensory stimulation from combat sounds and visuals, but overall moderate sensory input."
Dead State: Reanimated
"Enjoyable musket firing sounds and battle atmosphere provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
1"Some recognition within the community but limited by small playerbase and lack of formal ranking."
ChilloutVR
"Recognition within regiments and community exists but limited by small playerbase and niche audience."
-
Story
Game with the same Story vibe
1"No narrative or single-player story; historical context and atmosphere provide some narrative immersion."
Verdun
"Historical setting provides context, but no strong narrative or plot-driven immersion."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic thinking, planning, and tactical use of abilities especially in Commander mode."
Hasbro's BATTLESHIP
"High emphasis on tactical planning, formation management, and battlefield strategy in commander mode."
-
Thrill
Game with the same Thrill vibe
2"Some tension and excitement from challenging jumps and speedrunning, though bugs reduce thrill."
Vectromirror 0™
"Line battles and cavalry charges provide moments of excitement and tension, though bugs reduce intensity."
-
Value
Game with the same Value vibe
2"Generally considered good value especially on sale; some players note bugs and lack of new content reduce payoff."
Crysis Remastered
"Generally considered good value for price given content and ongoing development, despite bugs and low playerbase."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central, including infantry and vehicle battles."
Empires Mod
"Combat with muskets, melee, cavalry, and artillery is central, involving destruction and battlefield violence."
-
Survival
Game with the same Survival vibe
1"Players must manage health and resources to survive battles, but no extreme survival mechanics."
Arcane Afterfall
"Players must manage troop survival and positioning, but no extreme survival mechanics present."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026