Beneath Oresa similar games & best alternatives
Beneath Oresa
2023
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Quick resume
Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.
Global score
77/100
Genres
Indie, Role-playing (RPG), Strategy, Card & Board Game
Similar games
Pros
- Stunning visuals and animations
- Challenging and rewarding gameplay
- Unique mechanics like near/far zones and companions
- Engaging combat with strategic depth
- Active developer support and roadmap
Cons
- Lack of metaprogression limits long-term engagement
- Some crashes and stability issues reported
- Limited character and card variety currently
- Steep learning curve and minimal tutorial
- Linear map and limited narrative immersion
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose actions freely during turns and use cards strategically, indicating control over decisions."
Bullet Roulette VR
"Players can choose characters, companions, and cards freely during runs, making tactical decisions; however, some forced choices like mandatory card picks after battles reduce autonomy slightly."
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Competence
Game with the same Competence vibe
4"The game is challenging and requires skillful deck building and tactical play; players report learning curves and satisfaction from overcoming difficult quests."
The Lord of the Rings: Adventure Card Game - Definitive Edition
"The game is challenging with a steep learning curve, requiring skillful deck building and tactical play; players report satisfaction from mastering mechanics and overcoming difficulty."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and personal improvement; no mention of ranked modes or leaderboards, emphasizing personal pace."
Tower of Guns
"Focus is on solo runs and personal improvement; no mention of ranked modes or leaderboards, emphasizing individual experience over social comparison."
-
Continuation
Game with the same Continuation vibe
3"Many players report long sessions, habitual play, and attachment despite the game's simplicity and short completion time."
Pickle Clicker
"Many players report long play sessions and repeated runs due to engaging gameplay and challenge, though some note lack of metaprogression may reduce long-term attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is primarily single-player with no cooperative multiplayer; players act independently."
Enclave
"Game is single-player focused with no cooperative multiplayer elements; players engage independently."
-
Creativity
Game with the same Creativity vibe
3"Players customize decks, upgrade cards, and personalize characters and base, enabling creative strategic and aesthetic choices."
Marvel's Midnight Suns
"Players build and customize decks and choose companions, enabling creative strategies; however, the card pool and character variety are somewhat limited currently."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are solo and balanced."
Rogue Shooter: The FPS Roguelike
"No evidence of exerting control or superiority over others; interactions are solo and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction with immersive visuals, story, and intense gameplay to escape real life."
Sine Mora
"Players use the game as a challenging and immersive distraction with rich visuals and atmosphere, providing escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."
Astrea: Six-Sided Oracles
"Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different character builds, skills, and quest approaches; exploration of game mechanics encouraged."
The Elder Scrolls IV: Oblivion Remastered
"Players explore different character and companion combinations, deck builds, and strategies; experimentation is encouraged and rewarded."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of different paths and choices on the map, but environments and enemies are mostly known and fixed."
Shogun Showdown
"Some exploration of game mechanics, cards, and enemy interactions occurs, but map paths are mostly linear with limited environmental discovery."
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Expression
Game with the same Expression vibe
2"Limited character customization, but players express themselves through choice of character and style."
Melty Blood Actress Again Current Code
"Players customize decks and companions, expressing playstyle preferences, though character visual customization is limited."
-
Fantasy
Game with the same Fantasy vibe
4"Game features imaginative fantasy and sci-fi elements with heroes, spells, and lore distinct from realistic settings."
Shardbound: Forge Your Path, Master Your Strategy
"The game features a sci-fi/fantasy setting with imaginative characters, lore, and cinematic combat animations."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; players mostly engage individually without community integration in gameplay."
Turing Complete
"Minimal social connection; players primarily engage individually without community-driven gameplay."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge over time to master characters and strategies; meta progression supports growth."
Meme Mayhem
"Players learn mechanics and improve skills over time; however, lack of metaprogression limits long-term character growth."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related features; gameplay is sedentary."
Bad Rats: the Rats' Revenge
"No physical activity or health-related features; gameplay is sedentary."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not suited for casual or background play."
Age of Wonders
"Requires focused attention and strategic thinking; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within gameplay."
Devil May Cry 5
"No evidence of forming close relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is solo and self-directed."
Balatro
"No leadership or group management roles; gameplay is solo and self-directed."
-
Progression
Game with the same Progression vibe
2"Players accumulate weapons, upgrades, and achievements during runs; no persistent meta-progression."
Good Robot
"Players accumulate cards, companions, and unlock characters; however, no meta-progression or persistent upgrades exist currently."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game rewarding and immersive, but the steep difficulty and tension reduce relaxation."
Steel Division 2
"Some players find the game rewarding and satisfying, but the difficulty and tension may reduce relaxation for others."
-
Sensation
Game with the same Sensation vibe
4"Vibrant graphics, flashy effects, music, and dramatic animations provide strong sensory stimulation and excitement."
JoJo's Bizarre Adventure: All-Star Battle R
"Visually striking graphics, fluid animations, and music provide strong sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and not publicly visible."
The Mageseeker: A League of Legends Story™
"No social recognition or ranking systems; achievements are personal and not widely visible."
-
Story
Game with the same Story vibe
1"Some lore and world-building elements exist but narrative immersion is limited and not a primary focus."
Atomic Picnic
"Some lore and worldbuilding exist, but narrative immersion is minimal and not a primary focus."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on tactical positioning, deck building, and strategic decision-making."
Cards and Castles
"High emphasis on strategic deck building, positioning, and tactical combat decisions."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from challenging encounters and risk of failure."
Knights in Tight Spaces
"Players experience suspense and challenge from difficult encounters and risk of failure."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for time spent, especially given depth and replayability."
Satellite Reign
"Players generally feel the game offers good value for time spent, especially given its depth and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies with various abilities; violence is a core gameplay element."
As We Descend
"Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."
-
Survival
Game with the same Survival vibe
4"Players must manage resources and health carefully to survive increasingly difficult challenges."
Slay the Spire
"Players must manage health and resources carefully to survive challenging encounters and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026